Files
OpenSceneGraph/src/osgPlugins/osg/CameraView.cpp
2005-11-03 09:03:46 +00:00

72 lines
1.7 KiB
C++

#include "osg/CameraView"
#include <osg/io_utils>
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool CameraView_readLocalData(Object& obj, Input& fr);
bool CameraView_writeLocalData(const Object& obj, Output& fw);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_CameraViewProxy
(
new osg::CameraView,
"CameraView",
"Object Node Transform CameraView Group",
&CameraView_readLocalData,
&CameraView_writeLocalData,
DotOsgWrapper::READ_AND_WRITE
);
bool CameraView_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
CameraView& cameraview = static_cast<CameraView&>(obj);
if (fr.matchSequence("position %f %f %f"))
{
osg::Vec3d pos;
fr[1].getFloat(pos[0]);
fr[2].getFloat(pos[1]);
fr[3].getFloat(pos[2]);
cameraview.setPosition(pos);
fr += 4;
iteratorAdvanced = true;
}
if (fr.matchSequence("attitude %f %f %f %f"))
{
osg::Quat att;
fr[1].getFloat(att[0]);
fr[2].getFloat(att[1]);
fr[3].getFloat(att[2]);
fr[4].getFloat(att[3]);
cameraview.setAttitude(att);
fr += 5;
iteratorAdvanced = true;
}
return iteratorAdvanced;
}
bool CameraView_writeLocalData(const Object& obj, Output& fw)
{
const CameraView& cameraview = static_cast<const CameraView&>(obj);
fw.indent()<<"position "<<cameraview.getPosition()<<std::endl;
fw.indent()<<"attitude "<<cameraview.getAttitude()<<std::endl;
return true;
}