Files
OpenSceneGraph/src/osg/LightSource.cpp
Robert Osfield 08a4fd5bfc Added support for the managing the StateSet above a LightSource node,
and made it an osg::Group so that it can be used a decorator above a
scene.

Added osgclip demo to the test suite.
2002-05-03 16:47:16 +00:00

53 lines
1.2 KiB
C++

#include <osg/LightSource>
using namespace osg;
LightSource::LightSource()
{
// switch off culling of light source nodes by default.
setCullingActive(false);
_dstate = osgNew StateSet;
_value = StateAttribute::ON;
_light = osgNew Light;
}
LightSource::~LightSource()
{
// ref_ptr<> automactially decrements the reference count of attached lights.
}
void LightSource::setLight(Light* light)
{
_light = light;
setLocalStateSetModes(_value);
}
// Set the GLModes on StateSet associated with the ClipPlanes.
void LightSource::setStateSetModes(StateSet& stateset,const StateAttribute::GLModeValue value) const
{
if (_light.valid())
{
_light->setStateSetModes(stateset,value);
}
}
void LightSource::setLocalStateSetModes(const StateAttribute::GLModeValue value)
{
if (!_dstate) _dstate = osgNew StateSet;
_dstate->setAllToInherit();
setStateSetModes(*_dstate,value);
}
const bool LightSource::computeBound() const
{
// note, don't do anything right now as the light itself is not
// visualised, just having an effect on the lighting of geodes.
_bsphere.init();
_bsphere_computed = true;
return true;
}