modifications of the osgShadow header naming styles as well. The osgDB::Serializer header is also changed to add new Vec2 serializer macros because of the needs of osgShadow classes. It should compile fine on both Windows and Linux. But I have only done a few tests to generate .osgb, .osgt and .osgx formats with these new wrappers."
16 lines
628 B
C++
16 lines
628 B
C++
#include <osgFX/SpecularHighlights>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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REGISTER_OBJECT_WRAPPER( osgFX_SpecularHighlights,
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new osgFX::SpecularHighlights,
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osgFX::SpecularHighlights,
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"osg::Object osg::Node osg::Group osgFX::Effect osgFX::SpecularHighlights" )
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{
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ADD_INT_SERIALIZER( LightNumber, 0 ); // _lightnum
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ADD_INT_SERIALIZER( TextureUnit, 0 ); // _unit
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ADD_VEC4_SERIALIZER( SpecularColor, osg::Vec4() ); // _color
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ADD_FLOAT_SERIALIZER( SpecularExponent, 0.0f ); // _sexp
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}
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