Files
OpenSceneGraph/include/osg/Viewport
Don BURNS 81f553aaee o Updated Metrowerks files for MacOS. They aren't 100% there yet,
but getting there.

  o First cut of osgcluster demo.  Very simple beginings.  Alas
    I only one PC here so I can't test it in its current guise.

  o New support for NodeCallbacks, via AppCallback attached to
    osg::Node's, and a default osgUtil::AppVisitor which calls them on
    each frame.

  o Support for traversal masks in osg::NodeVisitor, osg::Node
    which allows nodes to be switched on or off via a bit mask.

  o Suppport for traversal number (frame number) and reference time
    into osg::NodeVisitor to handle syncronization of app and cull
    traversals.  This also assist clustering as traversal number
    master to slaves.
2001-09-19 23:41:39 +00:00

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#ifndef OSG_VIEWPORT
#define OSG_VIEWPORT 1
#include <osg/StateAttribute>
#include <osg/StateSet>
#include <osg/Types>
namespace osg {
/** Encapsulte OpenGL glViewport.
*/
class SG_EXPORT Viewport : public StateAttribute
{
public :
Viewport();
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Viewport*>(obj)!=0L; }
virtual Object* clone() const { return new Viewport(); }
virtual const char* className() const { return "Viewport"; }
virtual const Type getType() const { return VIEWPORT; }
inline void setViewport(const int x,const int y,const int width,const int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
void getViewport(int& x,int& y,int& width,int& height)
{
x = _x;
y = _y;
width = _width;
height = _height;
}
inline const int x() const { return _x; }
inline const int y() const { return _y; }
inline const int width() const { return _width; }
inline const int height() const { return _height; }
/** return the aspcetRatio of the viewport, which is equal to width/height.*/
inline const float aspectRatio() const { return (float)_width/(float)_height; }
virtual void apply(State& state) const;
protected:
virtual ~Viewport();
int _x;
int _y;
int _width;
int _height;
};
};
#endif