Files
OpenSceneGraph/src/osgAnimation/UpdateCallback.cpp
Cedric Pinson 53d5b56202 From Cedric Pinson,
Add check in RigTransformSoftware if bones are null
Indent TimelineAnimationManager
Add check for NaN in UpdateCallback.cpp
Fix TimelineAnimationManager clear target (a refactore of Timeline is require for futur)
Fix Computation of bounding box for RigGeometry
2009-12-09 18:45:46 +00:00

163 lines
5.2 KiB
C++

/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*
* Authors:
* Cedric Pinson <cedric.pinson@plopbyte.net>
* Michael Platings <mplatings@pixelpower.com>
*/
#include <osgAnimation/UpdateCallback>
#include <osg/MatrixTransform>
#include <osg/PositionAttitudeTransform>
#include <osg/Math>
using namespace osgAnimation;
UpdateTransform::UpdateTransform(const UpdateTransform& apc,const osg::CopyOp& copyop)
: osg::Object(apc, copyop),
AnimationUpdateCallback<osg::NodeCallback>(apc, copyop)
{
_euler = new osgAnimation::Vec3Target(apc._euler->getValue());
_position = new osgAnimation::Vec3Target(apc._position->getValue());
_scale = new osgAnimation::Vec3Target(apc._scale->getValue());
}
UpdateTransform::UpdateTransform(const std::string& name):
AnimationUpdateCallback<osg::NodeCallback>(name)
{
_euler = new osgAnimation::Vec3Target;
_position = new osgAnimation::Vec3Target;
_scale = new osgAnimation::Vec3Target(osg::Vec3(1,1,1));
}
/** Callback method called by the NodeVisitor when visiting a node.*/
void UpdateTransform::operator()(osg::Node* node, osg::NodeVisitor* nv)
{
if (nv && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
{
osg::MatrixTransform* matrix = dynamic_cast<osg::MatrixTransform*>(node);
if (matrix)
{
update(*matrix);
}
else
{
osg::PositionAttitudeTransform* pat = dynamic_cast<osg::PositionAttitudeTransform*>(node);
if (pat)
update(*pat);
}
}
traverse(node,nv);
}
void UpdateTransform::update(osg::MatrixTransform& mat)
{
float z = _euler->getValue()[2];
float x = _euler->getValue()[0];
float y = _euler->getValue()[1];
osg::Matrix m =
osg::Matrix::rotate(x,1.0,0.0,0.0) *
osg::Matrix::rotate(y,0.0,1.0,0.0) *
osg::Matrix::rotate(z,0.0,0.0,1.0);
m = osg::Matrix::scale(_scale->getValue()) * m * osg::Matrix::translate(_position->getValue());
mat.setMatrix(m);
if (!m.valid())
osg::notify(osg::WARN) << this << " UpdateTransform::update detected NaN" << std::endl;
}
void UpdateTransform::update(osg::PositionAttitudeTransform& pat)
{
float heading = _euler->getValue()[0];
float pitch = _euler->getValue()[1];
float roll = _euler->getValue()[2];
osg::Matrix m = osg::Matrix::rotate(roll,0.0,1.0,0.0) * osg::Matrix::rotate(pitch,1.0,0.0,0.0) * osg::Matrix::rotate(-heading,0.0,0.0,1.0);
osg::Quat q = m.getRotate();
pat.setPosition(_position->getValue());
pat.setScale(_scale->getValue());
pat.setAttitude(q);
pat.dirtyBound();
}
bool UpdateTransform::link(osgAnimation::Channel* channel)
{
if (channel->getName().find("euler") != std::string::npos)
{
return channel->setTarget(_euler.get());
}
else if (channel->getName().find("position") != std::string::npos)
{
return channel->setTarget(_position.get());
}
else if (channel->getName().find("scale") != std::string::npos)
{
return channel->setTarget(_scale.get());
}
else
{
osg::notify(osg::WARN) << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class" << className() << std::endl;
}
return false;
}
UpdateMaterial::UpdateMaterial(const UpdateMaterial& apc,const osg::CopyOp& copyop)
: osg::Object(apc, copyop),
AnimationUpdateCallback<osg::StateAttributeCallback>(apc, copyop)
{
_diffuse = new osgAnimation::Vec4Target(apc._diffuse->getValue());
}
UpdateMaterial::UpdateMaterial(const std::string& name):
AnimationUpdateCallback<osg::StateAttributeCallback>(name)
{
_diffuse = new osgAnimation::Vec4Target(osg::Vec4(1,0,1,1));
}
/** Callback method called by the NodeVisitor when visiting a node.*/
void UpdateMaterial::operator()(osg::StateAttribute* sa, osg::NodeVisitor* nv)
{
if (nv && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
{
osg::Material* material = dynamic_cast<osg::Material*>(sa);
if (material)
update(*material);
}
}
osgAnimation::Vec4Target* UpdateMaterial::getDiffuse() { return _diffuse.get(); }
void UpdateMaterial::update(osg::Material& material)
{
osg::Vec4 diffuse = _diffuse->getValue();
material.setDiffuse(osg::Material::FRONT_AND_BACK, diffuse);
}
bool UpdateMaterial::link(osgAnimation::Channel* channel)
{
if (channel->getName().find("diffuse") != std::string::npos)
{
return channel->setTarget(_diffuse.get());
}
else
{
osg::notify(osg::WARN) << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class " << className() << std::endl;
}
return false;
}