Files
OpenSceneGraph/src/osgPlugins/osg/Node.cpp
2003-02-12 09:52:27 +00:00

202 lines
5.3 KiB
C++

#include "osg/Node"
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool Node_readLocalData(Object& obj, Input& fr);
bool Node_writeLocalData(const Object& obj, Output& fw);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_NodeProxy
(
new osg::Node,
"Node",
"Object Node",
&Node_readLocalData,
&Node_writeLocalData
);
bool Node_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
Node& node = static_cast<Node&>(obj);
if (fr.matchSequence("name %s"))
{
node.setName(fr[1].getStr());
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("cullingActive"))
{
if (fr[1].matchWord("FALSE"))
{
node.setCullingActive(false);
iteratorAdvanced = true;
fr+=2;
}
else if (fr[1].matchWord("TRUE"))
{
node.setCullingActive(true);
iteratorAdvanced = true;
fr+=2;
}
}
// if (fr.matchSequence("user_data {"))
// {
// notify(DEBUG) << "Matched user_data {"<< std::endl;
// int entry = fr[0].getNoNestedBrackets();
// fr += 2;
//
// while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
// {
// Object* object = fr.readObject();
// if (object) setUserData(object);
// notify(DEBUG) << "read "<<object<< std::endl;
// ++fr;
// }
// iteratorAdvanced = true;
// }
while (fr.matchSequence("description {"))
{
int entry = fr[0].getNoNestedBrackets();
fr += 2;
while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
{
if (fr[0].getStr()) node.addDescription(std::string(fr[0].getStr()));
++fr;
}
iteratorAdvanced = true;
}
while (fr.matchSequence("description %s"))
{
node.addDescription(fr[1].getStr());
fr+=2;
iteratorAdvanced = true;
}
static ref_ptr<StateSet> s_drawstate = new osg::StateSet;
if (StateSet* readState = static_cast<StateSet*>(fr.readObjectOfType(*s_drawstate)))
{
node.setStateSet(readState);
iteratorAdvanced = true;
}
static ref_ptr<NodeCallback> s_nodecallback = new osg::NodeCallback;
while (fr.matchSequence("UpdateCallback {"))
{
int entry = fr[0].getNoNestedBrackets();
fr += 2;
while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
{
NodeCallback* nodecallback = dynamic_cast<NodeCallback*>(fr.readObjectOfType(*s_nodecallback));
if (nodecallback) node.setUpdateCallback(nodecallback);
else ++fr;
}
iteratorAdvanced = true;
}
while (fr.matchSequence("CullCallback {"))
{
int entry = fr[0].getNoNestedBrackets();
fr += 2;
while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
{
NodeCallback* nodecallback = dynamic_cast<NodeCallback*>(fr.readObjectOfType(*s_nodecallback));
if (nodecallback) node.setUpdateCallback(nodecallback);
else ++fr;
}
iteratorAdvanced = true;
}
return iteratorAdvanced;
}
bool Node_writeLocalData(const Object& obj, Output& fw)
{
const Node& node = static_cast<const Node&>(obj);
if (!node.getName().empty()) fw.indent() << "name "<<fw.wrapString(node.getName())<< std::endl;
fw.indent() << "cullingActive ";
if (node.getCullingActive()) fw << "TRUE"<< std::endl;
else fw << "FALSE"<< std::endl;
// if (_userData)
// {
// Object* object = dynamic_cast<Object*>(_userData);
// if (object)
// {
// fw.indent() << "user_data {"<< std::endl;
// fw.moveIn();
// object->write(fw);
// fw.moveOut();
// fw.indent() << "}"<< std::endl;
// }
// }
if (!node.getDescriptions().empty())
{
if (node.getDescriptions().size()==1)
{
fw.indent() << "description "<<fw.wrapString(node.getDescriptions().front())<< std::endl;
}
else
{
fw.indent() << "description {"<< std::endl;
fw.moveIn();
for(Node::DescriptionList::const_iterator ditr=node.getDescriptions().begin();
ditr!=node.getDescriptions().end();
++ditr)
{
fw.indent() << fw.wrapString(*ditr)<< std::endl;
}
fw.moveOut();
fw.indent() << "}"<< std::endl;
}
}
if (node.getStateSet())
{
fw.writeObject(*node.getStateSet());
}
if (node.getUpdateCallback())
{
fw.indent() << "UpdateCallbacks {" << std::endl;
fw.moveIn();
fw.writeObject(*node.getUpdateCallback());
fw.moveOut();
fw.indent() << "}" << std::endl;
}
if (node.getCullCallback())
{
fw.indent() << "CullCallbacks {" << std::endl;
fw.moveIn();
fw.writeObject(*node.getCullCallback());
fw.moveOut();
fw.indent() << "}" << std::endl;
}
return true;
}