Files
OpenSceneGraph/src/osgWrappers/osg/BufferObject.cpp
Robert Osfield 63c81a3539 Updated wrappers.
2005-04-26 14:29:25 +00:00

83 lines
3.9 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/BufferObject>
#include <osg/CopyOp>
#include <osg/Image>
#include <osg/Object>
#include <osg/State>
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::BufferObject)
BaseType(osg::Object);
Constructor0();
ConstructorWithDefaults2(IN, const osg::BufferObject &, bo, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, libraryName);
Method0(const char *, className);
Method1(bool, isBufferObjectSupported, IN, unsigned int, contextID);
Method1(GLuint &, buffer, IN, unsigned int, contextID);
Method1(void, bindBuffer, IN, unsigned int, contextID);
Method1(void, unbindBuffer, IN, unsigned int, contextID);
Method1(bool, needsCompile, IN, unsigned int, contextID);
Method1(void, compileBuffer, IN, osg::State &, state);
Method1(void, releaseBuffer, IN, osg::State *, state);
Method3(void, flushDeletedBufferObjects, IN, unsigned int, contextID, IN, double, x, IN, double &, availableTime);
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::BufferObject::BufferEntry)
Constructor0();
Constructor1(IN, const osg::BufferObject::BufferEntry &, be);
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osg::BufferObject::Extensions)
BaseType(osg::Referenced);
Constructor1(IN, unsigned int, contextID);
Constructor1(IN, const osg::BufferObject::Extensions &, rhs);
Method1(void, lowestCommonDenominator, IN, const osg::BufferObject::Extensions &, rhs);
Method1(void, setupGLExtenions, IN, unsigned int, contextID);
Method0(bool, isBufferObjectSupported);
Method2(void, glGenBuffers, IN, GLsizei, n, IN, GLuint *, buffers);
Method2(void, glBindBuffer, IN, GLenum, target, IN, GLuint, buffer);
Method4(void, glBufferData, IN, GLenum, target, IN, GLsizeiptrARB, size, IN, const GLvoid *, data, IN, GLenum, usage);
Method4(void, glBufferSubData, IN, GLenum, target, IN, GLintptrARB, offset, IN, GLsizeiptrARB, size, IN, const GLvoid *, data);
Method2(void, glDeleteBuffers, IN, GLsizei, n, IN, const GLuint *, buffers);
Method1(GLboolean, glIsBuffer, IN, GLuint, buffer);
Method4(void, glGetBufferSubData, IN, GLenum, target, IN, GLintptrARB, offset, IN, GLsizeiptrARB, size, IN, GLvoid *, data);
Method2(GLvoid *, glMapBuffer, IN, GLenum, target, IN, GLenum, access);
Method1(GLboolean, glUnmapBuffer, IN, GLenum, target);
Method3(void, glGetBufferParameteriv, IN, GLenum, target, IN, GLenum, pname, IN, GLint *, params);
Method3(void, glGetBufferPointerv, IN, GLenum, target, IN, GLenum, pname, IN, GLvoid **, params);
WriteOnlyProperty(unsigned int, upGLExtenions);
END_REFLECTOR
TYPE_NAME_ALIAS(std::pair< osg::BufferObject::BufferEntry COMMA osg::Image * >, osg::PixelBufferObject::BufferEntryImagePair);
BEGIN_OBJECT_REFLECTOR(osg::PixelBufferObject)
BaseType(osg::BufferObject);
ConstructorWithDefaults1(IN, osg::Image *, image, 0);
ConstructorWithDefaults2(IN, const osg::PixelBufferObject &, pbo, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
Method0(osg::Object *, cloneType);
Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, libraryName);
Method0(const char *, className);
Method1(void, setImage, IN, osg::Image *, image);
Method0(osg::Image *, getImage);
Method0(const osg::Image *, getImage);
Method0(unsigned int, offset);
Method1(bool, needsCompile, IN, unsigned int, contextID);
Method1(void, compileBuffer, IN, osg::State &, state);
Property(osg::Image *, Image);
END_REFLECTOR
STD_PAIR_REFLECTOR(std::pair< osg::BufferObject::BufferEntry COMMA osg::Image * >);