Files
OpenSceneGraph/src/osgProducer/EventAdapter.cpp

236 lines
6.5 KiB
C++

#include <osgProducer/EventAdapter>
using namespace osgProducer;
// default to no mouse buttons being pressed.
unsigned int EventAdapter::_s_accumulatedButtonMask = 0;
int EventAdapter::_s_button = 0;
int EventAdapter::_s_modKeyMask = 0;
float EventAdapter::_s_Xmin = 0;
float EventAdapter::_s_Xmax = 1280;
float EventAdapter::_s_Ymin = 0;
float EventAdapter::_s_Ymax = 1024;
float EventAdapter::_s_mx = 0;
float EventAdapter::_s_my = 0;
EventAdapter::EventAdapter():
osgGA::GUIEventAdapter(osgGA::GUIEventAdapter::Y_INCREASING_UPWARDS)
{
_eventType = NONE; // adaptor does not encapsulate any events.
_key = -1; // set to 'invalid' key value.
_button = -1; // set to 'invalid' button value.
_mx = -1; // set to 'invalid' position value.
_my = -1; // set to 'invalid' position value.
_buttonMask = 0; // default to no mouse buttons being pressed.
_modKeyMask = 0; // default to no mouse buttons being pressed.
_time = 0.0f; // default to no time has been set.
copyStaticVariables();
}
void EventAdapter::copyStaticVariables()
{
_buttonMask = _s_accumulatedButtonMask;
_modKeyMask = _s_modKeyMask;
_button = _s_button;
_Xmin = _s_Xmin;
_Xmax = _s_Xmax;
_Ymin = _s_Ymin;
_Ymax = _s_Ymax;
_mx = _s_mx;
_my = _s_my;
}
void EventAdapter::setWindowSize(float Xmin, float Ymin, float Xmax, float Ymax)
{
_s_Xmin = Xmin;
_s_Xmax = Xmax;
_s_Ymin = Ymin;
_s_Ymax = Ymax;
}
void EventAdapter::setButtonMask(unsigned int buttonMask)
{
_s_accumulatedButtonMask = buttonMask;
}
void EventAdapter::adaptResize(double time, float Xmin, float Ymin, float Xmax, float Ymax)
{
setWindowSize(Xmin,Ymin,Xmax,Ymax);
_eventType = RESIZE;
_time = time;
copyStaticVariables();
}
void EventAdapter::adaptMouseScroll(double time, Producer::KeyboardMouseCallback::ScrollingMotion sm)
{
_time = time;
if (sm == Producer::KeyboardMouseCallback::ScrollUp)
_eventType = SCROLLUP;
else if (sm == Producer::KeyboardMouseCallback::ScrollDown)
_eventType = SCROLLDOWN;
else
_eventType = NONE;
copyStaticVariables();
}
void EventAdapter::adaptButtonPress(double time,float x, float y, unsigned int button)
{
_time = time;
_eventType = PUSH;
_button = button-1;
switch(_button)
{
case(0):
_s_accumulatedButtonMask =
_s_accumulatedButtonMask | LEFT_MOUSE_BUTTON;
_s_button = LEFT_MOUSE_BUTTON;
break;
case(1):
_s_accumulatedButtonMask =
_s_accumulatedButtonMask | MIDDLE_MOUSE_BUTTON;
_s_button = MIDDLE_MOUSE_BUTTON;
break;
case(2):
_s_accumulatedButtonMask =
_s_accumulatedButtonMask | RIGHT_MOUSE_BUTTON;
_s_button = RIGHT_MOUSE_BUTTON;
break;
}
_s_mx = x;
_s_my = y;
copyStaticVariables();
}
void EventAdapter::adaptButtonRelease(double time,float x, float y, unsigned int button)
{
_time = time;
_eventType = RELEASE;
_button = button-1;
switch(_button)
{
case(0):
_s_accumulatedButtonMask =
_s_accumulatedButtonMask & ~LEFT_MOUSE_BUTTON;
_s_button = LEFT_MOUSE_BUTTON;
break;
case(1):
_s_accumulatedButtonMask =
_s_accumulatedButtonMask & ~MIDDLE_MOUSE_BUTTON;
_s_button = MIDDLE_MOUSE_BUTTON;
break;
case(2):
_s_accumulatedButtonMask =
_s_accumulatedButtonMask & ~RIGHT_MOUSE_BUTTON;
_s_button = RIGHT_MOUSE_BUTTON;
break;
}
_s_mx = x;
_s_my = y;
copyStaticVariables();
}
/** method for adapting mouse motion events whilst mouse buttons are pressed.*/
void EventAdapter::adaptMouseMotion(double time, float x, float y)
{
_eventType = (_s_accumulatedButtonMask) ?
DRAG :
MOVE;
_time = time;
_s_mx = x;
_s_my = y;
copyStaticVariables();
}
/** method for adapting keyboard events.*/
void EventAdapter::adaptKeyPress( double time, Producer::KeySymbol key)
{
_eventType = KEYDOWN;
_time = time;
_key = key;
switch(key)
{
case(KEY_Shift_L): _s_modKeyMask = MODKEY_LEFT_SHIFT | _s_modKeyMask; break;
case(KEY_Shift_R): _s_modKeyMask = MODKEY_RIGHT_SHIFT | _s_modKeyMask; break;
case(KEY_Control_L): _s_modKeyMask = MODKEY_LEFT_CTRL | _s_modKeyMask; break;
case(KEY_Control_R): _s_modKeyMask = MODKEY_RIGHT_CTRL | _s_modKeyMask; break;
case(KEY_Meta_L): _s_modKeyMask = MODKEY_LEFT_META | _s_modKeyMask; break;
case(KEY_Meta_R): _s_modKeyMask = MODKEY_RIGHT_META | _s_modKeyMask; break;
case(KEY_Alt_L): _s_modKeyMask = MODKEY_LEFT_ALT | _s_modKeyMask; break;
case(KEY_Alt_R): _s_modKeyMask = MODKEY_LEFT_ALT | _s_modKeyMask; break;
case(KEY_Caps_Lock):
{
if ((_s_modKeyMask & MODKEY_CAPS_LOCK)!=0)
_s_modKeyMask = ~MODKEY_CAPS_LOCK & _s_modKeyMask;
else
_s_modKeyMask = MODKEY_CAPS_LOCK | _s_modKeyMask;
break;
}
case(KEY_Num_Lock):
{
if ((_s_modKeyMask & MODKEY_NUM_LOCK)!=0)
_s_modKeyMask = ~MODKEY_NUM_LOCK & _s_modKeyMask;
else
_s_modKeyMask = MODKEY_NUM_LOCK | _s_modKeyMask;
break;
}
}
copyStaticVariables();
}
void EventAdapter::adaptKeyRelease( double time, Producer::KeySymbol key)
{
// we won't handle this correctly right now.. GUIEventAdapter isn't up to it
_eventType = KEYUP;
_time = time;
_key = key;
switch(key)
{
case(KEY_Shift_L): _s_modKeyMask = ~MODKEY_LEFT_SHIFT & _s_modKeyMask; break;
case(KEY_Shift_R): _s_modKeyMask = ~MODKEY_RIGHT_SHIFT & _s_modKeyMask; break;
case(KEY_Control_L): _s_modKeyMask = ~MODKEY_LEFT_CTRL & _s_modKeyMask; break;
case(KEY_Control_R): _s_modKeyMask = ~MODKEY_RIGHT_CTRL & _s_modKeyMask; break;
case(KEY_Meta_L): _s_modKeyMask = ~MODKEY_LEFT_META & _s_modKeyMask; break;
case(KEY_Meta_R): _s_modKeyMask = ~MODKEY_RIGHT_META & _s_modKeyMask; break;
case(KEY_Alt_L): _s_modKeyMask = ~MODKEY_LEFT_ALT & _s_modKeyMask; break;
case(KEY_Alt_R): _s_modKeyMask = ~MODKEY_LEFT_ALT & _s_modKeyMask; break;
}
copyStaticVariables();
}
/** method for adapting frame events, i.e. iddle/display callback.*/
void EventAdapter::adaptFrame(double time)
{
_eventType = FRAME;
_time = time;
copyStaticVariables();
}