and osgProducer to osgWrappers directory. Enabled the build of osgWrappers/osg, osgWrappers/osgPartile and osgWrappers/osgSim, but not osgUtil, osgDB, osgFX, osgTerrain, osgGA and osgProducer due to compile errors. I am assuming that these compilers are fixable so I'm checked all the source code so that members of the community can help fix them.
38 lines
1.5 KiB
C++
38 lines
1.5 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/Array>
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#include <osg/CopyOp>
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#include <osg/Geometry>
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#include <osgUtil/TangentSpaceGenerator>
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BEGIN_OBJECT_REFLECTOR(osgUtil::TangentSpaceGenerator)
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BaseType(osg::Referenced);
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Constructor0();
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ConstructorWithDefaults2(IN, const osgUtil::TangentSpaceGenerator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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MethodWithDefaults2(void, generate, IN, osg::Geometry *, geo, , IN, int, normal_map_tex_unit, 0);
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Method0(osg::Vec4Array *, getTangentArray);
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Method0(const osg::Vec4Array *, getTangentArray);
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Method1(void, setTangentArray, IN, osg::Vec4Array *, array);
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Method0(osg::Vec4Array *, getNormalArray);
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Method0(const osg::Vec4Array *, getNormalArray);
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Method1(void, setNormalArray, IN, osg::Vec4Array *, array);
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Method0(osg::Vec4Array *, getBinormalArray);
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Method0(const osg::Vec4Array *, getBinormalArray);
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Method1(void, setBinormalArray, IN, osg::Vec4Array *, array);
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Method0(osg::IndexArray *, getIndices);
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Property(osg::Vec4Array *, BinormalArray);
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ReadOnlyProperty(osg::IndexArray *, Indices);
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Property(osg::Vec4Array *, NormalArray);
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Property(osg::Vec4Array *, TangentArray);
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END_REFLECTOR
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