123 lines
4.8 KiB
HTML
123 lines
4.8 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<TITLE>class SG_EXPORT osg::Object</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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<BODY BGCOLOR="#ffffff">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Object</A></H2></H2><BLOCKQUOTE>Base class/standard interface for objects which require IO support, cloning and reference counting.</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=245>
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<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateSet,MStateSet.html,CStateAttribute,MStateAttribute.html,CNode,MNode.html,CMatrix,MMatrix.html,CImage,MImage.html,CDrawable,MDrawable.html">
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<param name=before value="M,M,M|_,MR_,MR_,MR_,MR_,Mr_">
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<param name=after value="Md_,M,M,M,M,M,M,M">
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<param name=indent value="0,1,1,1,1,1,1,1">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.65.1">Object</A></B>()
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<DD><I>Construct an object.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.65.2">clone</A></B>() const = 0
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<DD><I>return a shallow copy of a node, with Object* return type.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.65.3">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>*) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.65.4">className</A></B>() const = 0
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<DD><I>return the name of the object's class type.</I>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.65.5">~Object</A></B>()
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<DD><I>Object destructor.</I>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>Base class/standard interface for objects which require IO support,
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cloning and reference counting.
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Based on GOF Composite, Prototype and Template Method patterns.</BLOCKQUOTE>
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<DL>
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<A NAME="Object"></A>
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<A NAME="DOC.2.65.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Object()</B></TT>
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<DD>Construct an object. Note Object is a pure virtual base class
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and therefore cannot be constructed on its own, only derived
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classes which overide the clone and className methods are
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concrete classes and can be constructed.
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<DL><DT><DD></DL><P>
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<A NAME="clone"></A>
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<A NAME="DOC.2.65.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone() const = 0</B></TT>
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<DD>return a shallow copy of a node, with Object* return type.
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Must be defined by derived classes.
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<DL><DT><DD></DL><P>
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<A NAME="isSameKindAs"></A>
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<A NAME="DOC.2.65.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>*) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="className"></A>
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<A NAME="DOC.2.65.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const = 0</B></TT>
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<DD>return the name of the object's class type. Must be defined
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by derived classes.
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<DL><DT><DD></DL><P>
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<A NAME="~Object"></A>
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<A NAME="DOC.2.65.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Object()</B></TT>
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<DD>Object destructor. Note, is protected so that Objects cannot
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be deleted other than by being derefernced and the reference
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count being zero (see osg::Referenced), preventing the deletion
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of nodes which are still in use. This also means that
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Node's cannot be created on stack i.e Node node will not compile,
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forcing all nodes to be created on the heap i.e Node* node
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= new Node().
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<DL><DT><DD></DL><P></DL>
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<HR>
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<DL><DT><B>Direct child classes:
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</B><DD><A HREF="StateSet.html">StateSet</A><BR>
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<A HREF="StateAttribute.html">StateAttribute</A><BR>
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<A HREF="Node.html">Node</A><BR>
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<A HREF="Matrix.html">Matrix</A><BR>
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<A HREF="Image.html">Image</A><BR>
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<A HREF="Drawable.html">Drawable</A><BR>
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</DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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<BR>
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This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
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