128 lines
5.0 KiB
C++
128 lines
5.0 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osgTerrain/Terrain>
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#include <osgTerrain/TerrainTile>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgTerrain::Terrain)
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I_DeclaringFile("osgTerrain/Terrain");
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I_BaseType(osg::Group);
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I_Constructor0(____Terrain,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgTerrain::Terrain &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____Terrain__C5_Terrain_R1__C5_osg_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"clone an object of the same type as the node. ",
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"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"return a clone of a node, with Object* return type. ",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"return true if this and obj are of the same kind of object. ",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the node's class type. ",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the node's library. ",
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"");
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
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Properties::VIRTUAL,
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__void__accept__osg_NodeVisitor_R1,
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"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
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"");
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I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
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Properties::VIRTUAL,
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__void__traverse__osg_NodeVisitor_R1,
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"Traverse downwards : calls children's accept method with NodeVisitor. ",
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"");
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I_Method1(void, setSampleRatio, IN, float, ratio,
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Properties::NON_VIRTUAL,
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__void__setSampleRatio__float,
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"Set the sample ratio hint that TerrainTile should use when building geometry. ",
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"Defaults to 1.0, which means use all original sample points. ");
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I_Method0(float, getSampleRatio,
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Properties::NON_VIRTUAL,
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__float__getSampleRatio,
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"Get the sample ratio hint. ",
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"");
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I_Method1(void, setVerticalScale, IN, float, scale,
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Properties::NON_VIRTUAL,
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__void__setVerticalScale__float,
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"Set the vertical scale hint. ",
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"");
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I_Method0(float, getVerticalScale,
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Properties::NON_VIRTUAL,
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__float__getVerticalScale,
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"Get the vertical scale hint. ",
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"");
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I_Method1(osgTerrain::TerrainTile *, getTile, IN, const osgTerrain::TileID &, tileID,
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Properties::NON_VIRTUAL,
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__TerrainTile_P1__getTile__C5_TileID_R1,
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"Get the TerrainTile for a given TileID. ",
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"");
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I_Method1(const osgTerrain::TerrainTile *, getTile, IN, const osgTerrain::TileID &, tileID,
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Properties::NON_VIRTUAL,
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__C5_TerrainTile_P1__getTile__C5_TileID_R1,
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"Get the const TerrainTile for a given TileID. ",
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"");
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I_ProtectedMethod0(void, dirtyRegisteredTiles,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__dirtyRegisteredTiles,
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"",
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"");
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I_ProtectedMethod1(void, registerTerrainTile, IN, osgTerrain::TerrainTile *, tile,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__registerTerrainTile__TerrainTile_P1,
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"",
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"");
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I_ProtectedMethod1(void, unregisterTerrainTile, IN, osgTerrain::TerrainTile *, tile,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__unregisterTerrainTile__TerrainTile_P1,
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"",
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"");
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I_SimpleProperty(float, SampleRatio,
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__float__getSampleRatio,
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__void__setSampleRatio__float);
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I_SimpleProperty(float, VerticalScale,
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__float__getVerticalScale,
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__void__setVerticalScale__float);
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END_REFLECTOR
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