171 lines
5.3 KiB
C++
171 lines
5.3 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgAnimation/UpdateCallback>
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#include <osg/MatrixTransform>
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#include <osg/PositionAttitudeTransform>
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using namespace osgAnimation;
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osgAnimation::AnimationManagerBase* AnimationUpdateCallback::getAnimationManager() { return _manager.get(); }
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AnimationUpdateCallback::AnimationUpdateCallback(const AnimationUpdateCallback& apc,const osg::CopyOp& copyop):
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osg::NodeCallback(apc, copyop),
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_manager(apc._manager) {}
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int AnimationUpdateCallback::link(osgAnimation::Animation* animation)
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{
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int nbLinks = 0;
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for (osgAnimation::ChannelList::iterator it = animation->getChannels().begin();
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it != animation->getChannels().end();
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it++)
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{
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std::string targetName = (*it)->getTargetName();
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if (targetName == getName())
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{
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link((*it).get());
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nbLinks++;
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}
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}
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return nbLinks;
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}
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void AnimationUpdateCallback::updateLink()
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{
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if (_manager.valid())
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{
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if (needLink())
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{
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/** this item is not linked yet then we do it for all animation
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registered in the manager.
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Maybe this function should be on the manager side like
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_manager->linkItem(Bone);
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*/
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AnimationMap map = _manager->getAnimationMap();
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for (AnimationMap::iterator it = map.begin(); it != map.end(); it++)
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link(it->second.get());
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_manager->buildTargetReference();
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}
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}
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}
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UpdateTransform::UpdateTransform(const UpdateTransform& apc,const osg::CopyOp& copyop)
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: AnimationUpdateCallback(apc, copyop),
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_euler(apc._euler),
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_position(apc._position),
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_scale(apc._scale)
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{
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}
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UpdateTransform::UpdateTransform(const std::string& name) : AnimationUpdateCallback(name)
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{
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_euler = new osgAnimation::Vec3Target;
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_position = new osgAnimation::Vec3Target;
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_scale = new osgAnimation::Vec3Target(osg::Vec3(1,1,1));
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}
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/** Callback method called by the NodeVisitor when visiting a node.*/
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void UpdateTransform::operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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if (nv && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
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{
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osg::MatrixTransform* matrix = dynamic_cast<osg::MatrixTransform*>(node);
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if (matrix)
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{
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update(*matrix);
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}
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else
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{
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osg::PositionAttitudeTransform* pat = dynamic_cast<osg::PositionAttitudeTransform*>(node);
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if (pat)
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update(*pat);
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}
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}
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traverse(node,nv);
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}
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void UpdateTransform::update(osg::MatrixTransform& mat)
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{
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float z = _euler->getValue()[2];
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float x = _euler->getValue()[0];
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float y = _euler->getValue()[1];
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osg::Matrix m =
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osg::Matrix::rotate(x,1.0,0.0,0.0) *
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osg::Matrix::rotate(y,0.0,1.0,0.0) *
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osg::Matrix::rotate(z,0.0,0.0,1.0);
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mat.setMatrix(osg::Matrix::scale(_scale->getValue()) *
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m *
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osg::Matrix::translate(_position->getValue()));
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mat.dirtyBound();
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}
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void UpdateTransform::update(osg::PositionAttitudeTransform& pat)
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{
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float heading = _euler->getValue()[0];
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float pitch = _euler->getValue()[1];
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float roll = _euler->getValue()[2];
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osg::Matrix m = osg::Matrix::rotate(roll,0.0,1.0,0.0) * osg::Matrix::rotate(pitch,1.0,0.0,0.0) * osg::Matrix::rotate(-heading,0.0,0.0,1.0);
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osg::Quat q = m.getRotate();
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pat.setPosition(_position->getValue());
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pat.setScale(_scale->getValue());
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pat.setAttitude(q);
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pat.dirtyBound();
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}
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bool UpdateTransform::needLink() const
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{
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// the idea is to return true if nothing is linked
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return !((_position->getCount() + _euler->getCount() + _scale->getCount()) > 3);
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}
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bool UpdateTransform::link(osgAnimation::Channel* channel)
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{
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if (channel->getName().find("euler") != std::string::npos)
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{
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osgAnimation::Vec3LinearChannel* qc = dynamic_cast<osgAnimation::Vec3LinearChannel*>(channel);
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if (qc)
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{
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qc->setTarget(_euler.get());
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return true;
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}
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}
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else if (channel->getName().find("position") != std::string::npos)
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{
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osgAnimation::Vec3LinearChannel* vc = dynamic_cast<osgAnimation::Vec3LinearChannel*>(channel);
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if (vc)
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{
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vc->setTarget(_position.get());
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return true;
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}
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}
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else if (channel->getName().find("scale") != std::string::npos)
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{
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osgAnimation::Vec3LinearChannel* vc = dynamic_cast<osgAnimation::Vec3LinearChannel*>(channel);
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if (vc)
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{
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vc->setTarget(_scale.get());
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return true;
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}
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}
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else
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{
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std::cerr << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class" << std::endl;
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}
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return false;
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}
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