Files
OpenSceneGraph/src/osgWrappers/serializers/osg/AnimationPath.cpp

76 lines
2.5 KiB
C++

#undef OBJECT_CAST
#define OBJECT_CAST dynamic_cast
#include <osg/AnimationPath>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
static bool checkTimeControlPointMap( const osg::AnimationPath& path )
{
return path.getTimeControlPointMap().size()>0;
}
static bool readTimeControlPointMap( osgDB::InputStream& is, osg::AnimationPath& path )
{
unsigned int size = 0; is >> size;
if ( size>0 )
{
is >> osgDB::BEGIN_BRACKET;
for ( unsigned int i=0; i<size; ++i )
{
double time = 0.0;
osg::Vec3d pos, scale;
osg::Quat rot;
is >> osgDB::PROPERTY("Time") >> time >> osgDB::BEGIN_BRACKET;
is >> osgDB::PROPERTY("Position") >> pos;
is >> osgDB::PROPERTY("Rotation") >> rot;
is >> osgDB::PROPERTY("Scale") >> scale;
is >> osgDB::END_BRACKET;
path.insert( time, osg::AnimationPath::ControlPoint(pos, rot, scale) );
}
is >> osgDB::END_BRACKET;
}
return true;
}
static bool writeTimeControlPointMap( osgDB::OutputStream& os, const osg::AnimationPath& path )
{
const osg::AnimationPath::TimeControlPointMap& map = path.getTimeControlPointMap();
os << map.size();
if ( map.size()>0 )
{
os << osgDB::BEGIN_BRACKET << std::endl;
for ( osg::AnimationPath::TimeControlPointMap::const_iterator itr=map.begin();
itr!=map.end(); ++itr )
{
const osg::AnimationPath::ControlPoint& pt = itr->second;
os << osgDB::PROPERTY("Time") << itr->first << osgDB::BEGIN_BRACKET << std::endl;
os << osgDB::PROPERTY("Position") << pt.getPosition() << std::endl;
os << osgDB::PROPERTY("Rotation") << pt.getRotation() << std::endl;
os << osgDB::PROPERTY("Scale") << pt.getScale() << std::endl;
os << osgDB::END_BRACKET << std::endl;
}
os << osgDB::END_BRACKET;
}
os << std::endl;
return true;
}
REGISTER_OBJECT_WRAPPER( AnimationPath,
new osg::AnimationPath,
osg::AnimationPath,
"osg::Object osg::AnimationPath" )
{
ADD_USER_SERIALIZER( TimeControlPointMap ); // _timeControlPointMap
BEGIN_ENUM_SERIALIZER( LoopMode, NO_LOOPING );
ADD_ENUM_VALUE( SWING );
ADD_ENUM_VALUE( LOOP );
ADD_ENUM_VALUE( NO_LOOPING );
END_ENUM_SERIALIZER(); //_loopMode
}
#undef OBJECT_CAST
#define OBJECT_CAST static_cast