56 lines
2.1 KiB
C++
56 lines
2.1 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Matrix>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osg/PositionAttitudeTransform>
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#include <osg/Quat>
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#include <osg/Vec3d>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osg::PositionAttitudeTransform)
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I_BaseType(osg::Transform);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osg::PositionAttitudeTransform &, pat, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, className);
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I_Method0(const char *, libraryName);
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
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I_Method0(osg::PositionAttitudeTransform *, asPositionAttitudeTransform);
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I_Method0(const osg::PositionAttitudeTransform *, asPositionAttitudeTransform);
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I_Method1(void, setPosition, IN, const osg::Vec3d &, pos);
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I_Method0(const osg::Vec3d &, getPosition);
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I_Method1(void, setAttitude, IN, const osg::Quat &, quat);
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I_Method0(const osg::Quat &, getAttitude);
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I_Method1(void, setScale, IN, const osg::Vec3d &, scale);
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I_Method0(const osg::Vec3d &, getScale);
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I_Method1(void, setPivotPoint, IN, const osg::Vec3d &, pivot);
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I_Method0(const osg::Vec3d &, getPivotPoint);
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I_Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv);
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I_Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv);
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I_Property(const osg::Quat &, Attitude);
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I_Property(const osg::Vec3d &, PivotPoint);
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I_Property(const osg::Vec3d &, Position);
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I_Property(const osg::Vec3d &, Scale);
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END_REFLECTOR
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