Files
OpenSceneGraph/src/osg/BufferIndexBinding.cpp
2017-08-24 11:26:23 +02:00

178 lines
5.3 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
* Copyright (C) 2010 Tim Moore
* Copyright (C) 2012 David Callu
* Copyright (C) 2017 Julien Valentin
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/BufferIndexBinding>
#include <osg/State>
#include <string.h> // for memcpy
#ifndef GL_DRAW_INDIRECT_BUFFER
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
#endif
namespace osg {
BufferIndexBinding::BufferIndexBinding(GLenum target, GLuint index)
:_target(target), _bufferData(0), _index(index), _offset(0), _size(0)
{
}
BufferIndexBinding::BufferIndexBinding(GLenum target, GLuint index, BufferData* bo,
GLintptr offset, GLsizeiptr size)
: _target(target), _index(index), _offset(offset), _size(size)
{
setBufferData(bo);
}
BufferIndexBinding::BufferIndexBinding(const BufferIndexBinding& rhs, const CopyOp& copyop):StateAttribute(rhs,copyop),
_target(rhs._target),
_bufferData(static_cast<BufferData*>(copyop(rhs._bufferData.get()))),
_index(rhs._index),
_offset(rhs._offset),
_size(rhs._size)
{
}
BufferIndexBinding::~BufferIndexBinding()
{
}
void BufferIndexBinding::setIndex(unsigned int index)
{
if (_index==index) return;
ReassignToParents needToReassingToParentsWhenMemberValueChanges(this);
_index = index;
}
void BufferIndexBinding::apply(State& state) const
{
if (_bufferData.valid())
{
GLBufferObject* glObject
= _bufferData->getBufferObject()->getOrCreateGLBufferObject(state.getContextID());
if (glObject->isDirty()) glObject->compileBuffer();
glObject->_extensions->glBindBufferRange(_target, _index,
glObject->getGLObjectID(), glObject->getOffset(_bufferData->getBufferIndex())+_offset, _size-_offset);
}
}
UniformBufferBinding::UniformBufferBinding()
: BufferIndexBinding(GL_UNIFORM_BUFFER, 0)
{
}
UniformBufferBinding::UniformBufferBinding(GLuint index)
: BufferIndexBinding(GL_UNIFORM_BUFFER, index)
{
}
UniformBufferBinding::UniformBufferBinding(GLuint index, BufferData* bo, GLintptr offset,
GLsizeiptr size)
: BufferIndexBinding(GL_UNIFORM_BUFFER, index, bo, offset, size)
{
}
UniformBufferBinding::UniformBufferBinding(const UniformBufferBinding& rhs,
const CopyOp& copyop)
: BufferIndexBinding(rhs, copyop)
{
}
TransformFeedbackBufferBinding::TransformFeedbackBufferBinding(GLuint index)
: BufferIndexBinding(GL_TRANSFORM_FEEDBACK_BUFFER, index)
{
}
TransformFeedbackBufferBinding::TransformFeedbackBufferBinding(GLuint index, BufferData* bo, GLintptr offset, GLsizeiptr size)
: BufferIndexBinding(GL_TRANSFORM_FEEDBACK_BUFFER, index, bo, offset, size)
{
}
TransformFeedbackBufferBinding::TransformFeedbackBufferBinding(const TransformFeedbackBufferBinding& rhs, const CopyOp& copyop)
: BufferIndexBinding(rhs, copyop)
{
}
AtomicCounterBufferBinding::AtomicCounterBufferBinding(GLuint index)
: BufferIndexBinding(GL_ATOMIC_COUNTER_BUFFER, index)
{
}
AtomicCounterBufferBinding::AtomicCounterBufferBinding(GLuint index, BufferData* bo, GLintptr offset, GLsizeiptr size)
: BufferIndexBinding(GL_ATOMIC_COUNTER_BUFFER, index, bo, offset, size)
{
}
AtomicCounterBufferBinding::AtomicCounterBufferBinding(const AtomicCounterBufferBinding& rhs, const CopyOp& copyop)
: BufferIndexBinding(rhs, copyop)
{
}
void AtomicCounterBufferBinding::readData(osg::State & state, osg::UIntArray & uintArray) const
{
if (!_bufferData) return;
GLBufferObject* bo = _bufferData->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
if (!bo) return;
GLint previousID = 0;
glGetIntegerv(GL_ATOMIC_COUNTER_BUFFER_BINDING, &previousID);
if (static_cast<GLuint>(previousID) != bo->getGLObjectID())
bo->_extensions->glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, bo->getGLObjectID());
GLubyte* src = (GLubyte*)bo->_extensions->glMapBuffer(GL_ATOMIC_COUNTER_BUFFER,
GL_READ_ONLY_ARB);
if(src)
{
size_t size = osg::minimum<int>(_size, uintArray.getTotalDataSize());
memcpy((void*) &(uintArray.front()), src+_offset, size);
bo->_extensions->glUnmapBuffer(GL_ATOMIC_COUNTER_BUFFER);
}
if (static_cast<GLuint>(previousID) != bo->getGLObjectID())
bo->_extensions->glBindBuffer(GL_ATOMIC_COUNTER_BUFFER, static_cast<GLuint>(previousID));
}
ShaderStorageBufferBinding::ShaderStorageBufferBinding(GLuint index)
: BufferIndexBinding(GL_SHADER_STORAGE_BUFFER, index)
{
}
ShaderStorageBufferBinding::ShaderStorageBufferBinding(GLuint index, BufferData* bo, GLintptr offset, GLsizeiptr size)
: BufferIndexBinding(GL_SHADER_STORAGE_BUFFER, index, bo, offset, size)
{
}
ShaderStorageBufferBinding::ShaderStorageBufferBinding(const ShaderStorageBufferBinding& rhs, const CopyOp& copyop)
: BufferIndexBinding(rhs, copyop)
{
}
} // namespace osg