194 lines
6.8 KiB
C++
194 lines
6.8 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/Billboard>
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#include <osg/Geode>
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#include <osg/Group>
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#include <osg/LOD>
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#include <osg/LightSource>
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#include <osg/Node>
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#include <osg/OccluderNode>
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#include <osg/Projection>
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#include <osg/Switch>
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#include <osg/Transform>
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#include <osgGA/EventQueue>
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#include <osgGA/EventVisitor>
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#include <osgGA/GUIActionAdapter>
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#include <osgGA/GUIEventAdapter>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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TYPE_NAME_ALIAS(std::list< osg::ref_ptr< osgGA::GUIEventAdapter > >, osgGA::EventVisitor::EventList)
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BEGIN_OBJECT_REFLECTOR(osgGA::EventVisitor)
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I_DeclaringFile("osgGA/EventVisitor");
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I_BaseType(osg::NodeVisitor);
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I_Constructor0(____EventVisitor,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the library name/namespapce of the visitor's. ",
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"Should be defined by derived classes. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the visitor's class type. ",
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"Should be defined by derived classes. ");
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I_Method1(void, setActionAdapter, IN, osgGA::GUIActionAdapter *, actionAdapter,
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Properties::NON_VIRTUAL,
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__void__setActionAdapter__osgGA_GUIActionAdapter_P1,
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"",
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"");
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I_Method0(osgGA::GUIActionAdapter *, getActionAdapter,
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Properties::NON_VIRTUAL,
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__osgGA_GUIActionAdapter_P1__getActionAdapter,
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"",
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"");
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I_Method0(const osgGA::GUIActionAdapter *, getActionAdapter,
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Properties::NON_VIRTUAL,
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__C5_osgGA_GUIActionAdapter_P1__getActionAdapter,
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"",
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"");
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I_Method1(void, addEvent, IN, osgGA::GUIEventAdapter *, event,
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Properties::NON_VIRTUAL,
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__void__addEvent__GUIEventAdapter_P1,
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"",
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"");
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I_Method1(void, removeEvent, IN, osgGA::GUIEventAdapter *, event,
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Properties::NON_VIRTUAL,
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__void__removeEvent__GUIEventAdapter_P1,
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"",
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"");
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I_Method1(void, setEventHandled, IN, bool, handled,
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Properties::NON_VIRTUAL,
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__void__setEventHandled__bool,
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"",
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"");
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I_Method0(bool, getEventHandled,
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Properties::NON_VIRTUAL,
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__bool__getEventHandled,
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"",
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"");
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I_Method1(void, setEvents, IN, const osgGA::EventQueue::Events &, events,
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Properties::NON_VIRTUAL,
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__void__setEvents__C5_EventQueue_Events_R1,
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"",
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"");
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I_Method0(osgGA::EventQueue::Events &, getEvents,
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Properties::NON_VIRTUAL,
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__EventQueue_Events_R1__getEvents,
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"",
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"");
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I_Method0(const osgGA::EventQueue::Events &, getEvents,
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Properties::NON_VIRTUAL,
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__C5_EventQueue_Events_R1__getEvents,
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"",
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"");
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I_Method0(void, reset,
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Properties::VIRTUAL,
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__void__reset,
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"Method to call to reset visitor. ",
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"Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal. ");
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I_Method1(void, apply, IN, osg::Node &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Node_R1,
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"During traversal each type of node calls its callbacks and its children traversed. ",
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"");
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I_Method1(void, apply, IN, osg::Geode &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Geode_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Billboard &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Billboard_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::LightSource &, node,
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Properties::VIRTUAL,
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__void__apply__osg_LightSource_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Group &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Group_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Transform &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Transform_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Projection &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Projection_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Switch &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Switch_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::LOD &, node,
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Properties::VIRTUAL,
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__void__apply__osg_LOD_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::OccluderNode &, node,
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Properties::VIRTUAL,
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__void__apply__osg_OccluderNode_R1,
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"",
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"");
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I_ProtectedMethod1(void, handle_callbacks, IN, osg::StateSet *, stateset,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__handle_callbacks__osg_StateSet_P1,
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"",
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"");
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I_ProtectedMethod1(void, handle_callbacks_and_traverse, IN, osg::Node &, node,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__handle_callbacks_and_traverse__osg_Node_R1,
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"",
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"");
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I_ProtectedMethod1(void, handle_geode_callbacks, IN, osg::Geode &, node,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__handle_geode_callbacks__osg_Geode_R1,
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"",
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"");
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I_ProtectedMethod1(void, traverseGeode, IN, osg::Geode &, geode,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__traverseGeode__osg_Geode_R1,
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"",
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"");
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I_SimpleProperty(osgGA::GUIActionAdapter *, ActionAdapter,
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__osgGA_GUIActionAdapter_P1__getActionAdapter,
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__void__setActionAdapter__osgGA_GUIActionAdapter_P1);
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I_SimpleProperty(bool, EventHandled,
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__bool__getEventHandled,
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__void__setEventHandled__bool);
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I_SimpleProperty(const osgGA::EventQueue::Events &, Events,
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__C5_EventQueue_Events_R1__getEvents,
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__void__setEvents__C5_EventQueue_Events_R1);
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END_REFLECTOR
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