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OpenSceneGraph/doc/doc++/osg/General.html
2001-09-22 02:42:08 +00:00

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<TITLE>General Bits</TITLE>
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<BODY BGCOLOR="#ffffff">
<DL>
<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_ALPHAFUNC"></A>
<B>OSG_ALPHAFUNC</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_BILLBOARD"></A>
<B>OSG_BILLBOARD</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_BOUNDINGBOX"></A>
<B>OSG_BOUNDINGBOX</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_BOUNDINGSPHERE"></A>
<B>OSG_BOUNDINGSPHERE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_BOUNDSCHECKING"></A>
<B>OSG_BOUNDSCHECKING</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_CAMERA"></A>
<B>OSG_CAMERA</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_CLIPPINGVOLUME"></A>
<B>OSG_CLIPPINGVOLUME</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_CLIPPLANE"></A>
<B>OSG_CLIPPLANE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_COLORMASK"></A>
<B>OSG_COLORMASK</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_CULLFACE"></A>
<B>OSG_CULLFACE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_DEPTH"></A>
<B>OSG_DEPTH</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_DRAWABLE"></A>
<B>OSG_DRAWABLE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_EXPORT"></A>
<B>OSG_EXPORT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="SG_EXPORT"></A>
<B>SG_EXPORT</B>(dllexport)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="SG_EXPORT"></A>
<B>SG_EXPORT</B>(dllimport)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="SG_EXPORT"></A>
<B>SG_EXPORT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="NULL"></A>
<B>NULL</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="NULL"></A>
<B>NULL</B>((void *)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_FOG"></A>
<B>OSG_FOG</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_FRAMESTAMP"></A>
<B>OSG_FRAMESTAMP</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_FRONTFACE"></A>
<B>OSG_FRONTFACE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_GEODE"></A>
<B>OSG_GEODE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_GEOSET"></A>
<B>OSG_GEOSET</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_GL"></A>
<B>OSG_GL</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="WIN32_LEAN_AND_MEAN"></A>
<B>WIN32_LEAN_AND_MEAN</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GLUT_APIENTRY_DEFINED"></A>
<B>GLUT_APIENTRY_DEFINED</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="APIENTRY"></A>
<B>APIENTRY</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="CALLBACK"></A>
<B>CALLBACK</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GLUT_WINGDIAPI_DEFINED"></A>
<B>GLUT_WINGDIAPI_DEFINED</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="WINGDIAPI"></A>
<B>WINGDIAPI</B>(dllimport)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_GLEXTENSIONS"></A>
<B>OSG_GLEXTENSIONS</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_GROUP"></A>
<B>OSG_GROUP</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_IMAGE"></A>
<B>OSG_IMAGE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_IMPOSTOR"></A>
<B>OSG_IMPOSTOR</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_ImpostorSprite"></A>
<B>OSG_ImpostorSprite</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_LIGHT"></A>
<B>OSG_LIGHT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_LIGHTSOURCE"></A>
<B>OSG_LIGHTSOURCE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_LINESEGMENT"></A>
<B>OSG_LINESEGMENT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_LOD"></A>
<B>OSG_LOD</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_MATERIAL"></A>
<B>OSG_MATERIAL</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_MATRIX"></A>
<B>OSG_MATRIX</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_MEMORYADAPTER"></A>
<B>OSG_MEMORYADAPTER</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_MEM_PTR"></A>
<B>OSG_MEM_PTR</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_NODE"></A>
<B>OSG_NODE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_NODECALLBACK"></A>
<B>OSG_NODECALLBACK</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_NODEVISITOR"></A>
<B>OSG_NODEVISITOR</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_NOTIFY"></A>
<B>OSG_NOTIFY</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_OBJECT"></A>
<B>OSG_OBJECT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_PLANE"></A>
<B>OSG_PLANE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_POINT"></A>
<B>OSG_POINT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_POLYGONMODE"></A>
<B>OSG_POLYGONMODE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_POLYGONOFFSET"></A>
<B>OSG_POLYGONOFFSET</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_QUAT"></A>
<B>OSG_QUAT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_REFERENCED"></A>
<B>OSG_REFERENCED</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_REF_PTR"></A>
<B>OSG_REF_PTR</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_STATE"></A>
<B>OSG_STATE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_STATEATTRIBUTE"></A>
<B>OSG_STATEATTRIBUTE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_STATESET"></A>
<B>OSG_STATESET</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_STENCIL"></A>
<B>OSG_STENCIL</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_SWITCH"></A>
<B>OSG_SWITCH</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TEXENV"></A>
<B>OSG_TEXENV</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TEXGEN"></A>
<B>OSG_TEXGEN</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TEXMAT"></A>
<B>OSG_TEXMAT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TEXTURE"></A>
<B>OSG_TEXTURE</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_TEXTURE_MAX_ANISOTROPY_EXT"></A>
<B>GL_TEXTURE_MAX_ANISOTROPY_EXT</B>(GLenum)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_ALPHA_ARB"></A>
<B>GL_COMPRESSED_ALPHA_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_LUMINANCE_ARB"></A>
<B>GL_COMPRESSED_LUMINANCE_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"></A>
<B>GL_COMPRESSED_LUMINANCE_ALPHA_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_INTENSITY_ARB"></A>
<B>GL_COMPRESSED_INTENSITY_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_RGB_ARB"></A>
<B>GL_COMPRESSED_RGB_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_RGBA_ARB"></A>
<B>GL_COMPRESSED_RGBA_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_TEXTURE_COMPRESSION_HINT_ARB"></A>
<B>GL_TEXTURE_COMPRESSION_HINT_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_TEXTURE_IMAGE_SIZE_ARB"></A>
<B>GL_TEXTURE_IMAGE_SIZE_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_TEXTURE_COMPRESSED_ARB"></A>
<B>GL_TEXTURE_COMPRESSED_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"></A>
<B>GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_TEXTURE_FORMATS_ARB"></A>
<B>GL_COMPRESSED_TEXTURE_FORMATS_ARB</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"></A>
<B>GL_COMPRESSED_RGB_S3TC_DXT1_EXT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"></A>
<B>GL_COMPRESSED_RGBA_S3TC_DXT1_EXT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"></A>
<B>GL_COMPRESSED_RGBA_S3TC_DXT3_EXT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"></A>
<B>GL_COMPRESSED_RGBA_S3TC_DXT5_EXT</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_MIRRORED_REPEAT_IBM"></A>
<B>GL_MIRRORED_REPEAT_IBM</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_GENERATE_MIPMAP_SGIS"></A>
<B>GL_GENERATE_MIPMAP_SGIS</B>(GLenum)<DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="GL_GENERATE_MIPMAP_HINT_SGIS"></A>
<B>GL_GENERATE_MIPMAP_HINT_SGIS</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TIMER"></A>
<B>OSG_TIMER</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TRANSFORM"></A>
<B>OSG_TRANSFORM</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TRANSPARENCY"></A>
<B>OSG_TRANSPARENCY</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_TYPES"></A>
<B>OSG_TYPES</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_VEC2"></A>
<B>OSG_VEC2</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_VEC3"></A>
<B>OSG_VEC3</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_VEC4"></A>
<B>OSG_VEC4</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_VERSION"></A>
<B>OSG_VERSION</B><DT>
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_VIEWPORT"></A>
<B>OSG_VIEWPORT</B></DL>
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