Files
OpenSceneGraph/src/osg/OcclusionQueryNode.cpp
Robert Osfield 6bf59ffae9 Fixed warnings
2009-01-07 12:27:45 +00:00

823 lines
25 KiB
C++

//
// Copyright (C) 2007 Skew Matrix Software LLC (http://www.skew-matrix.com)
//
// This library is open source and may be redistributed and/or modified under
// the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
// (at your option) any later version. The full license is in LICENSE file
// included with this distribution, and on the openscenegraph.org website.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// OpenSceneGraph Public License for more details.
//
#include <osg/OcclusionQueryNode>
#include <OpenThreads/ScopedLock>
#include <osg/Timer>
#include <osg/Notify>
#include <osg/CopyOp>
#include <osg/Vec3>
#include <osg/MatrixTransform>
#include <osg/Group>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/BoundingBox>
#include <osg/BoundingSphere>
#include <osg/Referenced>
#include <osg/ComputeBoundsVisitor>
#include <osg/StateSet>
#include <osg/StateAttribute>
#include <osg/PolygonMode>
#include <osg/ColorMask>
#include <osg/PolygonOffset>
#include <osg/Depth>
#include <map>
#include <vector>
#include <OpenThreads/Thread>
typedef osg::buffered_value< osg::ref_ptr< osg::Drawable::Extensions > > OcclusionQueryBufferedExtensions;
static OcclusionQueryBufferedExtensions s_OQ_bufferedExtensions;
//
// Support classes, used by (and private to) OcclusionQueryNode.
// (Note a lot of this is historical. OcclusionQueryNode formaerly
// existed as a NodeKit outside the core OSG distribution. Many
// of these classes existed in their own separate header and
// source files.)
// Create and return a StateSet appropriate for performing an occlusion
// query test (disable lighting, texture mapping, etc). Probably some
// room for improvement here. Could disable shaders, for example.
osg::StateSet*
initOQState()
{
osg::StateSet* state = new osg::StateSet;
// TBD Possible bug, need to allow user to set render bin number.
state->setRenderBinDetails( 9, "RenderBin" );
state->setMode( GL_LIGHTING, osg::StateAttribute::OFF |
osg::StateAttribute::PROTECTED);
state->setTextureMode( 0, GL_TEXTURE_2D, osg::StateAttribute::OFF |
osg::StateAttribute::PROTECTED);
state->setMode( GL_CULL_FACE, osg::StateAttribute::ON |
osg::StateAttribute::PROTECTED);
osg::ColorMask* cm = new osg::ColorMask( false, false, false, false );
state->setAttributeAndModes( cm, osg::StateAttribute::ON |
osg::StateAttribute::PROTECTED);
osg::Depth* d = new osg::Depth( osg::Depth::LEQUAL, 0.f, 1.f, false );
state->setAttributeAndModes( d, osg::StateAttribute::ON |
osg::StateAttribute::PROTECTED);
osg::PolygonMode* pm = new osg::PolygonMode(
osg::PolygonMode::FRONT_AND_BACK, osg::PolygonMode::FILL );
state->setAttributeAndModes( pm, osg::StateAttribute::ON |
osg::StateAttribute::PROTECTED);
osg::PolygonOffset* po = new osg::PolygonOffset( -1., -1. );
state->setAttributeAndModes( po, osg::StateAttribute::ON |
osg::StateAttribute::PROTECTED);
return state;
}
// Create and return a StateSet for rendering a debug representation of query geometry.
osg::StateSet*
initOQDebugState()
{
osg::StateSet* debugState = new osg::StateSet;
debugState->setMode( GL_LIGHTING, osg::StateAttribute::OFF |
osg::StateAttribute::PROTECTED);
debugState->setTextureMode( 0, GL_TEXTURE_2D, osg::StateAttribute::OFF |
osg::StateAttribute::PROTECTED);
debugState->setMode( GL_CULL_FACE, osg::StateAttribute::ON |
osg::StateAttribute::PROTECTED);
osg::PolygonMode* pm = new osg::PolygonMode(
osg::PolygonMode::FRONT_AND_BACK, osg::PolygonMode::LINE );
debugState->setAttributeAndModes( pm, osg::StateAttribute::ON |
osg::StateAttribute::PROTECTED);
osg::PolygonOffset* po = new osg::PolygonOffset( -1., -1. );
debugState->setAttributeAndModes( po, osg::StateAttribute::ON |
osg::StateAttribute::PROTECTED);
return debugState;
}
// TestResult -- stores (per context) results of an occlusion query
// test performed by QueryGeometry. An OcclusionQueryNode has a
// Geode owning a single QueryGeometry that
// draws the occlusion query geometry. QueryGeometry keeps a
// TestResult per context to store the result/status of each query.
// Accessed during the cull and draw traversals.
class TestResult : public osg::Referenced
{
public:
TestResult() : _init( false ), _id( 0 ), _contextID( 0 ), _active( false ), _numPixels( 0 ) {}
~TestResult() {}
bool _init;
// Query ID for this context.
GLuint _id;
// Context ID owning this query ID.
unsigned int _contextID;
// Set to true when a query gets issued and set to
// false when the result is retrieved.
mutable bool _active;
// Result of last query.
GLint _numPixels;
};
// QueryGeometry -- A Drawable that performs an occlusion query,
// using its geometric data as the query geometry.
class QueryGeometry : public osg::Geometry
{
public:
QueryGeometry( const std::string& oqnName=std::string("") );
~QueryGeometry();
void reset();
// TBD implement copy constructor
virtual void drawImplementation( osg::RenderInfo& renderInfo ) const;
unsigned int getNumPixels( const osg::Camera* cam );
void releaseGLObjects( osg::State* state = 0 );
static void deleteQueryObject( unsigned int contextID, GLuint handle );
static void flushDeletedQueryObjects( unsigned int contextID, double currentTime, double& availableTime );
static void discardDeletedQueryObjects( unsigned int contextID );
protected:
typedef std::map< const osg::Camera*, TestResult > ResultMap;
mutable ResultMap _results;
mutable OpenThreads::Mutex _mapMutex;
// Needed for debug only
std::string _oqnName;
};
struct RetrieveQueriesCallback : public osg::Camera::DrawCallback
{
typedef std::vector<TestResult*> ResultsVector;
ResultsVector _results;
RetrieveQueriesCallback( osg::Drawable::Extensions* ext=NULL )
: _extensionsFallback( ext )
{
}
RetrieveQueriesCallback( const RetrieveQueriesCallback&, const osg::CopyOp& ) {}
META_Object( osgOQ, RetrieveQueriesCallback )
virtual void operator() (const osg::Camera& camera) const
{
if (_results.empty())
return;
const osg::Timer& timer = *osg::Timer::instance();
osg::Timer_t start_tick = timer.tick();
double elapsedTime( 0. );
int count( 0 );
osg::Drawable::Extensions* ext;
if (camera.getGraphicsContext())
{
// The typical path, for osgViewer-based applications or any
// app that has set up a valid GraphicsCOntext for the Camera.
unsigned int contextID = camera.getGraphicsContext()->getState()->getContextID();
RetrieveQueriesCallback* const_this = const_cast<RetrieveQueriesCallback*>( this );
ext = const_this->getExtensions( contextID, true );
}
else
{
// No valid GraphicsContext in the Camera. This might happen in
// SceneView-based apps. Rely on the creating code to have passed
// in a valid Extensions pointer, and hope it's valid for any
// context that might be current.
osg::notify( osg::DEBUG_INFO ) << "osgOQ: RQCB: Using fallback path to obtain Extensions pointer." << std::endl;
ext = _extensionsFallback;
if (!ext)
{
osg::notify( osg::FATAL ) << "osgOQ: RQCB: Extensions pointer fallback is NULL." << std::endl;
return;
}
}
ResultsVector::const_iterator it = _results.begin();
while (it != _results.end())
{
TestResult* tr = const_cast<TestResult*>( *it );
if (!tr->_active || !tr->_init)
{
// This test wasn't executed last frame. This is probably because
// a parent node failed the OQ test, this node is outside the
// view volume, or we didn't run the test because we had not
// exceeded visibleQueryFrameCount.
// Do not obtain results from OpenGL.
it++;
continue;
}
osg::notify( osg::DEBUG_INFO ) <<
"osgOQ: RQCB: Retrieving..." << std::endl;
#ifdef FORCE_QUERY_RESULT_AVAILABLE_BEFORE_RETRIEVAL
// Should not need to do this, but is required on some platforms to
// work aroung issues in the device driver. For example, without this
// code, we've seen crashes on 64-bit Mac/Linux NVIDIA systems doing
// multithreaded, multipipe rendering (as in a CAVE).
// Tried with ATI and verified this workaround is not needed; the
// problem is specific to NVIDIA.
GLint ready( 0 );
while( !ready )
{
// Apparently, must actually sleep here to avoid issues w/ NVIDIA Quadro.
OpenThreads::Thread::microSleep( 5 );
ext->glGetQueryObjectiv( tr->_id, GL_QUERY_RESULT_AVAILABLE, &ready );
};
#endif
ext->glGetQueryObjectiv( tr->_id, GL_QUERY_RESULT, &(tr->_numPixels) );
if (tr->_numPixels < 0)
osg::notify( osg::WARN ) << "osgOQ: RQCB: " <<
"glGetQueryObjectiv returned negative value (" << tr->_numPixels << ")." << std::endl;
// Either retrieve last frame's results, or ignore it because the
// camera is inside the view. In either case, _active is now false.
tr->_active = false;
it++;
count++;
}
elapsedTime = timer.delta_s(start_tick,timer.tick());
osg::notify( osg::INFO ) << "osgOQ: RQCB: " << "Retrieved " << count <<
" queries in " << elapsedTime << " seconds." << std::endl;
}
void reset()
{
_results.clear();
}
void add( TestResult* tr )
{
_results.push_back( tr );
}
osg::Drawable::Extensions* getExtensions( unsigned int contextID, bool createIfNotInitalized )
{
if (!s_OQ_bufferedExtensions[ contextID ] && createIfNotInitalized)
s_OQ_bufferedExtensions[ contextID ] = new osg::Drawable::Extensions( contextID );
return s_OQ_bufferedExtensions[ contextID ].get();
}
osg::Drawable::Extensions* _extensionsFallback;
};
// PreDraw callback; clears the list of Results from the PostDrawCallback (above).
struct ClearQueriesCallback : public osg::Camera::DrawCallback
{
ClearQueriesCallback() : _rqcb( NULL ) {}
ClearQueriesCallback( const ClearQueriesCallback&, const osg::CopyOp& ) {}
META_Object( osgOQ, ClearQueriesCallback )
virtual void operator() (const osg::Camera&) const
{
if (!_rqcb)
{
osg::notify( osg::FATAL ) << "osgOQ: CQCB: Invalid RQCB." << std::endl;
return;
}
_rqcb->reset();
}
RetrieveQueriesCallback* _rqcb;
};
// static cache of deleted query objects which can only
// be completely deleted once the appropriate OpenGL context
// is set.
typedef std::list< GLuint > QueryObjectList;
typedef osg::buffered_object< QueryObjectList > DeletedQueryObjectCache;
static OpenThreads::Mutex s_mutex_deletedQueryObjectCache;
static DeletedQueryObjectCache s_deletedQueryObjectCache;
QueryGeometry::QueryGeometry( const std::string& oqnName )
: _oqnName( oqnName )
{
// TBD check to see if we can have this on.
setUseDisplayList( false );
}
QueryGeometry::~QueryGeometry()
{
reset();
}
void
QueryGeometry::reset()
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock( _mapMutex );
ResultMap::iterator it = _results.begin();
while (it != _results.end())
{
TestResult& tr = it->second;
if (tr._init)
QueryGeometry::deleteQueryObject( tr._contextID, tr._id );
it++;
}
_results.clear();
}
// After 1.2, param 1 changed from State to RenderInfo.
// Warning: Version was still 1.2 on dev branch long after the 1.2 release,
// and finally got bumped to 1.9 in April 2007.
void
QueryGeometry::drawImplementation( osg::RenderInfo& renderInfo ) const
{
unsigned int contextID = renderInfo.getState()->getContextID();
osg::Drawable::Extensions* ext = getExtensions( contextID, true );
osg::Camera* cam = renderInfo.getCurrentCamera();
// Add callbacks if necessary.
if (!cam->getPostDrawCallback())
{
RetrieveQueriesCallback* rqcb = new RetrieveQueriesCallback( ext );
cam->setPostDrawCallback( rqcb );
ClearQueriesCallback* cqcb = new ClearQueriesCallback;
cqcb->_rqcb = rqcb;
cam->setPreDrawCallback( cqcb );
}
// Get TestResult from Camera map
TestResult* tr;
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock( _mapMutex );
tr = &( _results[ cam ] );
}
// Add TestResult to RQCB.
RetrieveQueriesCallback* rqcb = dynamic_cast<
RetrieveQueriesCallback* >( cam->getPostDrawCallback() );
if (!rqcb)
{
osg::notify( osg::FATAL ) << "osgOQ: QG: Invalid RQCB." << std::endl;
return;
}
rqcb->add( tr );
// Issue query
if (!tr->_init)
{
ext->glGenQueries( 1, &(tr->_id) );
tr->_contextID = contextID;
tr->_init = true;
}
osg::notify( osg::DEBUG_INFO ) <<
"osgOQ: QG: Querying for: " << _oqnName << std::endl;
ext->glBeginQuery( GL_SAMPLES_PASSED_ARB, tr->_id );
osg::Geometry::drawImplementation( renderInfo );
ext->glEndQuery( GL_SAMPLES_PASSED_ARB );
tr->_active = true;
osg::notify( osg::DEBUG_INFO ) <<
"osgOQ: QG. OQNName: " << _oqnName <<
", Ctx: " << contextID <<
", ID: " << tr->_id << std::endl;
#ifdef _DEBUG
{
GLenum err;
if ((err = glGetError()) != GL_NO_ERROR)
osg::notify( osg::FATAL ) <<
"osgOQ: QG: OpenGL error: " << err << "." << std::endl;
}
#endif
}
unsigned int
QueryGeometry::getNumPixels( const osg::Camera* cam )
{
TestResult tr;
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock( _mapMutex );
tr = _results[ cam ];
}
return tr._numPixels;
}
void
QueryGeometry::releaseGLObjects( osg::State* state )
{
if (!state)
// delete all query IDs for all contexts.
reset();
else
{
// Delete all query IDs for the specified context.
unsigned int contextID = state->getContextID();
ResultMap::iterator it = _results.begin();
while (it != _results.end())
{
TestResult& tr = it->second;
if (tr._contextID == contextID)
{
QueryGeometry::deleteQueryObject( contextID, tr._id );
tr._init = false;
}
it++;
}
}
}
void
QueryGeometry::deleteQueryObject( unsigned int contextID, GLuint handle )
{
if (handle!=0)
{
OpenThreads::ScopedLock< OpenThreads::Mutex > lock( s_mutex_deletedQueryObjectCache );
// insert the handle into the cache for the appropriate context.
s_deletedQueryObjectCache[contextID].push_back( handle );
}
}
void
QueryGeometry::flushDeletedQueryObjects( unsigned int contextID, double /*currentTime*/, double& availableTime )
{
// if no time available don't try to flush objects.
if (availableTime<=0.0) return;
const osg::Timer& timer = *osg::Timer::instance();
osg::Timer_t start_tick = timer.tick();
double elapsedTime = 0.0;
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedQueryObjectCache);
const osg::Drawable::Extensions* extensions = getExtensions( contextID, true );
QueryObjectList& qol = s_deletedQueryObjectCache[contextID];
for(QueryObjectList::iterator titr=qol.begin();
titr!=qol.end() && elapsedTime<availableTime;
)
{
extensions->glDeleteQueries( 1L, &(*titr ) );
titr = qol.erase(titr);
elapsedTime = timer.delta_s(start_tick,timer.tick());
}
}
availableTime -= elapsedTime;
}
void
QueryGeometry::discardDeletedQueryObjects( unsigned int contextID )
{
OpenThreads::ScopedLock< OpenThreads::Mutex > lock( s_mutex_deletedQueryObjectCache );
QueryObjectList& qol = s_deletedQueryObjectCache[ contextID ];
qol.clear();
}
// End support classes
//
namespace osg
{
OcclusionQueryNode::OcclusionQueryNode()
: _enabled( true ),
_visThreshold( 500 ),
_queryFrameCount( 5 ),
_debugBB( false )
{
setDataVariance( osg::Object::DYNAMIC );
// OQN has two Geode member variables, one for doing the
// query and one for rendering the debug geometry.
// Create and initialize them.
createSupportNodes();
}
OcclusionQueryNode::~OcclusionQueryNode()
{
}
OcclusionQueryNode::OcclusionQueryNode( const OcclusionQueryNode& oqn, const osg::CopyOp& copyop )
: Group( oqn, copyop ),
_passed( false )
{
_enabled = oqn._enabled;
_visThreshold = oqn._visThreshold;
_queryFrameCount = oqn._queryFrameCount;
_debugBB = oqn._debugBB;
// Regardless of shallow or deep, create unique support nodes.
createSupportNodes();
}
bool
OcclusionQueryNode::getPassed( const osg::Camera* camera, float distanceToEyePoint )
{
if ( !_enabled )
// Queries are not enabled. The caller should be osgUtil::CullVisitor,
// return true to traverse the subgraphs.
return true;
// In the future, we could hold a reference directly to the QueryDrawable
// to avoid the dynamic_cast.
QueryGeometry* qg = dynamic_cast< QueryGeometry* >( _queryGeode->getDrawable( 0 ) );
if (qg == NULL)
{
osg::notify( osg::FATAL ) <<
"osgOQ: OcclusionQueryNode: No QueryGeometry." << std::endl;
// Something's broke. Return true so we at least render correctly.
return true;
}
// If the distance to the bounding sphere shell is positive, retrieve
// the results. Others (we're inside the BS shell) we are considered
// to have passed and don't need to retrieve the query.
const osg::BoundingSphere& bs = getBound();
float distance = distanceToEyePoint - bs._radius;
_passed = ( distance <= 0.f );
if (!_passed)
{
int result = qg->getNumPixels( camera );
_passed = ( (unsigned int)(result) > _visThreshold );
}
return _passed;
}
void
OcclusionQueryNode::traverseQuery( const osg::Camera* camera, osg::NodeVisitor& nv )
{
bool issueQuery;
{
const int curFrame = nv.getTraversalNumber();
OpenThreads::ScopedLock<OpenThreads::Mutex> lock( _frameCountMutex );
int& lastQueryFrame = _frameCountMap[ camera ];
issueQuery = (curFrame - lastQueryFrame >= _queryFrameCount);
if (issueQuery)
lastQueryFrame = curFrame;
}
if (issueQuery)
_queryGeode->accept( nv );
}
void
OcclusionQueryNode::traverseDebug( osg::NodeVisitor& nv )
{
if (_debugBB)
// If requested, display the debug geometry
_debugGeode->accept( nv );
}
osg::BoundingSphere
OcclusionQueryNode::computeBound() const
{
{
// Need to make this routine thread-safe. Typically called by the update
// Visitor, or just after the update traversal, but could be called by
// an application thread or by a non-osgViewer application.
OpenThreads::ScopedLock<OpenThreads::Mutex> lock( _computeBoundMutex ) ;
// This is the logical place to put this code, but the method is const. Cast
// away constness to compute the bounding box and modify the query geometry.
osg::OcclusionQueryNode* nonConstThis = const_cast<osg::OcclusionQueryNode*>( this );
osg::ComputeBoundsVisitor cbv;
nonConstThis->accept( cbv );
osg::BoundingBox bb = cbv.getBoundingBox();
osg::ref_ptr<osg::Vec3Array> v = new osg::Vec3Array;
v->resize( 8 );
(*v)[0] = osg::Vec3( bb._min.x(), bb._min.y(), bb._min.z() );
(*v)[1] = osg::Vec3( bb._max.x(), bb._min.y(), bb._min.z() );
(*v)[2] = osg::Vec3( bb._max.x(), bb._min.y(), bb._max.z() );
(*v)[3] = osg::Vec3( bb._min.x(), bb._min.y(), bb._max.z() );
(*v)[4] = osg::Vec3( bb._max.x(), bb._max.y(), bb._min.z() );
(*v)[5] = osg::Vec3( bb._min.x(), bb._max.y(), bb._min.z() );
(*v)[6] = osg::Vec3( bb._min.x(), bb._max.y(), bb._max.z() );
(*v)[7] = osg::Vec3( bb._max.x(), bb._max.y(), bb._max.z() );
osg::Geometry* geom = dynamic_cast< osg::Geometry* >( nonConstThis->_queryGeode->getDrawable( 0 ) );
geom->setVertexArray( v.get() );
geom = dynamic_cast< osg::Geometry* >( nonConstThis->_debugGeode->getDrawable( 0 ) );
geom->setVertexArray( v.get() );
}
return Group::computeBound();
}
// Should only be called outside of cull/draw. No thread issues.
void
OcclusionQueryNode::setQueriesEnabled( bool enable )
{
_enabled = enable;
}
// Should only be called outside of cull/draw. No thread issues.
void
OcclusionQueryNode::setDebugDisplay( bool debug )
{
_debugBB = debug;
}
bool
OcclusionQueryNode::getDebugDisplay() const
{
return _debugBB;
}
void
OcclusionQueryNode::setQueryStateSet( osg::StateSet* ss )
{
if (!_queryGeode)
{
osg::notify( osg::WARN ) << "osgOQ: OcclusionQueryNode:: Invalid query support node." << std::endl;
return;
}
_queryGeode->setStateSet( ss );
}
osg::StateSet*
OcclusionQueryNode::getQueryStateSet()
{
if (!_queryGeode)
{
osg::notify( osg::WARN ) << "osgOQ: OcclusionQueryNode:: Invalid query support node." << std::endl;
return NULL;
}
return _queryGeode->getStateSet();
}
const osg::StateSet*
OcclusionQueryNode::getQueryStateSet() const
{
if (!_queryGeode)
{
osg::notify( osg::WARN ) << "osgOQ: OcclusionQueryNode:: Invalid query support node." << std::endl;
return NULL;
}
return _queryGeode->getStateSet();
}
void
OcclusionQueryNode::setDebugStateSet( osg::StateSet* ss )
{
if (!_debugGeode)
{
osg::notify( osg::WARN ) << "osgOQ: OcclusionQueryNode:: Invalid debug support node." << std::endl;
return;
}
_debugGeode->setStateSet( ss );
}
osg::StateSet*
OcclusionQueryNode::getDebugStateSet()
{
if (!_debugGeode.valid())
{
osg::notify( osg::WARN ) << "osgOQ: OcclusionQueryNode:: Invalid debug support node." << std::endl;
return NULL;
}
return _debugGeode->getStateSet();
}
const osg::StateSet*
OcclusionQueryNode::getDebugStateSet() const
{
if (!_debugGeode.valid())
{
osg::notify( osg::WARN ) << "osgOQ: OcclusionQueryNode:: Invalid debug support node." << std::endl;
return NULL;
}
return _debugGeode->getStateSet();
}
bool
OcclusionQueryNode::getPassed() const
{
return _passed;
}
void
OcclusionQueryNode::createSupportNodes()
{
GLushort indices[] = { 0, 1, 2, 3, 4, 5, 6, 7,
0, 3, 6, 5, 2, 1, 4, 7,
5, 4, 1, 0, 2, 7, 6, 3 };
{
// Add the test geometry Geode
_queryGeode = new osg::Geode;
_queryGeode->setName( "OQTest" );
_queryGeode->setDataVariance( osg::Object::DYNAMIC );
osg::ref_ptr< QueryGeometry > geom = new QueryGeometry( getName() );
geom->setDataVariance( osg::Object::DYNAMIC );
geom->addPrimitiveSet( new osg::DrawElementsUShort(
osg::PrimitiveSet::QUADS, 24, indices ) );
_queryGeode->addDrawable( geom.get() );
}
{
// Add a Geode that is a visual representation of the
// test geometry for debugging purposes
_debugGeode = new osg::Geode;
_debugGeode->setName( "Debug" );
_debugGeode->setDataVariance( osg::Object::DYNAMIC );
osg::ref_ptr<osg::Geometry> geom = new osg::Geometry;
geom->setDataVariance( osg::Object::DYNAMIC );
osg::ref_ptr<osg::Vec4Array> ca = new osg::Vec4Array;
ca->push_back( osg::Vec4( 1.f, 1.f, 1.f, 1.f ) );
geom->setColorArray( ca.get() );
geom->setColorBinding( osg::Geometry::BIND_OVERALL );
geom->addPrimitiveSet( new osg::DrawElementsUShort(
osg::PrimitiveSet::QUADS, 24, indices ) );
_debugGeode->addDrawable( geom.get() );
}
// Creste state sets. Note that the osgOQ visitors (which place OQNs throughout
// the scene graph) create a single instance of these StateSets shared
// between all OQNs for efficiency.
setQueryStateSet( initOQState() );
setDebugStateSet( initOQDebugState() );
}
void
OcclusionQueryNode::releaseGLObjects( osg::State* state ) const
{
// Query object discard and deletion is handled by QueryGeometry support class.
OcclusionQueryNode* nonConstThis = const_cast< OcclusionQueryNode* >( this );
QueryGeometry* qg = dynamic_cast< QueryGeometry* >( nonConstThis->_queryGeode->getDrawable( 0 ) );
qg->releaseGLObjects( state );
}
void
OcclusionQueryNode::flushDeletedQueryObjects( unsigned int contextID, double currentTime, double& availableTime )
{
// Query object discard and deletion is handled by QueryGeometry support class.
QueryGeometry::flushDeletedQueryObjects( contextID, currentTime, availableTime );
}
void
OcclusionQueryNode::discardDeletedQueryObjects( unsigned int contextID )
{
// Query object discard and deletion is handled by QueryGeometry support class.
QueryGeometry::discardDeletedQueryObjects( contextID );
}
}