172 lines
4.3 KiB
C
172 lines
4.3 KiB
C
/* -*- c -*- */
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#ifndef INCLUDED_LIB3DS_MATERIAL_H
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#define INCLUDED_LIB3DS_MATERIAL_H
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/*
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* The 3D Studio File Format Library
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* Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
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* All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2.1 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
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* License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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*/
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#ifndef INCLUDED_LIB3DS_TYPES_H
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#include "types.h"
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#endif
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#include <iostream>
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using namespace std;
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*!
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* \ingroup material
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*/
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typedef enum _Lib3dsTextureMapFlags {
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LIB3DS_DECALE =0x0001,
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LIB3DS_MIRROR =0x0002,
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LIB3DS_NEGATE =0x0004,
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LIB3DS_NO_TILE =0x0008,
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LIB3DS_SUMMED_AREA =0x0010,
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LIB3DS_ALPHA_SOURCE =0x0020,
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LIB3DS_TINT =0x0040,
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LIB3DS_IGNORE_ALPHA =0x0080,
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LIB3DS_RGB_TINT =0x0100
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} Lib3dsTextureMapFlags;
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/*!
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* Mateial texture map
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* \ingroup material
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*/
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typedef struct _Lib3dsTextureMap {
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char name[64];
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Lib3dsDword flags;
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Lib3dsFloat percent;
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Lib3dsFloat blur;
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Lib3dsFloat scale[2];
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Lib3dsFloat offset[2];
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Lib3dsFloat rotation;
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Lib3dsRgb tint_1;
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Lib3dsRgb tint_2;
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Lib3dsRgb tint_r;
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Lib3dsRgb tint_g;
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Lib3dsRgb tint_b;
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} Lib3dsTextureMap;
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/*!
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* \ingroup material
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*/
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typedef enum _Lib3dsAutoReflMapFlags {
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LIB3DS_USE_REFL_MAP =0x0001,
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LIB3DS_READ_FIRST_FRAME_ONLY =0x0004,
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LIB3DS_FLAT_MIRROR =0x0008
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} Lib3dsAutoReflectionMapFlags;
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/*!
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* \ingroup material
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*/
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typedef enum _Lib3dsAutoReflMapAntiAliasLevel {
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LIB3DS_ANTI_ALIAS_NONE =0,
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LIB3DS_ANTI_ALIAS_LOW =1,
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LIB3DS_ANTI_ALIAS_MEDIUM =2,
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LIB3DS_ANTI_ALIAS_HIGH =3
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} Lib3dsAutoReflMapAntiAliasLevel;
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/*!
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* Auto reflection map settings
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* \ingroup material
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*/
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typedef struct _Lib3dsAutoReflMap {
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Lib3dsDword flags;
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Lib3dsIntd level;
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Lib3dsIntd size;
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Lib3dsIntd frame_step;
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} Lib3dsAutoReflMap;
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/*!
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* \ingroup material
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*/
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typedef enum _Lib3dsMaterialShading {
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LIB3DS_WIRE_FRAME =0,
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LIB3DS_FLAT =1,
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LIB3DS_GOURAUD =2,
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LIB3DS_PHONG =3,
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LIB3DS_METAL =4
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} Lib3dsMaterialShading;
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/*!
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* Material
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* \ingroup material
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*/
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struct _Lib3dsMaterial {
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Lib3dsUserData user;
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Lib3dsMaterial *next;
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char name[64];
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Lib3dsRgba ambient;
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Lib3dsRgba diffuse;
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Lib3dsRgba specular;
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Lib3dsFloat shininess;
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Lib3dsFloat shin_strength;
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Lib3dsBool use_blur;
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Lib3dsFloat blur;
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Lib3dsFloat transparency;
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Lib3dsFloat falloff;
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Lib3dsBool additive;
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Lib3dsBool use_falloff;
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Lib3dsBool self_illum;
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Lib3dsIntw shading;
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Lib3dsBool soften;
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Lib3dsBool face_map;
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Lib3dsBool two_sided;
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Lib3dsBool map_decal;
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Lib3dsBool use_wire;
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Lib3dsBool use_wire_abs;
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Lib3dsFloat wire_size;
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Lib3dsTextureMap texture1_map;
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Lib3dsTextureMap texture1_mask;
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Lib3dsTextureMap texture2_map;
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Lib3dsTextureMap texture2_mask;
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Lib3dsTextureMap opacity_map;
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Lib3dsTextureMap opacity_mask;
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Lib3dsTextureMap bump_map;
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Lib3dsTextureMap bump_mask;
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Lib3dsTextureMap specular_map;
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Lib3dsTextureMap specular_mask;
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Lib3dsTextureMap shininess_map;
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Lib3dsTextureMap shininess_mask;
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Lib3dsTextureMap self_illum_map;
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Lib3dsTextureMap self_illum_mask;
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Lib3dsTextureMap reflection_map;
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Lib3dsTextureMap reflection_mask;
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Lib3dsAutoReflMap autorefl_map;
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};
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extern LIB3DSAPI Lib3dsMaterial* lib3ds_material_new();
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extern LIB3DSAPI void lib3ds_material_free(Lib3dsMaterial *material);
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extern LIB3DSAPI void lib3ds_material_dump(Lib3dsMaterial *material);
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extern LIB3DSAPI Lib3dsBool lib3ds_material_read(Lib3dsMaterial *material, iostream *strm);
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extern LIB3DSAPI Lib3dsBool lib3ds_material_write(Lib3dsMaterial *material, iostream *strm);
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#ifdef __cplusplus
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}
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#endif
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#endif
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