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OpenSceneGraph/src/osgPlugins/dae/domSourceReader.h

156 lines
4.5 KiB
Objective-C

/*
* Copyright 2006 Sony Computer Entertainment Inc.
*
* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
* file except in compliance with the License. You may obtain a copy of the License at:
* http://research.scea.com/scea_shared_source_license.html
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
* implied. See the License for the specific language governing permissions and limitations under the
* License.
*/
#ifndef _DOM_SRC_CONV_H_
#define _DOM_SRC_CONV_H_
#include <osg/Array>
#include <osg/Notify>
#include <dom/domSource.h>
#ifdef COLLADA_DOM_2_4_OR_LATER
using namespace ColladaDOM141;
#endif
namespace osgDAE {
/**
@class domSourceReader
Converts a source to an OSG vector array as soon as you call a getter, so calling simple precision version \c getArray<osg::Vec3Array>() will force getArray<osg::Vec3dArray>() to return NULL, and vice-versa (for a Vec3 array in the example).
@brief Convert sources from DAE to OSG arrays
*/
class domSourceReader
{
public:
enum ArrayType {None,Float,Vec2,Vec3,Vec4,Vec2d,Vec3d,Vec4d,Matrix,String};
public:
domSourceReader();
explicit domSourceReader( domSource *src );
ArrayType getArrayType(bool enableDoublePrecision) const { if (srcInit) const_cast<domSourceReader*>(this)->convert(enableDoublePrecision); return m_array_type; };
template <class OsgArrayType>
inline OsgArrayType * getArray();
int getCount(bool enableDoublePrecision) const { if (srcInit) const_cast<domSourceReader*>(this)->convert(enableDoublePrecision); return m_count; };
#define ASSERT_TYPE(type) if (type!=m_array_type) { OSG_WARN<<"Wrong array type requested ("#type" != "<<m_array_type<<")"<<std::endl; }
float getFloat( int index ) { ASSERT_TYPE( Float ); return (*m_float_array)[index]; };
osg::Vec2 const& getVec2( int index ) { ASSERT_TYPE( Vec2 ); return (*m_vec2_array)[index]; };
osg::Vec3 const& getVec3( int index ) { ASSERT_TYPE( Vec3 ); return (*m_vec3_array)[index]; };
osg::Vec4 const& getVec4( int index ) { ASSERT_TYPE( Vec4 ); return (*m_vec4_array)[index]; };
osg::Vec2d const& getVec2d( int index ) { ASSERT_TYPE( Vec2d ); return (*m_vec2d_array)[index]; };
osg::Vec3d const& getVec3d( int index ) { ASSERT_TYPE( Vec3d ); return (*m_vec3d_array)[index]; };
osg::Vec4d const& getVec4d( int index ) { ASSERT_TYPE( Vec4d ); return (*m_vec4d_array)[index]; };
osg::Matrixf const& getMatrix( int index ) { ASSERT_TYPE( Matrix ); return (*m_matrix_array)[index]; };
#undef ASSERT_TYPE
protected:
ArrayType m_array_type;
int m_count;
domSource * srcInit; ///< Source used before initialization by convert(), NULL otherwise
//bool initialized;
void convert(bool doublePrecision);
osg::ref_ptr<osg::FloatArray> m_float_array;
osg::ref_ptr<osg::Vec2Array> m_vec2_array;
osg::ref_ptr<osg::Vec3Array> m_vec3_array;
osg::ref_ptr<osg::Vec4Array> m_vec4_array;
osg::ref_ptr<osg::Vec2dArray> m_vec2d_array;
osg::ref_ptr<osg::Vec3dArray> m_vec3d_array;
osg::ref_ptr<osg::Vec4dArray> m_vec4d_array;
osg::ref_ptr<osg::MatrixfArray> m_matrix_array;
};
template <>
inline osg::FloatArray* domSourceReader::getArray<osg::FloatArray>()
{
if (srcInit)
convert(false);
return m_float_array.get();
}
template <>
inline osg::Vec2Array* domSourceReader::getArray<osg::Vec2Array>()
{
if (srcInit)
convert(false);
return m_vec2_array.get();
}
template <>
inline osg::Vec3Array* domSourceReader::getArray<osg::Vec3Array>()
{
if (srcInit)
convert(false);
return m_vec3_array.get();
}
template <>
inline osg::Vec4Array* domSourceReader::getArray<osg::Vec4Array>()
{
if (srcInit)
convert(false);
return m_vec4_array.get();
}
template <>
inline osg::Vec2dArray* domSourceReader::getArray<osg::Vec2dArray>()
{
if (srcInit)
convert(true);
return m_vec2d_array.get();
}
template <>
inline osg::Vec3dArray* domSourceReader::getArray<osg::Vec3dArray>()
{
if (srcInit)
convert(true);
return m_vec3d_array.get();
}
template <>
inline osg::Vec4dArray* domSourceReader::getArray<osg::Vec4dArray>()
{
if (srcInit)
convert(true);
return m_vec4d_array.get();
}
template <>
inline osg::MatrixfArray* domSourceReader::getArray<osg::MatrixfArray>()
{
if (srcInit)
convert(false);
return m_matrix_array.get();
}
}
#endif