Files
OpenSceneGraph/src/osgWrappers/osg/Stencil.cpp
Robert Osfield 74bce0e410 Updated wrappers
2005-05-16 09:41:10 +00:00

85 lines
3.4 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/State>
#include <osg/StateAttribute>
#include <osg/Stencil>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ENUM_REFLECTOR(osg::Stencil::Function)
I_EnumLabel(osg::Stencil::NEVER);
I_EnumLabel(osg::Stencil::LESS);
I_EnumLabel(osg::Stencil::EQUAL);
I_EnumLabel(osg::Stencil::LEQUAL);
I_EnumLabel(osg::Stencil::GREATER);
I_EnumLabel(osg::Stencil::NOTEQUAL);
I_EnumLabel(osg::Stencil::GEQUAL);
I_EnumLabel(osg::Stencil::ALWAYS);
END_REFLECTOR
BEGIN_ENUM_REFLECTOR(osg::Stencil::Operation)
I_EnumLabel(osg::Stencil::KEEP);
I_EnumLabel(osg::Stencil::ZERO);
I_EnumLabel(osg::Stencil::REPLACE);
I_EnumLabel(osg::Stencil::INCR);
I_EnumLabel(osg::Stencil::DECR);
I_EnumLabel(osg::Stencil::INVERT);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::Stencil)
I_BaseType(osg::StateAttribute);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osg::Stencil &, stencil, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method0(osg::StateAttribute::Type, getType);
I_Method1(int, compare, IN, const osg::StateAttribute &, sa);
I_Method1(bool, getModeUsage, IN, osg::StateAttribute::ModeUsage &, usage);
I_Method3(void, setFunction, IN, osg::Stencil::Function, func, IN, int, ref, IN, unsigned int, mask);
I_Method1(void, setFunction, IN, osg::Stencil::Function, func);
I_Method0(osg::Stencil::Function, getFunction);
I_Method1(void, setFunctionRef, IN, int, ref);
I_Method0(int, getFunctionRef);
I_Method1(void, setFunctionMask, IN, unsigned int, mask);
I_Method0(unsigned int, getFunctionMask);
I_Method3(void, setOperation, IN, osg::Stencil::Operation, sfail, IN, osg::Stencil::Operation, zfail, IN, osg::Stencil::Operation, zpass);
I_Method1(void, setStencilFailOperation, IN, osg::Stencil::Operation, sfail);
I_Method0(osg::Stencil::Operation, getStencilFailOperation);
I_Method1(void, setStencilPassAndDepthFailOperation, IN, osg::Stencil::Operation, zfail);
I_Method0(osg::Stencil::Operation, getStencilPassAndDepthFailOperation);
I_Method1(void, setStencilPassAndDepthPassOperation, IN, osg::Stencil::Operation, zpass);
I_Method0(osg::Stencil::Operation, getStencilPassAndDepthPassOperation);
I_Method1(void, setWriteMask, IN, unsigned int, mask);
I_Method0(unsigned int, getWriteMask);
I_Method1(void, apply, IN, osg::State &, state);
I_Property(osg::Stencil::Function, Function);
I_Property(unsigned int, FunctionMask);
I_Property(int, FunctionRef);
I_Property(osg::Stencil::Operation, StencilFailOperation);
I_Property(osg::Stencil::Operation, StencilPassAndDepthFailOperation);
I_Property(osg::Stencil::Operation, StencilPassAndDepthPassOperation);
I_ReadOnlyProperty(osg::StateAttribute::Type, Type);
I_Property(unsigned int, WriteMask);
END_REFLECTOR