Files
OpenSceneGraph/src/osgWrappers/osg/TextureCubeMap.cpp
Robert Osfield 5e83ae4821 From Art Trevs, "Features of the patch are:
- Implementation of integer textures as in EXT_texture_integer

- setBorderColor(Vec4) changed to setBorderColor(Vec4d) to pass double values
as border color. (Probably we have to provide an overloading function to
still support Vec4f ?)

- new method Texture::getInternalFormatType() added. Gives information if the
internal format normalized, float, signed integer or unsigned integer. Can
help people to write better code ;-)

"

Futher changes to this submission by Robert Osfield, changed the dirty mipmap
flag into a buffer_value<> vector to ensure safe handling of multiple contexts.
2007-09-11 12:04:58 +00:00

290 lines
12 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Image>
#include <osg/Object>
#include <osg/State>
#include <osg/StateAttribute>
#include <osg/TextureCubeMap>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ENUM_REFLECTOR(osg::TextureCubeMap::Face)
I_DeclaringFile("osg/TextureCubeMap");
I_EnumLabel(osg::TextureCubeMap::POSITIVE_X);
I_EnumLabel(osg::TextureCubeMap::NEGATIVE_X);
I_EnumLabel(osg::TextureCubeMap::POSITIVE_Y);
I_EnumLabel(osg::TextureCubeMap::NEGATIVE_Y);
I_EnumLabel(osg::TextureCubeMap::POSITIVE_Z);
I_EnumLabel(osg::TextureCubeMap::NEGATIVE_Z);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::TextureCubeMap)
I_DeclaringFile("osg/TextureCubeMap");
I_BaseType(osg::Texture);
I_Constructor0(____TextureCubeMap,
"",
"");
I_ConstructorWithDefaults2(IN, const osg::TextureCubeMap &, cm, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____TextureCubeMap__C5_TextureCubeMap_R1__C5_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an attribute, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an attribute, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"Return true if this and obj are of the same kind of object. ",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"Return the name of the attribute's library. ",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"Return the name of the attribute's class type. ",
"");
I_Method0(osg::StateAttribute::Type, getType,
Properties::VIRTUAL,
__Type__getType,
"Return the Type identifier of the attribute's class type. ",
"");
I_Method1(int, compare, IN, const osg::StateAttribute &, rhs,
Properties::VIRTUAL,
__int__compare__C5_StateAttribute_R1,
"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
"");
I_Method0(GLenum, getTextureTarget,
Properties::VIRTUAL,
__GLenum__getTextureTarget,
"",
"");
I_Method2(void, setImage, IN, unsigned int, face, IN, osg::Image *, image,
Properties::VIRTUAL,
__void__setImage__unsigned_int__Image_P1,
"Set the texture image for specified face. ",
"");
I_Method1(osg::Image *, getImage, IN, unsigned int, face,
Properties::VIRTUAL,
__Image_P1__getImage__unsigned_int,
"Get the texture image for specified face. ",
"");
I_Method1(const osg::Image *, getImage, IN, unsigned int, face,
Properties::VIRTUAL,
__C5_Image_P1__getImage__unsigned_int,
"Get the const texture image for specified face. ",
"");
I_Method0(unsigned int, getNumImages,
Properties::VIRTUAL,
__unsigned_int__getNumImages,
"Get the number of images that can be assigned to the Texture. ",
"");
I_Method2(unsigned int &, getModifiedCount, IN, unsigned int, face, IN, unsigned int, contextID,
Properties::NON_VIRTUAL,
__unsigned_int_R1__getModifiedCount__unsigned_int__unsigned_int,
"",
"");
I_Method2(void, setTextureSize, IN, int, width, IN, int, height,
Properties::NON_VIRTUAL,
__void__setTextureSize__int__int,
"Set the texture width and height. ",
"If width or height are zero then the repsective size value is calculated from the source image sizes. ");
I_Method1(void, setTextureWidth, IN, int, width,
Properties::NON_VIRTUAL,
__void__setTextureWidth__int,
"",
"");
I_Method1(void, setTextureHeight, IN, int, height,
Properties::NON_VIRTUAL,
__void__setTextureHeight__int,
"",
"");
I_Method0(int, getTextureWidth,
Properties::VIRTUAL,
__int__getTextureWidth,
"",
"");
I_Method0(int, getTextureHeight,
Properties::VIRTUAL,
__int__getTextureHeight,
"",
"");
I_Method0(int, getTextureDepth,
Properties::VIRTUAL,
__int__getTextureDepth,
"",
"");
I_Method1(void, setSubloadCallback, IN, osg::TextureCubeMap::SubloadCallback *, cb,
Properties::NON_VIRTUAL,
__void__setSubloadCallback__SubloadCallback_P1,
"",
"");
I_Method0(osg::TextureCubeMap::SubloadCallback *, getSubloadCallback,
Properties::NON_VIRTUAL,
__SubloadCallback_P1__getSubloadCallback,
"",
"");
I_Method0(const osg::TextureCubeMap::SubloadCallback *, getSubloadCallback,
Properties::NON_VIRTUAL,
__C5_SubloadCallback_P1__getSubloadCallback,
"",
"");
I_Method1(void, setNumMipmapLevels, IN, unsigned int, num,
Properties::NON_VIRTUAL,
__void__setNumMipmapLevels__unsigned_int,
"Set the number of mip map levels the the texture has been created with. ",
"Should only be called within an osg::Texuture::apply() and custom OpenGL texture load. ");
I_Method0(unsigned int, getNumMipmapLevels,
Properties::NON_VIRTUAL,
__unsigned_int__getNumMipmapLevels,
"Get the number of mip map levels the the texture has been created with. ",
"");
I_Method8(void, copyTexSubImageCubeMap, IN, osg::State &, state, IN, int, face, IN, int, xoffset, IN, int, yoffset, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
Properties::NON_VIRTUAL,
__void__copyTexSubImageCubeMap__State_R1__int__int__int__int__int__int__int,
"Copies a two-dimensional texture subimage, as per glCopyTexSubImage2D. ",
"Updates a portion of an existing OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. Loads framebuffer data into the texture using offsets xoffset and yoffset. width and height must be powers of two. ");
I_Method1(void, apply, IN, osg::State &, state,
Properties::VIRTUAL,
__void__apply__State_R1,
"On first apply (unless already compiled), create the mipmapped texture and bind it. ",
"Subsequent apply will simple bind to texture. ");
I_StaticMethod2(osg::TextureCubeMap::Extensions *, getExtensions, IN, unsigned int, contextID, IN, bool, createIfNotInitalized,
__Extensions_P1__getExtensions__unsigned_int__bool_S,
"Function to call to get the extension of a specified context. ",
"If the Exentsion object for that context has not yet been created and the 'createIfNotInitalized' flag been set to false then returns NULL. If 'createIfNotInitalized' is true then the Extensions object is automatically created. However, in this case the extension object will only be created with the graphics context associated with ContextID. ");
I_StaticMethod2(void, setExtensions, IN, unsigned int, contextID, IN, osg::TextureCubeMap::Extensions *, extensions,
__void__setExtensions__unsigned_int__Extensions_P1_S,
"The setExtensions method allows users to override the extensions across graphics contexts. ",
"Typically used when you have different extensions supported across graphics pipes but need to ensure that they all use the same low common denominator extensions. ");
I_ProtectedMethod0(bool, imagesValid,
Properties::NON_VIRTUAL,
Properties::CONST,
__bool__imagesValid,
"",
"");
I_ProtectedMethod0(void, computeInternalFormat,
Properties::VIRTUAL,
Properties::CONST,
__void__computeInternalFormat,
"",
"");
I_ProtectedMethod1(void, allocateMipmap, IN, osg::State &, state,
Properties::VIRTUAL,
Properties::CONST,
__void__allocateMipmap__State_R1,
"Allocate mipmap levels of the texture by subsequent calling of glTexImage* function. ",
"");
I_ArrayProperty(osg::Image *, Image,
__Image_P1__getImage__unsigned_int,
__void__setImage__unsigned_int__Image_P1,
__unsigned_int__getNumImages,
0,
0,
0);
I_SimpleProperty(unsigned int, NumMipmapLevels,
0,
__void__setNumMipmapLevels__unsigned_int);
I_SimpleProperty(osg::TextureCubeMap::SubloadCallback *, SubloadCallback,
__SubloadCallback_P1__getSubloadCallback,
__void__setSubloadCallback__SubloadCallback_P1);
I_SimpleProperty(int, TextureDepth,
__int__getTextureDepth,
0);
I_SimpleProperty(int, TextureHeight,
__int__getTextureHeight,
__void__setTextureHeight__int);
I_SimpleProperty(GLenum, TextureTarget,
__GLenum__getTextureTarget,
0);
I_SimpleProperty(int, TextureWidth,
__int__getTextureWidth,
__void__setTextureWidth__int);
I_SimpleProperty(osg::StateAttribute::Type, Type,
__Type__getType,
0);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::TextureCubeMap::Extensions)
I_DeclaringFile("osg/TextureCubeMap");
I_BaseType(osg::Referenced);
I_Constructor1(IN, unsigned int, contextID,
Properties::NON_EXPLICIT,
____Extensions__unsigned_int,
"",
"");
I_Constructor1(IN, const osg::TextureCubeMap::Extensions &, rhs,
Properties::NON_EXPLICIT,
____Extensions__C5_Extensions_R1,
"",
"");
I_Method1(void, lowestCommonDenominator, IN, const osg::TextureCubeMap::Extensions &, rhs,
Properties::NON_VIRTUAL,
__void__lowestCommonDenominator__C5_Extensions_R1,
"",
"");
I_Method1(void, setupGLExtensions, IN, unsigned int, contextID,
Properties::NON_VIRTUAL,
__void__setupGLExtensions__unsigned_int,
"",
"");
I_Method1(void, setCubeMapSupported, IN, bool, flag,
Properties::NON_VIRTUAL,
__void__setCubeMapSupported__bool,
"",
"");
I_Method0(bool, isCubeMapSupported,
Properties::NON_VIRTUAL,
__bool__isCubeMapSupported,
"",
"");
I_SimpleProperty(bool, CubeMapSupported,
0,
__void__setCubeMapSupported__bool);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::TextureCubeMap::SubloadCallback)
I_DeclaringFile("osg/TextureCubeMap");
I_BaseType(osg::Referenced);
I_Constructor0(____SubloadCallback,
"",
"");
I_Method2(void, load, IN, const osg::TextureCubeMap &, texture, IN, osg::State &, state,
Properties::PURE_VIRTUAL,
__void__load__C5_TextureCubeMap_R1__State_R1,
"",
"");
I_Method2(void, subload, IN, const osg::TextureCubeMap &, texture, IN, osg::State &, state,
Properties::PURE_VIRTUAL,
__void__subload__C5_TextureCubeMap_R1__State_R1,
"",
"");
END_REFLECTOR