Files
OpenSceneGraph/src/osgPlugins/osgSim/IO_OverlayNode.cpp

132 lines
3.6 KiB
C++

#include <osgSim/OverlayNode>
#include <osg/io_utils>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
using namespace osg;
using namespace osgDB;
using namespace osgSim;
// forward declare functions to use later.
bool OverlayNode_readLocalData(Object& obj, Input& fr);
bool OverlayNode_writeLocalData(const Object& obj, Output& fw);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_OverlayNodeProxy
(
new OverlayNode,
"OverlayNode",
"Object Node OverlayNode Group",
&OverlayNode_readLocalData,
&OverlayNode_writeLocalData
);
bool OverlayNode_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
OverlayNode& es = static_cast<OverlayNode&>(obj);
if (fr.matchSequence("technique"))
{
if (fr[1].matchWord("OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY"))
{
es.setOverlayTechnique(OverlayNode::OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY);
iteratorAdvanced = true;
fr+=2;
}
else if (fr[1].matchWord("VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY"))
{
es.setOverlayTechnique(OverlayNode::VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY);
iteratorAdvanced = true;
fr+=2;
}
else if (fr[1].matchWord("VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY"))
{
es.setOverlayTechnique(OverlayNode::VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY);
iteratorAdvanced = true;
fr+=2;
}
}
osg::Vec4 vec4(0.0f,0.0f,0.0f,1.0f);
if (fr[0].matchWord("clear_color") &&
fr[1].getFloat(vec4[0]) &&
fr[2].getFloat(vec4[1]) &&
fr[3].getFloat(vec4[2]) &&
fr[4].getFloat(vec4[3]))
{
es.setOverlayClearColor(vec4);
fr+=5;
iteratorAdvanced = true;
}
if (fr[0].matchWord("texture_size_hint"))
{
if (fr[1].isUInt())
{
unsigned int value=0;
fr[1].getUInt(value);
es.setOverlayTextureSizeHint(value);
iteratorAdvanced = true;
fr+=2;
}
}
if (fr[0].matchWord("texture_unit"))
{
if (fr[1].isUInt())
{
unsigned int value=0;
fr[1].getUInt(value);
es.setOverlayTextureUnit(value);
iteratorAdvanced = true;
fr+=2;
}
}
if (fr[0].matchWord("subgraph"))
{
fr+=1;
es.setOverlaySubgraph(fr.readNode());
iteratorAdvanced = true;
}
return iteratorAdvanced;
}
bool OverlayNode_writeLocalData(const Object& obj, Output& fw)
{
const OverlayNode& es = static_cast<const OverlayNode&>(obj);
fw.indent() << "technique ";
if (es.getOverlayTechnique() == OverlayNode::OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY)
{
fw<<"OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY"<< std::endl;
}
else if (es.getOverlayTechnique() == OverlayNode::VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY)
{
fw<<"VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY"<< std::endl;
}
else if (es.getOverlayTechnique() == OverlayNode::VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY)
{
fw<<"VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY"<< std::endl;
}
else
{
fw<<"UNKNOWN"<< std::endl;
}
fw.indent() << "clear_color "<<es.getOverlayClearColor()<< std::endl;
fw.indent() << "texture_size_hint " << es.getOverlayTextureSizeHint() << std::endl;
fw.indent() << "texture_unit " << es.getOverlayTextureUnit() << std::endl;
fw.indent() << "subgraph " ;
fw.writeObject(*es.getOverlaySubgraph());
return true;
}