Files
OpenSceneGraph/src/osgWrappers/osg/PositionAttitudeTransform.cpp
Robert Osfield 74bce0e410 Updated wrappers
2005-05-16 09:41:10 +00:00

56 lines
2.1 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Matrix>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/PositionAttitudeTransform>
#include <osg/Quat>
#include <osg/Vec3d>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osg::PositionAttitudeTransform)
I_BaseType(osg::Transform);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osg::PositionAttitudeTransform &, pat, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, className);
I_Method0(const char *, libraryName);
I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
I_Method0(osg::PositionAttitudeTransform *, asPositionAttitudeTransform);
I_Method0(const osg::PositionAttitudeTransform *, asPositionAttitudeTransform);
I_Method1(void, setPosition, IN, const osg::Vec3d &, pos);
I_Method0(const osg::Vec3d &, getPosition);
I_Method1(void, setAttitude, IN, const osg::Quat &, quat);
I_Method0(const osg::Quat &, getAttitude);
I_Method1(void, setScale, IN, const osg::Vec3d &, scale);
I_Method0(const osg::Vec3d &, getScale);
I_Method1(void, setPivotPoint, IN, const osg::Vec3d &, pivot);
I_Method0(const osg::Vec3d &, getPivotPoint);
I_Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv);
I_Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv);
I_Property(const osg::Quat &, Attitude);
I_Property(const osg::Vec3d &, PivotPoint);
I_Property(const osg::Vec3d &, Position);
I_Property(const osg::Vec3d &, Scale);
END_REFLECTOR