Files
OpenSceneGraph/src/osgWrappers/osgParticle/RadialShooter.cpp
Robert Osfield 5e23536683 Added osgUtil, osgDB, osgFX, osgParticle, osgSim, osgTerrain, osgGA
and osgProducer to osgWrappers directory.

Enabled the build of osgWrappers/osg, osgWrappers/osgPartile and osgWrappers/osgSim,
but not osgUtil, osgDB, osgFX, osgTerrain, osgGA and osgProducer due to compile
errors.  I am assuming that these compilers are fixable so I'm checked all the
source code so that members of the community can help fix them.
2005-05-09 10:17:56 +00:00

47 lines
2.1 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/Vec3>
#include <osgParticle/Particle>
#include <osgParticle/RadialShooter>
#include <osgParticle/range>
BEGIN_OBJECT_REFLECTOR(osgParticle::RadialShooter)
BaseType(osgParticle::Shooter);
Constructor0();
ConstructorWithDefaults2(IN, const osgParticle::RadialShooter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
Method0(osg::Object *, cloneType);
Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, libraryName);
Method0(const char *, className);
Method0(const osgParticle::rangef &, getThetaRange);
Method1(void, setThetaRange, IN, const osgParticle::rangef &, r);
Method2(void, setThetaRange, IN, float, r1, IN, float, r2);
Method0(const osgParticle::rangef &, getPhiRange);
Method1(void, setPhiRange, IN, const osgParticle::rangef &, r);
Method2(void, setPhiRange, IN, float, r1, IN, float, r2);
Method0(const osgParticle::rangef &, getInitialSpeedRange);
Method1(void, setInitialSpeedRange, IN, const osgParticle::rangef &, r);
Method2(void, setInitialSpeedRange, IN, float, r1, IN, float, r2);
Method0(const osgParticle::rangev3 &, getInitialRotationalSpeedRange);
Method1(void, setInitialRotationalSpeedRange, IN, const osgParticle::rangev3 &, r);
Method2(void, setInitialRotationalSpeedRange, IN, const osg::Vec3 &, r1, IN, const osg::Vec3 &, r2);
Method1(void, shoot, IN, osgParticle::Particle *, P);
Property(const osgParticle::rangev3 &, InitialRotationalSpeedRange);
Property(const osgParticle::rangef &, InitialSpeedRange);
Property(const osgParticle::rangef &, PhiRange);
Property(const osgParticle::rangef &, ThetaRange);
END_REFLECTOR