14 lines
456 B
C++
14 lines
456 B
C++
#include <osg/Texture1D>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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REGISTER_OBJECT_WRAPPER( Texture1D,
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new osg::Texture1D,
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osg::Texture1D,
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"osg::Object osg::StateAttribute osg::Texture osg::Texture1D" )
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{
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ADD_IMAGE_SERIALIZER( Image, osg::Image, NULL ); // _image
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ADD_INT_SERIALIZER( TextureWidth, 0 ); // _textureWidth
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}
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