Files
OpenSceneGraph/src/osgPlugins/osgParticle/IO_ModularProgram.cpp

47 lines
1.3 KiB
C++

#include <osgParticle/ModularProgram>
#include <osgParticle/Operator>
#include <iostream>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
bool ModularProgram_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool ModularProgram_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy ModularProgram_Proxy
(
new osgParticle::ModularProgram,
"ModularProgram",
"Object Node ParticleProcessor osgParticle::Program ModularProgram",
ModularProgram_readLocalData,
ModularProgram_writeLocalData
);
bool ModularProgram_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osgParticle::ModularProgram &myobj = static_cast<osgParticle::ModularProgram &>(obj);
bool itAdvanced = false;
osgParticle::Operator *op = static_cast<osgParticle::Operator *>(fr.readObjectOfType(osgDB::type_wrapper<osgParticle::Operator>()));
if (op) {
myobj.addOperator(op);
itAdvanced = true;
}
return itAdvanced;
}
bool ModularProgram_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osgParticle::ModularProgram &myobj = static_cast<const osgParticle::ModularProgram &>(obj);
for (int i=0; i<myobj.numOperators(); ++i) {
fw.writeObject(*myobj.getOperator(i));
}
return true;
}