Files
OpenSceneGraph/src/osgAnimation/UpdateCallback.cpp

171 lines
5.3 KiB
C++

/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgAnimation/UpdateCallback>
#include <osg/MatrixTransform>
#include <osg/PositionAttitudeTransform>
using namespace osgAnimation;
osgAnimation::AnimationManagerBase* AnimationUpdateCallback::getAnimationManager() { return _manager.get(); }
AnimationUpdateCallback::AnimationUpdateCallback(const AnimationUpdateCallback& apc,const osg::CopyOp& copyop):
osg::NodeCallback(apc, copyop),
_manager(apc._manager) {}
int AnimationUpdateCallback::link(osgAnimation::Animation* animation)
{
int nbLinks = 0;
for (osgAnimation::ChannelList::iterator it = animation->getChannels().begin();
it != animation->getChannels().end();
it++)
{
std::string targetName = (*it)->getTargetName();
if (targetName == getName())
{
link((*it).get());
nbLinks++;
}
}
return nbLinks;
}
void AnimationUpdateCallback::updateLink()
{
if (_manager.valid())
{
if (needLink())
{
/** this item is not linked yet then we do it for all animation
registered in the manager.
Maybe this function should be on the manager side like
_manager->linkItem(Bone);
*/
AnimationMap map = _manager->getAnimationMap();
for (AnimationMap::iterator it = map.begin(); it != map.end(); it++)
link(it->second.get());
_manager->buildTargetReference();
}
}
}
UpdateTransform::UpdateTransform(const UpdateTransform& apc,const osg::CopyOp& copyop)
: AnimationUpdateCallback(apc, copyop),
_euler(apc._euler),
_position(apc._position),
_scale(apc._scale)
{
}
UpdateTransform::UpdateTransform(const std::string& name) : AnimationUpdateCallback(name)
{
_euler = new osgAnimation::Vec3Target;
_position = new osgAnimation::Vec3Target;
_scale = new osgAnimation::Vec3Target(osg::Vec3(1,1,1));
}
/** Callback method called by the NodeVisitor when visiting a node.*/
void UpdateTransform::operator()(osg::Node* node, osg::NodeVisitor* nv)
{
if (nv && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
{
osg::MatrixTransform* matrix = dynamic_cast<osg::MatrixTransform*>(node);
if (matrix)
{
update(*matrix);
}
else
{
osg::PositionAttitudeTransform* pat = dynamic_cast<osg::PositionAttitudeTransform*>(node);
if (pat)
update(*pat);
}
}
traverse(node,nv);
}
void UpdateTransform::update(osg::MatrixTransform& mat)
{
float z = _euler->getValue()[2];
float x = _euler->getValue()[0];
float y = _euler->getValue()[1];
osg::Matrix m =
osg::Matrix::rotate(x,1.0,0.0,0.0) *
osg::Matrix::rotate(y,0.0,1.0,0.0) *
osg::Matrix::rotate(z,0.0,0.0,1.0);
mat.setMatrix(osg::Matrix::scale(_scale->getValue()) *
m *
osg::Matrix::translate(_position->getValue()));
mat.dirtyBound();
}
void UpdateTransform::update(osg::PositionAttitudeTransform& pat)
{
float heading = _euler->getValue()[0];
float pitch = _euler->getValue()[1];
float roll = _euler->getValue()[2];
osg::Matrix m = osg::Matrix::rotate(roll,0.0,1.0,0.0) * osg::Matrix::rotate(pitch,1.0,0.0,0.0) * osg::Matrix::rotate(-heading,0.0,0.0,1.0);
osg::Quat q = m.getRotate();
pat.setPosition(_position->getValue());
pat.setScale(_scale->getValue());
pat.setAttitude(q);
pat.dirtyBound();
}
bool UpdateTransform::needLink() const
{
// the idea is to return true if nothing is linked
return !((_position->getCount() + _euler->getCount() + _scale->getCount()) > 3);
}
bool UpdateTransform::link(osgAnimation::Channel* channel)
{
if (channel->getName().find("euler") != std::string::npos)
{
osgAnimation::Vec3LinearChannel* qc = dynamic_cast<osgAnimation::Vec3LinearChannel*>(channel);
if (qc)
{
qc->setTarget(_euler.get());
return true;
}
}
else if (channel->getName().find("position") != std::string::npos)
{
osgAnimation::Vec3LinearChannel* vc = dynamic_cast<osgAnimation::Vec3LinearChannel*>(channel);
if (vc)
{
vc->setTarget(_position.get());
return true;
}
}
else if (channel->getName().find("scale") != std::string::npos)
{
osgAnimation::Vec3LinearChannel* vc = dynamic_cast<osgAnimation::Vec3LinearChannel*>(channel);
if (vc)
{
vc->setTarget(_scale.get());
return true;
}
}
else
{
std::cerr << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class" << std::endl;
}
return false;
}