Files
OpenSceneGraph/examples/osgcluster/osgcluster.cpp
Robert Osfield 7083773b64 Ported osgGLUT based src/Demos across to being osgProducer based, and placed
them in the new examples/ directory.
2003-03-14 20:35:45 +00:00

409 lines
11 KiB
C++

#ifdef USE_MEM_CHECK
#include <mcheck.h>
#endif
#include <osg/Group>
#include <osg/Notify>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgProducer/Viewer>
#include <osg/Quat>
#if defined (WIN32)
#include <winsock.h>
#endif
#include "receiver.h"
#include "broadcaster.h"
typedef unsigned char * BytePtr;
template <class T>
inline void swapBytes( T &s )
{
if( sizeof( T ) == 1 ) return;
T d = s;
BytePtr sptr = (BytePtr)&s;
BytePtr dptr = &(((BytePtr)&d)[sizeof(T)-1]);
for( unsigned int i = 0; i < sizeof(T); i++ )
*(sptr++) = *(dptr--);
}
class CameraPacket {
public:
CameraPacket():_masterKilled(false)
{
_byte_order = 0x12345678;
}
void setPacket(const osg::Camera& camera,const osg::FrameStamp* frameStamp)
{
_eye = camera.getEyePoint();
_center = camera.getCenterPoint();
_up = camera.getUpVector();
if (frameStamp)
{
_frameStamp = *frameStamp;
}
}
void getCamera(osg::Camera& camera,float angle_offset=0.0f)
{
osg::Vec3 lv = _center-_eye;
osg::Matrix matrix;
matrix.makeIdentity();
matrix.makeRotate(angle_offset,_up.x(),_up.y(),_up.z());
lv = lv*matrix;
camera.setLookAt(_eye,_eye+lv,_up);
}
void getSceneViewUpdate(osgUtil::SceneView& sv)
{
// note pass a separate reference counted FrameStamp
// rather than this frame stamp as it can get overwritten.
sv.setFrameStamp(new osg::FrameStamp(_frameStamp));
}
void checkByteOrder( void )
{
if( _byte_order == 0x78563412 ) // We're backwards
{
swapBytes( _byte_order );
swapBytes( _masterKilled );
swapBytes( _eye[0] );
swapBytes( _eye[1] );
swapBytes( _eye[2] );
swapBytes( _center[0] );
swapBytes( _center[1] );
swapBytes( _center[2] );
swapBytes( _up[0] );
swapBytes( _up[1] );
swapBytes( _up[2] );
swapBytes( _attachMatrix );
for( int i = 0; i < 16; i++ )
swapBytes( _matrix.ptr()[i] );
}
}
void setMasterKilled(const bool flag) { _masterKilled = flag; }
const bool getMasterKilled() const { return _masterKilled; }
unsigned long _byte_order;
bool _masterKilled;
osg::Vec3 _eye;
osg::Vec3 _center;
osg::Vec3 _up;
bool _attachMatrix;
osg::Matrix _matrix;
// note don't use a ref_ptr as used elsewhere for FrameStamp
// since we don't want to copy the pointer - but the memory.
// FrameStamp doesn't have a private destructor to allow
// us to do this, even though its a reference counted object.
osg::FrameStamp _frameStamp;
};
// using namespace osgUtil required to get round VisualStudio's inablility
// to handle osgUtil::SceneView::app() in the code below, only SceneView::app
// works..but this breaks the IRIX build, unless you have the osgUtil??!
// Robert Osfield, July 2002.
using namespace osgUtil;
class MySceneView : public SceneView {
public:
enum ViewerMode
{
STAND_ALONE,
SLAVE,
MASTER
};
MySceneView(ViewerMode viewerMode,int socketNumber,float camera_fov, float camera_offset):
_viewerMode(viewerMode),_socketNumber(socketNumber),
_camera_fov(camera_fov), _camera_offset(camera_offset)
{
setDefaults();
getCamera()->setAdjustAspectRatioMode(osg::Camera::ADJUST_VERTICAL);
getCamera()->setFOV(camera_fov,camera_fov*(600.0f/800.0f),1.0f,1000.0f);
_bc.setPort(socketNumber);
_rc.setPort(socketNumber);
};
~MySceneView()
{
if (_viewerMode==MASTER)
{
// need to broadcast my death.
CameraPacket cp;
cp.setPacket(*getCamera(),getFrameStamp());
cp.setMasterKilled(true);
_bc.setBuffer(&cp, sizeof( CameraPacket ));
_bc.sync();
std::cout << "broadcasting death"<<std::endl;
}
}
// override the basic SceneView::app traversal.
virtual void update()
{
SceneView::update();
switch (_viewerMode)
{
case(MASTER):
{
CameraPacket cp;
cp.setPacket(*getCamera(),getFrameStamp());
_bc.setBuffer(&cp, sizeof( CameraPacket ));
_bc.sync();
}
break;
case(SLAVE):
{
CameraPacket cp;
_rc.setBuffer(&cp, sizeof( CameraPacket ));
_rc.sync();
cp.checkByteOrder();
cp.getCamera(*getCamera(),_camera_offset);
cp.getSceneViewUpdate(*this);
if (cp.getMasterKilled())
{
std::cout << "recieved master killed"<<std::endl;
_viewerMode = STAND_ALONE;
}
}
break;
default:
// no need to anything here, just a normal interactive viewer.
break;
}
}
protected:
ViewerMode _viewerMode;
int _socketNumber;
float _camera_fov;
float _camera_offset;
unsigned long _byte_order;
Broadcaster _bc;
Receiver _rc;
};
/*
* Function to read several files (typically one) as specified on the command
* line, and return them in an osg::Node
*/
osg::Node* getNodeFromFiles(int argc,char **argv,
MySceneView::ViewerMode& viewerMode, int& socketNumber,
float& camera_fov, float& camera_offset)
{
osg::Node *rootnode = new osg::Node;
int i;
typedef std::vector<osg::Node*> NodeList;
NodeList nodeList;
for( i = 1; i < argc; i++ )
{
if (argv[i][0]=='-')
{
switch(argv[i][1])
{
case('m'):
viewerMode = MySceneView::MASTER;
break;
case('s'):
viewerMode = MySceneView::SLAVE;
break;
case('n'):
++i;
if (i<argc)
{
socketNumber = atoi(argv[i]);
}
break;
case('f'):
++i;
if (i<argc)
{
camera_fov = atoi(argv[i]);
}
break;
case('o'):
++i;
if (i<argc)
{
camera_offset = atoi(argv[i]);
}
break;
case('l'):
++i;
if (i<argc)
{
osgDB::Registry::instance()->loadLibrary(argv[i]);
}
break;
case('e'):
++i;
if (i<argc)
{
std::string libName = osgDB::Registry::instance()->createLibraryNameForExt(argv[i]);
osgDB::Registry::instance()->loadLibrary(libName);
}
break;
}
} else
{
osg::Node *node = osgDB::readNodeFile( argv[i] );
if( node != (osg::Node *)0L )
{
if (node->getName().empty()) node->setName( argv[i] );
nodeList.push_back(node);
}
}
}
if (nodeList.size()==0)
{
osg::notify(osg::WARN) << "No data loaded."<<std::endl;
exit(0);
}
/*
if (master) osg::notify(osg::NOTICE)<<"set to MASTER, broadcasting on socketNumber "<<socketNumber<<std::endl;
else osg::notify(osg::NOTICE)<<"set to SLAVE, reciving on socketNumber "<<socketNumber<<std::endl;
*/
if (nodeList.size()==1)
{
rootnode = nodeList.front();
}
else // size >1
{
osg::Group* group = new osg::Group();
for(NodeList::iterator itr=nodeList.begin();
itr!=nodeList.end();
++itr)
{
group->addChild(*itr);
}
rootnode = group;
}
return rootnode;
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getProgramName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// construct the viewer.
osgProducer::Viewer viewer(arguments);
// set up the value with sensible default event handlers.
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
// get details on keyboard and mouse bindings used by the viewer.
viewer.getUsage(*arguments.getApplicationUsage());
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
osg::Timer timer;
osg::Timer_t before_load = timer.tick();
MySceneView::ViewerMode viewerMode = MySceneView::STAND_ALONE;
int socketNumber=8100;
float camera_fov=45.0f;
float camera_offset=45.0f;
osg::Node* rootnode = getNodeFromFiles( argc, argv, viewerMode, socketNumber,camera_fov,camera_offset);
osg::Timer_t after_load = timer.tick();
std::cout << "Time for load = "<<timer.delta_s(before_load,after_load)<<" seconds"<<std::endl;
osg::ref_ptr<MySceneView> mySceneView = new MySceneView(viewerMode,socketNumber,camera_fov,osg::inDegrees(camera_offset));
mySceneView->setSceneData(rootnode);
// set the scene to render
viewer.setSceneData(mySceneView.get());
// create the windows and run the threads.
viewer.realize(Producer::CameraGroup::ThreadPerCamera);
while( !viewer.done() )
{
// wait for all cull and draw threads to complete.
viewer.sync();
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer.update();
// fire off the cull and draw traversals of the scene.
viewer.frame();
}
return 0;
}