Files
OpenSceneGraph/src/osgPlugins/osgParticle/IO_RadialShooter.cpp
2005-11-17 15:03:51 +00:00

87 lines
2.6 KiB
C++

#include <osgParticle/RadialShooter>
#include <osgParticle/range>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
bool RadialShooter_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool RadialShooter_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy RadialShooter_Proxy
(
new osgParticle::RadialShooter,
"RadialShooter",
"Object Shooter RadialShooter",
RadialShooter_readLocalData,
RadialShooter_writeLocalData
);
bool RadialShooter_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osgParticle::RadialShooter &myobj = static_cast<osgParticle::RadialShooter &>(obj);
bool itAdvanced = false;
osgParticle::rangef r;
if (fr[0].matchWord("thetaRange")) {
if (fr[1].getFloat(r.minimum) && fr[2].getFloat(r.maximum)) {
myobj.setThetaRange(r);
fr += 3;
itAdvanced = true;
}
}
if (fr[0].matchWord("phiRange")) {
if (fr[1].getFloat(r.minimum) && fr[2].getFloat(r.maximum)) {
myobj.setPhiRange(r);
fr += 3;
itAdvanced = true;
}
}
if (fr[0].matchWord("initialSpeedRange")) {
if (fr[1].getFloat(r.minimum) && fr[2].getFloat(r.maximum)) {
myobj.setInitialSpeedRange(r);
fr += 3;
itAdvanced = true;
}
}
if (fr[0].matchWord("initialRotationalSpeedRange")) {
osg::Vec3 r1;
osg::Vec3 r2;
if (fr[1].getFloat(r1.x()) && fr[2].getFloat(r1.y()) && fr[3].getFloat(r1.z()) && \
fr[4].getFloat(r2.x()) && fr[5].getFloat(r2.y()) && fr[6].getFloat(r2.z())) {
myobj.setInitialRotationalSpeedRange(r1,r2);
fr += 7;
itAdvanced = true;
}
}
return itAdvanced;
}
bool RadialShooter_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osgParticle::RadialShooter &myobj = static_cast<const osgParticle::RadialShooter &>(obj);
osgParticle::rangef r;
r = myobj.getThetaRange();
fw.indent() << "thetaRange " << r.minimum << " " << r.maximum << std::endl;
r = myobj.getPhiRange();
fw.indent() << "phiRange " << r.minimum << " " << r.maximum << std::endl;
r = myobj.getInitialSpeedRange();
fw.indent() << "initialSpeedRange " << r.minimum << " " << r.maximum << std::endl;
osgParticle::rangev3 rv = myobj.getInitialRotationalSpeedRange();
osg::Vec3 v1 = rv.minimum;
osg::Vec3 v2 = rv.maximum;
fw.indent() << "initialRotationalSpeedRange ";
fw << v1.x() << " " << v1.y() << " " << v1.z() << " ";
fw << v2.x() << " " << v2.y() << " " << v2.z() << std::endl;
return true;
}