Files
OpenSceneGraph/src/osg/PrimitiveSet.cpp
Robert Osfield 5eb65f65cc Added support for recording camera animation paths in osgGLUT::Viewer, and fixed
the osgGA::AnimationPathManipulator to handle it.

Added a new Drawable::ConstAttributeFunctor and make the accept(PrimitiveFunctor)
be a const method so can disallows modification.  Added Drawable::supports(...) methods
for each of the AttributeFunctor, ConstAttributeFunctor and PrimitiveFunctor so
that programs can querry whether it is possible to use functors with that object type.
2002-11-06 10:24:33 +00:00

112 lines
2.1 KiB
C++

#include <osg/PrimitiveSet>
using namespace osg;
void DrawArrays::draw() const
{
glDrawArrays(_mode,_first,_count);
}
void DrawArrays::accept(Drawable::PrimitiveFunctor& functor) const
{
functor.drawArrays(_mode,_first,_count);
}
void DrawArrayLengths::draw() const
{
GLint first = _first;
for(VectorSizei::const_iterator itr=begin();
itr!=end();
++itr)
{
glDrawArrays(_mode,first,*itr);
first += *itr;
}
}
void DrawArrayLengths::accept(Drawable::PrimitiveFunctor& functor) const
{
GLint first = _first;
for(VectorSizei::const_iterator itr=begin();
itr!=end();
++itr)
{
functor.drawArrays(_mode,first,*itr);
first += *itr;
}
}
unsigned int DrawArrayLengths::getNumIndices() const
{
unsigned int count = 0;
for(VectorSizei::const_iterator itr=begin();
itr!=end();
++itr)
{
count += *itr;
}
return count;
}
void DrawElementsUByte::draw() const
{
glDrawElements(_mode,size(),GL_UNSIGNED_BYTE,&front());
}
void DrawElementsUByte::accept(Drawable::PrimitiveFunctor& functor) const
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUByte::offsetIndices(int offset)
{
for(iterator itr=begin();
itr!=end();
++itr)
{
*itr += offset;
}
}
void DrawElementsUShort::draw() const
{
glDrawElements(_mode,size(),GL_UNSIGNED_SHORT,&front());
}
void DrawElementsUShort::accept(Drawable::PrimitiveFunctor& functor) const
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUShort::offsetIndices(int offset)
{
for(iterator itr=begin();
itr!=end();
++itr)
{
*itr += offset;
}
}
void DrawElementsUInt::draw() const
{
glDrawElements(_mode,size(),GL_UNSIGNED_INT,&front());
}
void DrawElementsUInt::accept(Drawable::PrimitiveFunctor& functor) const
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUInt::offsetIndices(int offset)
{
for(iterator itr=begin();
itr!=end();
++itr)
{
*itr += offset;
}
}