Files
OpenSceneGraph/src/osgTerrain/Layer.cpp
Robert Osfield d434ee0db8 Added support for reading values from an ImageLayer, and building of the
elevation data in GeometryTechnique.
2007-03-30 14:57:57 +00:00

191 lines
4.8 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgTerrain/Layer>
#include <osg/Notify>
using namespace osgTerrain;
Layer::Layer()
{
}
Layer::Layer(const Layer& Layer,const osg::CopyOp& copyop):
osg::Object(Layer,copyop)
{
}
Layer::~Layer()
{
}
osg::BoundingSphere Layer::computeBound() const
{
osg::BoundingSphere bs;
if (!getLocator()) return bs;
osg::Vec3d v;
if (getLocator()->convertLocalToModel(osg::Vec3d(0.0,0.0,0.0), v))
{
bs.expandBy(v);
}
if (getLocator()->convertLocalToModel(osg::Vec3d(1.0,0.0,0.0), v))
{
bs.expandBy(v);
}
if (getLocator()->convertLocalToModel(osg::Vec3d(1.0,1.0,0.0), v))
{
bs.expandBy(v);
}
if (getLocator()->convertLocalToModel(osg::Vec3d(0.0,1.0,0.0), v))
{
bs.expandBy(v);
}
return bs;
}
/////////////////////////////////////////////////////////////////////////////
//
// ImageLayer
//
ImageLayer::ImageLayer()
{
}
ImageLayer::ImageLayer(const ImageLayer& imageLayer,const osg::CopyOp& copyop):
Layer(imageLayer, copyop),
_image(imageLayer._image)
{
}
void ImageLayer::setImage(osg::Image* image)
{
_image = image;
}
bool ImageLayer::getValue(unsigned int i, unsigned int j, float& value) const
{
const unsigned char* data = _image->data(i,j);
switch(_image->getDataType())
{
case(GL_BYTE):
value = *((const char*)data);
// osg::notify(osg::NOTICE)<<"byte "<<value<<std::endl;
break;
case(GL_UNSIGNED_BYTE):
value = *data;
// osg::notify(osg::NOTICE)<<"Unsigned byte "<<value<<std::endl;
break;
case(GL_SHORT):
value = *((const short*)data);
// osg::notify(osg::NOTICE)<<"Short "<<value<<std::endl;
break;
case(GL_UNSIGNED_SHORT):
value = *((const unsigned short*)data);
// osg::notify(osg::NOTICE)<<"Unsigned Short "<<value<<std::endl;
break;
case(GL_INT):
value = *((const int*)data);
// osg::notify(osg::NOTICE)<<"Int "<<value<<std::endl;
break;
case(GL_UNSIGNED_INT):
// osg::notify(osg::NOTICE)<<"Unsigned Int "<<value<<std::endl;
value = *((const unsigned int*)data);
break;
case(GL_FLOAT):
// osg::notify(osg::NOTICE)<<"Float "<<value<<std::endl;
value = *((const float*)data);
break;
default:
value = _defaultValue.x();
return false;
}
return false;
}
bool ImageLayer::getValue(unsigned int i, unsigned int j, osg::Vec2& value) const
{
osg::notify(osg::NOTICE)<<"Not implemented yet"<<std::endl;
return false;
}
bool ImageLayer::getValue(unsigned int i, unsigned int j, osg::Vec3& value) const
{
osg::notify(osg::NOTICE)<<"Not implemented yet"<<std::endl;
return false;
}
bool ImageLayer::getValue(unsigned int i, unsigned int j, osg::Vec4& value) const
{
osg::notify(osg::NOTICE)<<"Not implemented yet"<<std::endl;
return false;
}
/////////////////////////////////////////////////////////////////////////////
//
// HieghtFieldLayer
//
HeightFieldLayer::HeightFieldLayer()
{
}
HeightFieldLayer::HeightFieldLayer(const HeightFieldLayer& hfLayer,const osg::CopyOp& copyop):
Layer(hfLayer,copyop),
_heightField(hfLayer._heightField)
{
}
void HeightFieldLayer::setHeightField(osg::HeightField* hf)
{
_heightField = hf;
}
bool HeightFieldLayer::getValue(unsigned int i, unsigned int j, float& value) const
{
value = _heightField->getHeight(i,j);
return true;
}
bool HeightFieldLayer::getValue(unsigned int i, unsigned int j, osg::Vec2& value) const
{
value.x() = _heightField->getHeight(i,j);
value.y() = _defaultValue.y();
return true;
}
bool HeightFieldLayer::getValue(unsigned int i, unsigned int j, osg::Vec3& value) const
{
value.x() = _heightField->getHeight(i,j);
value.y() = _defaultValue.y();
value.z() = _defaultValue.z();
return true;
}
bool HeightFieldLayer::getValue(unsigned int i, unsigned int j, osg::Vec4& value) const
{
value.x() = _heightField->getHeight(i,j);
value.y() = _defaultValue.y();
value.z() = _defaultValue.z();
value.w() = _defaultValue.w();
return true;
}