1207 lines
71 KiB
HTML
1207 lines
71 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<TITLE>class SG_EXPORT osg::Geometry</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.10">
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</HEAD>
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<BODY BGCOLOR="#ffffff">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Geometry</A></H2></H2><HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
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<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CDrawable,MDrawable.html,CGeometry,MGeometry.html">
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<param name=before value="M,M,M,M">
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<param name=after value="Md_SPSP,Md_SP,Md_,M">
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<param name=indent value="0,1,2,3">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.82.1">Geometry</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.82.2">Geometry</A></B>(const <!1><A HREF="Geometry.html#DOC.2.82.2">Geometry</A>& geometry, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
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<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.82.3">cloneType</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.82.4">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.82.5">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.82.6">libraryName</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.82.7">className</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Geometry.html">Geometry</A>* <B><A HREF="#DOC.2.82.8">asGeometry</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const <!1><A HREF="Geometry.html">Geometry</A>* <B><A HREF="#DOC.2.82.9">asGeometry</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.12">setVertexArray</A></B>(<!1><A HREF="Array.html">Array</A>* array)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.82.13">getVertexArray</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.82.14">getVertexArray</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.15">setVertexIndices</A></B>(<!1><A HREF="IndexArray.html">IndexArray</A>* array)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.82.16">getVertexIndices</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.82.17">getVertexIndices</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.18">setNormalBinding</A></B>(<!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> ab)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> <B><A HREF="#DOC.2.82.19">getNormalBinding</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.20">setNormalArray</A></B>(<!1><A HREF="osg.html#DOC.2.20">Vec3Array</A>* array)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="osg.html#DOC.2.20">Vec3Array</A>* <B><A HREF="#DOC.2.82.21">getNormalArray</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="osg.html#DOC.2.20">Vec3Array</A>* <B><A HREF="#DOC.2.82.22">getNormalArray</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.23">setNormalIndices</A></B>(<!1><A HREF="IndexArray.html">IndexArray</A>* array)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.82.24">getNormalIndices</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.82.25">getNormalIndices</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.26">setColorBinding</A></B>(<!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> ab)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> <B><A HREF="#DOC.2.82.27">getColorBinding</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.28">setColorArray</A></B>(<!1><A HREF="Array.html">Array</A>* array)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.82.29">getColorArray</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.82.30">getColorArray</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.31">setColorIndices</A></B>(<!1><A HREF="IndexArray.html">IndexArray</A>* array)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.82.32">getColorIndices</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.82.33">getColorIndices</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.34">setSecondaryColorBinding</A></B>(<!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> ab)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> <B><A HREF="#DOC.2.82.35">getSecondaryColorBinding</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.36">setSecondaryColorArray</A></B>(<!1><A HREF="Array.html">Array</A>* array)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.82.37">getSecondaryColorArray</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.82.38">getSecondaryColorArray</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.39">setSecondaryColorIndices</A></B>(<!1><A HREF="IndexArray.html">IndexArray</A>* array)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.82.40">getSecondaryColorIndices</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.82.41">getSecondaryColorIndices</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.42">setFogCoordBinding</A></B>(<!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> ab)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> <B><A HREF="#DOC.2.82.43">getFogCoordBinding</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.44">setFogCoordArray</A></B>(<!1><A HREF="Array.html">Array</A>* array)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.82.45">getFogCoordArray</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.82.46">getFogCoordArray</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.47">setFogCoordIndices</A></B>(<!1><A HREF="IndexArray.html">IndexArray</A>* array)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.82.48">getFogCoordIndices</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.82.49">getFogCoordIndices</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.52">setTexCoordArray</A></B>(unsigned int unit, <!1><A HREF="Array.html">Array</A>*)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.82.53">getTexCoordArray</A></B>(unsigned int unit)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.82.54">getTexCoordArray</A></B>(unsigned int unit) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.55">setTexCoordIndices</A></B>(unsigned int unit, <!1><A HREF="IndexArray.html">IndexArray</A>*)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.82.56">getTexCoordIndices</A></B>(unsigned int unit)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.82.57">getTexCoordIndices</A></B>(unsigned int unit) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.82.58">getNumTexCoordArrays</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.82.51">TexCoordArrayList</A>& <B><A HREF="#DOC.2.82.59">getTexCoordArrayList</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Geometry.html#DOC.2.82.51">TexCoordArrayList</A>& <B><A HREF="#DOC.2.82.60">getTexCoordArrayList</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.61">setArray</A></B>(<!1><A HREF="Drawable.html#DOC.2.69.47">AttributeType</A> type, <!1><A HREF="Array.html">Array</A>* array)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.82.62">getArray</A></B>(<!1><A HREF="Drawable.html#DOC.2.69.47">AttributeType</A> type)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.82.63">getArray</A></B>(<!1><A HREF="Drawable.html#DOC.2.69.47">AttributeType</A> type) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.64">setIndices</A></B>(<!1><A HREF="Drawable.html#DOC.2.69.47">AttributeType</A> type, <!1><A HREF="IndexArray.html">IndexArray</A>* indices)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.82.65">getIndices</A></B>(<!1><A HREF="Drawable.html#DOC.2.69.47">AttributeType</A> type)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.82.66">getIndices</A></B>(<!1><A HREF="Drawable.html#DOC.2.69.47">AttributeType</A> type) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.67">setNormalize</A></B>(<!1><A HREF="Drawable.html#DOC.2.69.47">AttributeType</A> type, GLboolean <!1><A HREF="Vec4.html#DOC.2.217.37">normalize</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>GLboolean <B><A HREF="#DOC.2.82.68">getNormalize</A></B>(<!1><A HREF="Drawable.html#DOC.2.69.47">AttributeType</A> type) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.69">setBinding</A></B>(<!1><A HREF="Drawable.html#DOC.2.69.47">AttributeType</A> type, <!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> binding)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> <B><A HREF="#DOC.2.82.70">getBinding</A></B>(<!1><A HREF="Drawable.html#DOC.2.69.47">AttributeType</A> type) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.82.71">getNumArrays</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.82.11">AttributeData</A>& <B><A HREF="#DOC.2.82.72">getAttributeData</A></B>(unsigned int type)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Geometry.html#DOC.2.82.11">AttributeData</A>& <B><A HREF="#DOC.2.82.73">getAttributeData</A></B>(unsigned int type) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.75">setAttributeList</A></B>(<!1><A HREF="Geometry.html#DOC.2.82.74">AttributeList</A>& al)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.82.74">AttributeList</A>& <B><A HREF="#DOC.2.82.76">getAttributeList</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Geometry.html#DOC.2.82.74">AttributeList</A>& <B><A HREF="#DOC.2.82.77">getAttributeList</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.81">setVertexAttribArray</A></B>(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>, bool <!1><A HREF="Vec4.html#DOC.2.217.37">normalize</A>, <!1><A HREF="Array.html">Array</A>* array, <!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> ab=<!1><A HREF="Geometry.html#DOC.2.82.10.1">BIND_OFF</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.82.82">getVertexAttribArray</A></B>(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Array.html">Array</A>* <B><A HREF="#DOC.2.82.83">getVertexAttribArray</A></B>(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.82.84">getVertexAttribNormalize</A></B>(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>, GLboolean &ret) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.82.85">getVertexAttribBinding</A></B>(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>, <!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A>& ab) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.86">setVertexAttribIndices</A></B>(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>, <!1><A HREF="IndexArray.html">IndexArray</A>* array)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.82.87">getVertexAttribIndices</A></B>(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="IndexArray.html">IndexArray</A>* <B><A HREF="#DOC.2.82.88">getVertexAttribIndices</A></B>(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.82.89">getNumVertexAttribArrays</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.82.79">VertexAttribArrayList</A>& <B><A HREF="#DOC.2.82.90">getVertexAttribArrayList</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Geometry.html#DOC.2.82.79">VertexAttribArrayList</A>& <B><A HREF="#DOC.2.82.91">getVertexAttribArrayList</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.93">setPrimitiveSetList</A></B>(const <!1><A HREF="Geometry.html#DOC.2.82.92">PrimitiveSetList</A>& primitives)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.82.92">PrimitiveSetList</A>& <B><A HREF="#DOC.2.82.94">getPrimitiveSetList</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Geometry.html#DOC.2.82.92">PrimitiveSetList</A>& <B><A HREF="#DOC.2.82.95">getPrimitiveSetList</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.82.96">getNumPrimitiveSets</A></B>() const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="PrimitiveSet.html">PrimitiveSet</A>* <B><A HREF="#DOC.2.82.97">getPrimitiveSet</A></B>(unsigned int pos)
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|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="PrimitiveSet.html">PrimitiveSet</A>* <B><A HREF="#DOC.2.82.98">getPrimitiveSet</A></B>(unsigned int pos) const
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.82.99">addPrimitiveSet</A></B>(<!1><A HREF="PrimitiveSet.html">PrimitiveSet</A>* primitiveset)
|
|
<DD><I>Add a primitive set to the geometry</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.82.100">setPrimitiveSet</A></B>(unsigned int i, <!1><A HREF="PrimitiveSet.html">PrimitiveSet</A>* primitiveset)
|
|
<DD><I>Set a primitive set to the specified position in geometry's primitive set list</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.82.101">insertPrimitiveSet</A></B>(unsigned int i, <!1><A HREF="PrimitiveSet.html">PrimitiveSet</A>* primitiveset)
|
|
<DD><I>Insert a primitive set to the specified position in geometry's primitive set list</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.82.102">removePrimitiveSet</A></B>(unsigned int i, unsigned int numElementsToRemove=1)
|
|
<DD><I>Remove primitive set(s) from the specified position in geometry's primitive set list</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.82.103">getPrimitiveSetIndex</A></B>(const <!1><A HREF="PrimitiveSet.html">PrimitiveSet</A>* primitiveset) const
|
|
<DD><I>Get the index number of a primitive set, return a value between 0 and getNumPrimitiveSet()-1 if found, if not found then return getNumPrimitiveSet().</I>
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|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.82.104">areFastPathsUsed</A></B>() const
|
|
<DD><I>return true if OpenGL fast paths will be used with drawing this Geometry.</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.82.105">computeFastPathsUsed</A></B>()
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.82.106">verifyBindings</A></B>() const
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.82.107">computeCorrectBindingsAndArraySizes</A></B>()
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|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.82.108">drawImplementation</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
|
<DD><I>draw Geometry directly ignoring an OpenGL display list which could be attached.</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.82.109">supports</A></B>(<!1><A HREF="AttributeFunctor.html">AttributeFunctor</A>&) const
|
|
<DD><I>return true, osg::Geometry does support accept(AttributeFunctor&)</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.82.110">accept</A></B>(<!1><A HREF="AttributeFunctor.html">AttributeFunctor</A>& af)
|
|
<DD><I>accept an AttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.82.111">supports</A></B>(<!1><A HREF="ConstAttributeFunctor.html">ConstAttributeFunctor</A>&) const
|
|
<DD><I>return true, osg::Geometry does support accept(ConstAttributeFunctor&)</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.82.112">accept</A></B>(<!1><A HREF="ConstAttributeFunctor.html">ConstAttributeFunctor</A>& af) const
|
|
<DD><I>accept an ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has</I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.82.113">supports</A></B>(<!1><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A>&) const
|
|
<DD><I>return true, osg::Geometry does support accept(PrimitiveFunctor&) </I>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.82.114">accept</A></B>(<!1><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A>& pf) const
|
|
<DD><I>accept a PrimitiveFunctor and call its methods to tell it about the interal primitives that this Drawable has</I>
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Public Members</H3><DD><DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.82.10">AttributeBinding</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>template<typename <!1><A HREF="TexGen.html#DOC.2.191.11.2">T</A>> struct <B><A HREF="#DOC.2.82.11">AttributeData</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.82.50">ArrayPair</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector< <!1><A HREF="Geometry.html#DOC.2.82.50">ArrayPair</A> > <B><A HREF="#DOC.2.82.51">TexCoordArrayList</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<<!1><A HREF="Geometry.html#DOC.2.82.11">AttributeData</A>> <B><A HREF="#DOC.2.82.74">AttributeList</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::pair< GLboolean, <!1><A HREF="Geometry.html#DOC.2.82.50">ArrayPair</A> > <B><A HREF="#DOC.2.82.78">VertexAttribNormArrayPair</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector< <!1><A HREF="Geometry.html#DOC.2.82.78">VertexAttribNormArrayPair</A> > <B><A HREF="#DOC.2.82.79">VertexAttribArrayList</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector< <!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> > <B><A HREF="#DOC.2.82.80">VertexAttribBindingList</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector< <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="PrimitiveSet.html">PrimitiveSet</A>> > <B><A HREF="#DOC.2.82.92">PrimitiveSetList</A></B>
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Fields</H3><DD><DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.82.92">PrimitiveSetList</A> <B><A HREF="#DOC.2.82.117">_primitives</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.82.74">AttributeList</A> <B><A HREF="#DOC.2.82.118">_attributeList</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Array.html">Array</A>> <B><A HREF="#DOC.2.82.119">_vertexArray</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="IndexArray.html">IndexArray</A>> <B><A HREF="#DOC.2.82.120">_vertexIndices</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable unsigned int <B><A HREF="#DOC.2.82.121">_vertexOffset</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> <B><A HREF="#DOC.2.82.122">_normalBinding</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="osg.html#DOC.2.20">Vec3Array</A>> <B><A HREF="#DOC.2.82.123">_normalArray</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="IndexArray.html">IndexArray</A>> <B><A HREF="#DOC.2.82.124">_normalIndices</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable unsigned int <B><A HREF="#DOC.2.82.125">_normalOffset</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> <B><A HREF="#DOC.2.82.126">_colorBinding</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Array.html">Array</A>> <B><A HREF="#DOC.2.82.127">_colorArray</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="IndexArray.html">IndexArray</A>> <B><A HREF="#DOC.2.82.128">_colorIndices</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable unsigned int <B><A HREF="#DOC.2.82.129">_colorOffset</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> <B><A HREF="#DOC.2.82.130">_secondaryColorBinding</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Array.html">Array</A>> <B><A HREF="#DOC.2.82.131">_secondaryColorArray</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="IndexArray.html">IndexArray</A>> <B><A HREF="#DOC.2.82.132">_secondaryColorIndices</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable unsigned int <B><A HREF="#DOC.2.82.133">_secondaryColorOffset</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> <B><A HREF="#DOC.2.82.134">_fogCoordBinding</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Array.html">Array</A>> <B><A HREF="#DOC.2.82.135">_fogCoordArray</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="IndexArray.html">IndexArray</A>> <B><A HREF="#DOC.2.82.136">_fogCoordIndices</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable unsigned int <B><A HREF="#DOC.2.82.137">_fogCoordOffset</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.82.51">TexCoordArrayList</A> <B><A HREF="#DOC.2.82.138">_texCoordList</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html#DOC.2.82.79">VertexAttribArrayList</A> <B><A HREF="#DOC.2.82.139">_vertexAttribList</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="Geometry.html#DOC.2.82.80">VertexAttribBindingList</A> <B><A HREF="#DOC.2.82.140">_vertexAttribBindingList</A></B>
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.82.141">_fastPath</A></B>
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Methods</H3><DD><DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Geometry.html">Geometry</A>& <B><A HREF="#DOC.2.82.115">operator = </A></B>(const <!1><A HREF="Geometry.html">Geometry</A>&)
|
|
<DT>
|
|
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.82.116">~Geometry</A></B>()
|
|
</DL></P>
|
|
|
|
</DL>
|
|
<HR><H3>Inherited from <A HREF="Drawable.html">Drawable</A>:</H3>
|
|
<DL>
|
|
<P><DL>
|
|
<DT><H3>Public Methods</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Drawable.html#DOC.2.69.8">ParentList</A>& <B>getParents</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Drawable.html#DOC.2.69.8">ParentList</A> <B>getParents</B>()
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html">Node</A>* <B>getParent</B>(unsigned int i)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html">Node</A>* <B>getParent</B>(unsigned int i) const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumParents</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">StateSet</A>* state)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="StateSet.html">StateSet</A>* <B>getStateSet</B>()
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="StateSet.html">StateSet</A>* <B>getStateSet</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="StateSet.html">StateSet</A>* <B>getOrCreateStateSet</B>()
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>void <B>dirtyBound</B>()
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="BoundingBox.html">BoundingBox</A>& <B>getBound</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>setShape</B>(<!1><A HREF="Shape.html">Shape</A>* shape)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Shape.html">Shape</A>* <B>getShape</B>()
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Shape.html">Shape</A>* <B>getShape</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>void <B>setSupportsDisplayList</B>(bool flag)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline bool <B>getSupportsDisplayList</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>void <B>setUseDisplayList</B>(bool flag)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline bool <B>getUseDisplayList</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>void <B>setUseVertexBufferObjects</B>(bool flag)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline bool <B>getUseVertexBufferObjects</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>void <B>dirtyDisplayList</B>()
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>& state) const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>void <B>setUpdateCallback</B>(<!1><A HREF="Drawable.html#DOC.2.69.31">UpdateCallback</A>* ac)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.69.31">UpdateCallback</A>* <B>getUpdateCallback</B>()
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>void <B>setCullCallback</B>(<!1><A HREF="Drawable.html#DOC.2.69.34">CullCallback</A>* cc)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.69.34">CullCallback</A>* <B>getCullCallback</B>()
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Drawable.html#DOC.2.69.34">CullCallback</A>* <B>getCullCallback</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>void <B>setDrawCallback</B>(<!1><A HREF="Drawable.html#DOC.2.69.38">DrawCallback</A>* dc)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.69.38">DrawCallback</A>* <B>getDrawCallback</B>()
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Drawable.html#DOC.2.69.38">DrawCallback</A>* <B>getDrawCallback</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>static void <B>deleteDisplayList</B>(unsigned int contextID, GLuint globj)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>static void <B>flushDeletedDisplayLists</B>(unsigned int contextID, double currentTime, double& availableTime)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>static void <B>deleteVertexBufferObject</B>(unsigned int contextID, GLuint globj)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>static void <B>flushDeletedVertexBufferObjects</B>(unsigned int contextID, double currentTime, double& availableTime)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="Extensions.html">Extensions</A>* <B>getExtensions</B>(unsigned int contextID, bool createIfNotInitalized)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>static void <B>setExtensions</B>(unsigned int contextID, <!1><A HREF="Extensions.html">Extensions</A>* extensions)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>draw</B>(<!1><A HREF="State.html">State</A>& state) const
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Public Members</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>typedef std::vector<<!1><A HREF="Node.html">Node</A>*> <B>ParentList</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>struct <B>UpdateCallback</B>: public virtual <!1><A HREF="Referenced.html">osg::Referenced</A>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>struct <B>CullCallback</B>: public virtual <!1><A HREF="Referenced.html">osg::Referenced</A>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>struct <B>DrawCallback</B>: public virtual <!1><A HREF="Referenced.html">osg::Referenced</A>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>AttributeType</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>enum <B>AttributeTypes</B>
|
|
<DT>
|
|
class <B><A HREF="AttributeFunctor.html">AttributeFunctor</A></B>
|
|
<DT>
|
|
class <B><A HREF="ConstAttributeFunctor.html">ConstAttributeFunctor</A></B>
|
|
<DT>
|
|
class <B><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A></B>
|
|
<DT>
|
|
class SG_EXPORT <B><A HREF="Extensions.html">Extensions</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
|
|
<DD><I>Extensions class which encapsulates the querring of extensions and associated function pointers, and provide convinience wrappers to check for the extensions or use the associated functions</I>
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Fields</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.69.8">ParentList</A> <B>_parents</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B>_stateset</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="BoundingBox.html">BoundingBox</A> <B>_bbox</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_bbox_computed</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Shape.html">Shape</A>> <B>_shape</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>bool <B>_supportsDisplayList</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>bool <B>_useDisplayList</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>bool <B>_supportsVertexBufferObjects</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>bool <B>_useVertexBufferObjects</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="Drawable.html#DOC.2.69.76">GLObjectList</A> <B>_globjList</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="Drawable.html#DOC.2.69.76">GLObjectList</A> <B>_vboList</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html#DOC.2.69.31">UpdateCallback</A>> <B>_updateCallback</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html#DOC.2.69.38">DrawCallback</A>> <B>_drawCallback</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html#DOC.2.69.34">CullCallback</A>> <B>_cullCallback</B>
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Methods</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>computeBound</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>void <B>setBound</B>(const <!1><A HREF="BoundingBox.html">BoundingBox</A>& bb) const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Node.html">osg::Node</A>* node)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Node.html">osg::Node</A>* node)
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Members</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>typedef <!1><A HREF="buffered_value.html">osg::buffered_value</A><GLuint> <B>GLObjectList</B>
|
|
</DL></P>
|
|
|
|
</DL>
|
|
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
|
<DL>
|
|
<P><DL>
|
|
<DT><H3>Public Methods</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(<!1><A HREF="Object.html#DOC.2.124.8">DataVariance</A> dv)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Object.html#DOC.2.124.8">DataVariance</A> <B>getDataVariance</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Public Members</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Fields</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.124.8">DataVariance</A> <B>_dataVariance</B>
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B>_userData</B>
|
|
</DL></P>
|
|
|
|
</DL>
|
|
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
|
<DL>
|
|
<P><DL>
|
|
<DT><H3>Public Methods</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
|
|
<DT>
|
|
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
|
</DL></P>
|
|
|
|
<P><DL>
|
|
<DT><H3>Protected Fields</H3><DD><DT>
|
|
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
|
|
</DL></P>
|
|
|
|
</DL>
|
|
|
|
<A NAME="DOC.DOCU"></A>
|
|
<HR>
|
|
<H2>Documentation</H2>
|
|
<DL>
|
|
|
|
<A NAME="Geometry"></A>
|
|
<A NAME="DOC.2.82.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Geometry()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="Geometry"></A>
|
|
<A NAME="DOC.2.82.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Geometry(const <!1><A HREF="Geometry.html#DOC.2.82.2">Geometry</A>& geometry, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
|
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="cloneType"></A>
|
|
<A NAME="DOC.2.82.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="clone"></A>
|
|
<A NAME="DOC.2.82.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="isSameKindAs"></A>
|
|
<A NAME="DOC.2.82.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="libraryName"></A>
|
|
<A NAME="DOC.2.82.6"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* libraryName() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="className"></A>
|
|
<A NAME="DOC.2.82.7"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="asGeometry"></A>
|
|
<A NAME="DOC.2.82.8"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Geometry.html">Geometry</A>* asGeometry()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="asGeometry"></A>
|
|
<A NAME="DOC.2.82.9"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const <!1><A HREF="Geometry.html">Geometry</A>* asGeometry() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="AttributeBinding"></A>
|
|
<A NAME="DOC.2.82.10"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum AttributeBinding</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="BIND_OFF"></A>
|
|
<A NAME="DOC.2.82.10.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BIND_OFF</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="BIND_OVERALL"></A>
|
|
<A NAME="DOC.2.82.10.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BIND_OVERALL</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="BIND_PER_PRIMITIVE_SET"></A>
|
|
<A NAME="DOC.2.82.10.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BIND_PER_PRIMITIVE_SET</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="BIND_PER_PRIMITIVE"></A>
|
|
<A NAME="DOC.2.82.10.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BIND_PER_PRIMITIVE</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="BIND_PER_VERTEX"></A>
|
|
<A NAME="DOC.2.82.10.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BIND_PER_VERTEX</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="AttributeData"></A>
|
|
<A NAME="DOC.2.82.11"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>template<typename <!1><A HREF="TexGen.html#DOC.2.191.11.2">T</A>> struct AttributeData</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="AttributeData"></A>
|
|
<A NAME="DOC.2.82.11.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AttributeData()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_array"></A>
|
|
<A NAME="DOC.2.82.11.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="TexGen.html#DOC.2.191.11.2">T</A>> _array</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_indices"></A>
|
|
<A NAME="DOC.2.82.11.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="IndexArray.html">IndexArray</A>> _indices</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_binding"></A>
|
|
<A NAME="DOC.2.82.11.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> _binding</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_normalize"></A>
|
|
<A NAME="DOC.2.82.11.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>GLboolean _normalize</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_offset"></A>
|
|
<A NAME="DOC.2.82.11.6"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _offset</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="setVertexArray"></A>
|
|
<A NAME="DOC.2.82.12"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setVertexArray(<!1><A HREF="Array.html">Array</A>* array)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getVertexArray"></A>
|
|
<A NAME="DOC.2.82.13"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Array.html">Array</A>* getVertexArray()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getVertexArray"></A>
|
|
<A NAME="DOC.2.82.14"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Array.html">Array</A>* getVertexArray() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setVertexIndices"></A>
|
|
<A NAME="DOC.2.82.15"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setVertexIndices(<!1><A HREF="IndexArray.html">IndexArray</A>* array)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getVertexIndices"></A>
|
|
<A NAME="DOC.2.82.16"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="IndexArray.html">IndexArray</A>* getVertexIndices()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getVertexIndices"></A>
|
|
<A NAME="DOC.2.82.17"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="IndexArray.html">IndexArray</A>* getVertexIndices() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setNormalBinding"></A>
|
|
<A NAME="DOC.2.82.18"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNormalBinding(<!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> ab)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNormalBinding"></A>
|
|
<A NAME="DOC.2.82.19"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> getNormalBinding() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setNormalArray"></A>
|
|
<A NAME="DOC.2.82.20"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNormalArray(<!1><A HREF="osg.html#DOC.2.20">Vec3Array</A>* array)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNormalArray"></A>
|
|
<A NAME="DOC.2.82.21"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="osg.html#DOC.2.20">Vec3Array</A>* getNormalArray()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNormalArray"></A>
|
|
<A NAME="DOC.2.82.22"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="osg.html#DOC.2.20">Vec3Array</A>* getNormalArray() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setNormalIndices"></A>
|
|
<A NAME="DOC.2.82.23"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNormalIndices(<!1><A HREF="IndexArray.html">IndexArray</A>* array)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNormalIndices"></A>
|
|
<A NAME="DOC.2.82.24"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="IndexArray.html">IndexArray</A>* getNormalIndices()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNormalIndices"></A>
|
|
<A NAME="DOC.2.82.25"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="IndexArray.html">IndexArray</A>* getNormalIndices() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setColorBinding"></A>
|
|
<A NAME="DOC.2.82.26"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setColorBinding(<!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> ab)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getColorBinding"></A>
|
|
<A NAME="DOC.2.82.27"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> getColorBinding() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setColorArray"></A>
|
|
<A NAME="DOC.2.82.28"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setColorArray(<!1><A HREF="Array.html">Array</A>* array)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getColorArray"></A>
|
|
<A NAME="DOC.2.82.29"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Array.html">Array</A>* getColorArray()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getColorArray"></A>
|
|
<A NAME="DOC.2.82.30"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Array.html">Array</A>* getColorArray() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setColorIndices"></A>
|
|
<A NAME="DOC.2.82.31"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setColorIndices(<!1><A HREF="IndexArray.html">IndexArray</A>* array)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getColorIndices"></A>
|
|
<A NAME="DOC.2.82.32"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="IndexArray.html">IndexArray</A>* getColorIndices()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getColorIndices"></A>
|
|
<A NAME="DOC.2.82.33"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="IndexArray.html">IndexArray</A>* getColorIndices() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setSecondaryColorBinding"></A>
|
|
<A NAME="DOC.2.82.34"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSecondaryColorBinding(<!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> ab)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getSecondaryColorBinding"></A>
|
|
<A NAME="DOC.2.82.35"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> getSecondaryColorBinding() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setSecondaryColorArray"></A>
|
|
<A NAME="DOC.2.82.36"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSecondaryColorArray(<!1><A HREF="Array.html">Array</A>* array)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getSecondaryColorArray"></A>
|
|
<A NAME="DOC.2.82.37"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Array.html">Array</A>* getSecondaryColorArray()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getSecondaryColorArray"></A>
|
|
<A NAME="DOC.2.82.38"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Array.html">Array</A>* getSecondaryColorArray() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setSecondaryColorIndices"></A>
|
|
<A NAME="DOC.2.82.39"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSecondaryColorIndices(<!1><A HREF="IndexArray.html">IndexArray</A>* array)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getSecondaryColorIndices"></A>
|
|
<A NAME="DOC.2.82.40"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="IndexArray.html">IndexArray</A>* getSecondaryColorIndices()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getSecondaryColorIndices"></A>
|
|
<A NAME="DOC.2.82.41"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="IndexArray.html">IndexArray</A>* getSecondaryColorIndices() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setFogCoordBinding"></A>
|
|
<A NAME="DOC.2.82.42"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFogCoordBinding(<!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> ab)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getFogCoordBinding"></A>
|
|
<A NAME="DOC.2.82.43"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> getFogCoordBinding() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setFogCoordArray"></A>
|
|
<A NAME="DOC.2.82.44"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFogCoordArray(<!1><A HREF="Array.html">Array</A>* array)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getFogCoordArray"></A>
|
|
<A NAME="DOC.2.82.45"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Array.html">Array</A>* getFogCoordArray()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getFogCoordArray"></A>
|
|
<A NAME="DOC.2.82.46"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Array.html">Array</A>* getFogCoordArray() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setFogCoordIndices"></A>
|
|
<A NAME="DOC.2.82.47"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFogCoordIndices(<!1><A HREF="IndexArray.html">IndexArray</A>* array)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getFogCoordIndices"></A>
|
|
<A NAME="DOC.2.82.48"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="IndexArray.html">IndexArray</A>* getFogCoordIndices()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getFogCoordIndices"></A>
|
|
<A NAME="DOC.2.82.49"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="IndexArray.html">IndexArray</A>* getFogCoordIndices() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="ArrayPair"></A>
|
|
<A NAME="DOC.2.82.50"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>struct ArrayPair</B></TT>
|
|
<DL><DT><DD></DL><P><DL>
|
|
|
|
<A NAME="ArrayPair"></A>
|
|
<A NAME="DOC.2.82.50.1"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ArrayPair()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="ArrayPair"></A>
|
|
<A NAME="DOC.2.82.50.2"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ArrayPair(const <!1><A HREF="Geometry.html#DOC.2.82.50.2">ArrayPair</A>& rhs)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="operator = "></A>
|
|
<A NAME="DOC.2.82.50.3"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.82.50">ArrayPair</A>& operator = (const <!1><A HREF="Geometry.html#DOC.2.82.50">ArrayPair</A>& rhs)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="first"></A>
|
|
<A NAME="DOC.2.82.50.4"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Array.html">Array</A>> first</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="second"></A>
|
|
<A NAME="DOC.2.82.50.5"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="IndexArray.html">IndexArray</A>> second</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="offset"></A>
|
|
<A NAME="DOC.2.82.50.6"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable unsigned int offset</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
|
|
<A NAME="TexCoordArrayList"></A>
|
|
<A NAME="DOC.2.82.51"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector< <!1><A HREF="Geometry.html#DOC.2.82.50">ArrayPair</A> > TexCoordArrayList</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setTexCoordArray"></A>
|
|
<A NAME="DOC.2.82.52"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTexCoordArray(unsigned int unit, <!1><A HREF="Array.html">Array</A>*)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getTexCoordArray"></A>
|
|
<A NAME="DOC.2.82.53"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Array.html">Array</A>* getTexCoordArray(unsigned int unit)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getTexCoordArray"></A>
|
|
<A NAME="DOC.2.82.54"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Array.html">Array</A>* getTexCoordArray(unsigned int unit) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setTexCoordIndices"></A>
|
|
<A NAME="DOC.2.82.55"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTexCoordIndices(unsigned int unit, <!1><A HREF="IndexArray.html">IndexArray</A>*)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getTexCoordIndices"></A>
|
|
<A NAME="DOC.2.82.56"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="IndexArray.html">IndexArray</A>* getTexCoordIndices(unsigned int unit)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getTexCoordIndices"></A>
|
|
<A NAME="DOC.2.82.57"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="IndexArray.html">IndexArray</A>* getTexCoordIndices(unsigned int unit) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNumTexCoordArrays"></A>
|
|
<A NAME="DOC.2.82.58"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int getNumTexCoordArrays() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getTexCoordArrayList"></A>
|
|
<A NAME="DOC.2.82.59"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.82.51">TexCoordArrayList</A>& getTexCoordArrayList()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getTexCoordArrayList"></A>
|
|
<A NAME="DOC.2.82.60"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Geometry.html#DOC.2.82.51">TexCoordArrayList</A>& getTexCoordArrayList() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setArray"></A>
|
|
<A NAME="DOC.2.82.61"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setArray(<!1><A HREF="Drawable.html#DOC.2.69.47">AttributeType</A> type, <!1><A HREF="Array.html">Array</A>* array)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getArray"></A>
|
|
<A NAME="DOC.2.82.62"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Array.html">Array</A>* getArray(<!1><A HREF="Drawable.html#DOC.2.69.47">AttributeType</A> type)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getArray"></A>
|
|
<A NAME="DOC.2.82.63"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Array.html">Array</A>* getArray(<!1><A HREF="Drawable.html#DOC.2.69.47">AttributeType</A> type) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setIndices"></A>
|
|
<A NAME="DOC.2.82.64"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setIndices(<!1><A HREF="Drawable.html#DOC.2.69.47">AttributeType</A> type, <!1><A HREF="IndexArray.html">IndexArray</A>* indices)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getIndices"></A>
|
|
<A NAME="DOC.2.82.65"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="IndexArray.html">IndexArray</A>* getIndices(<!1><A HREF="Drawable.html#DOC.2.69.47">AttributeType</A> type)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getIndices"></A>
|
|
<A NAME="DOC.2.82.66"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="IndexArray.html">IndexArray</A>* getIndices(<!1><A HREF="Drawable.html#DOC.2.69.47">AttributeType</A> type) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setNormalize"></A>
|
|
<A NAME="DOC.2.82.67"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNormalize(<!1><A HREF="Drawable.html#DOC.2.69.47">AttributeType</A> type, GLboolean <!1><A HREF="Vec4.html#DOC.2.217.37">normalize</A>)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNormalize"></A>
|
|
<A NAME="DOC.2.82.68"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>GLboolean getNormalize(<!1><A HREF="Drawable.html#DOC.2.69.47">AttributeType</A> type) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setBinding"></A>
|
|
<A NAME="DOC.2.82.69"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setBinding(<!1><A HREF="Drawable.html#DOC.2.69.47">AttributeType</A> type, <!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> binding)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getBinding"></A>
|
|
<A NAME="DOC.2.82.70"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> getBinding(<!1><A HREF="Drawable.html#DOC.2.69.47">AttributeType</A> type) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNumArrays"></A>
|
|
<A NAME="DOC.2.82.71"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int getNumArrays() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getAttributeData"></A>
|
|
<A NAME="DOC.2.82.72"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.82.11">AttributeData</A>& getAttributeData(unsigned int type)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getAttributeData"></A>
|
|
<A NAME="DOC.2.82.73"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Geometry.html#DOC.2.82.11">AttributeData</A>& getAttributeData(unsigned int type) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="AttributeList"></A>
|
|
<A NAME="DOC.2.82.74"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<<!1><A HREF="Geometry.html#DOC.2.82.11">AttributeData</A>> AttributeList</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setAttributeList"></A>
|
|
<A NAME="DOC.2.82.75"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAttributeList(<!1><A HREF="Geometry.html#DOC.2.82.74">AttributeList</A>& al)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getAttributeList"></A>
|
|
<A NAME="DOC.2.82.76"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.82.74">AttributeList</A>& getAttributeList()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getAttributeList"></A>
|
|
<A NAME="DOC.2.82.77"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Geometry.html#DOC.2.82.74">AttributeList</A>& getAttributeList() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="VertexAttribNormArrayPair"></A>
|
|
<A NAME="DOC.2.82.78"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::pair< GLboolean, <!1><A HREF="Geometry.html#DOC.2.82.50">ArrayPair</A> > VertexAttribNormArrayPair</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="VertexAttribArrayList"></A>
|
|
<A NAME="DOC.2.82.79"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector< <!1><A HREF="Geometry.html#DOC.2.82.78">VertexAttribNormArrayPair</A> > VertexAttribArrayList</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="VertexAttribBindingList"></A>
|
|
<A NAME="DOC.2.82.80"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector< <!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> > VertexAttribBindingList</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setVertexAttribArray"></A>
|
|
<A NAME="DOC.2.82.81"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setVertexAttribArray(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>, bool <!1><A HREF="Vec4.html#DOC.2.217.37">normalize</A>, <!1><A HREF="Array.html">Array</A>* array, <!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> ab=<!1><A HREF="Geometry.html#DOC.2.82.10.1">BIND_OFF</A>)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getVertexAttribArray"></A>
|
|
<A NAME="DOC.2.82.82"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Array.html">Array</A>* getVertexAttribArray(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getVertexAttribArray"></A>
|
|
<A NAME="DOC.2.82.83"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Array.html">Array</A>* getVertexAttribArray(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getVertexAttribNormalize"></A>
|
|
<A NAME="DOC.2.82.84"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getVertexAttribNormalize(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>, GLboolean &ret) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getVertexAttribBinding"></A>
|
|
<A NAME="DOC.2.82.85"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getVertexAttribBinding(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>, <!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A>& ab) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setVertexAttribIndices"></A>
|
|
<A NAME="DOC.2.82.86"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setVertexAttribIndices(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>, <!1><A HREF="IndexArray.html">IndexArray</A>* array)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getVertexAttribIndices"></A>
|
|
<A NAME="DOC.2.82.87"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="IndexArray.html">IndexArray</A>* getVertexAttribIndices(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getVertexAttribIndices"></A>
|
|
<A NAME="DOC.2.82.88"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="IndexArray.html">IndexArray</A>* getVertexAttribIndices(unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>) const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNumVertexAttribArrays"></A>
|
|
<A NAME="DOC.2.82.89"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int getNumVertexAttribArrays() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getVertexAttribArrayList"></A>
|
|
<A NAME="DOC.2.82.90"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.82.79">VertexAttribArrayList</A>& getVertexAttribArrayList()</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getVertexAttribArrayList"></A>
|
|
<A NAME="DOC.2.82.91"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Geometry.html#DOC.2.82.79">VertexAttribArrayList</A>& getVertexAttribArrayList() const </B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="PrimitiveSetList"></A>
|
|
<A NAME="DOC.2.82.92"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector< <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="PrimitiveSet.html">PrimitiveSet</A>> > PrimitiveSetList</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setPrimitiveSetList"></A>
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<A NAME="DOC.2.82.93"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPrimitiveSetList(const <!1><A HREF="Geometry.html#DOC.2.82.92">PrimitiveSetList</A>& primitives)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getPrimitiveSetList"></A>
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<A NAME="DOC.2.82.94"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.82.92">PrimitiveSetList</A>& getPrimitiveSetList()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getPrimitiveSetList"></A>
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<A NAME="DOC.2.82.95"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Geometry.html#DOC.2.82.92">PrimitiveSetList</A>& getPrimitiveSetList() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getNumPrimitiveSets"></A>
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<A NAME="DOC.2.82.96"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int getNumPrimitiveSets() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getPrimitiveSet"></A>
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<A NAME="DOC.2.82.97"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="PrimitiveSet.html">PrimitiveSet</A>* getPrimitiveSet(unsigned int pos)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getPrimitiveSet"></A>
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<A NAME="DOC.2.82.98"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="PrimitiveSet.html">PrimitiveSet</A>* getPrimitiveSet(unsigned int pos) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="addPrimitiveSet"></A>
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<A NAME="DOC.2.82.99"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool addPrimitiveSet(<!1><A HREF="PrimitiveSet.html">PrimitiveSet</A>* primitiveset)</B></TT>
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<DD>Add a primitive set to the geometry
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<DL><DT><DD></DL><P>
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<A NAME="setPrimitiveSet"></A>
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<A NAME="DOC.2.82.100"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool setPrimitiveSet(unsigned int i, <!1><A HREF="PrimitiveSet.html">PrimitiveSet</A>* primitiveset)</B></TT>
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<DD>Set a primitive set to the specified position in geometry's primitive set list
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<DL><DT><DD></DL><P>
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<A NAME="insertPrimitiveSet"></A>
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<A NAME="DOC.2.82.101"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool insertPrimitiveSet(unsigned int i, <!1><A HREF="PrimitiveSet.html">PrimitiveSet</A>* primitiveset)</B></TT>
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<DD>Insert a primitive set to the specified position in geometry's primitive set list
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<DL><DT><DD></DL><P>
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<A NAME="removePrimitiveSet"></A>
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<A NAME="DOC.2.82.102"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool removePrimitiveSet(unsigned int i, unsigned int numElementsToRemove=1)</B></TT>
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<DD>Remove primitive set(s) from the specified position in geometry's primitive set list
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<DL><DT><DD></DL><P>
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<A NAME="getPrimitiveSetIndex"></A>
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<A NAME="DOC.2.82.103"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int getPrimitiveSetIndex(const <!1><A HREF="PrimitiveSet.html">PrimitiveSet</A>* primitiveset) const </B></TT>
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<DD>Get the index number of a primitive set, return a value between
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0 and getNumPrimitiveSet()-1 if found, if not found then return getNumPrimitiveSet().
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When checking for a valid find value use if ((value=geoemtry->getPrimitiveSetIndex(primitive))!=geometry.getNumPrimitiveSet()) as
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<DL><DT><DD></DL><P>
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<A NAME="areFastPathsUsed"></A>
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<A NAME="DOC.2.82.104"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool areFastPathsUsed() const </B></TT>
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<DD>return true if OpenGL fast paths will be used with drawing this Geometry.
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Fast paths use vertex arrays, and glDrawArrays/glDrawElements. Slow paths
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use glBegin()/glVertex.../glEnd(). Use of per primitive bindings or per vertex indexed
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arrays will drop the rendering path off the fast path.
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<DL><DT><DD></DL><P>
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<A NAME="computeFastPathsUsed"></A>
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<A NAME="DOC.2.82.105"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool computeFastPathsUsed()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="verifyBindings"></A>
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<A NAME="DOC.2.82.106"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool verifyBindings() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="computeCorrectBindingsAndArraySizes"></A>
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<A NAME="DOC.2.82.107"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void computeCorrectBindingsAndArraySizes()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="drawImplementation"></A>
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<A NAME="DOC.2.82.108"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawImplementation(<!1><A HREF="State.html">State</A>& state) const </B></TT>
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<DD>draw Geometry directly ignoring an OpenGL display list which could be attached.
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This is the internal draw method which does the drawing itself,
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and is the method to override when deriving from Geometry for user-drawn objects.
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<DL><DT><DD></DL><P>
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<A NAME="supports"></A>
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<A NAME="DOC.2.82.109"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool supports(<!1><A HREF="AttributeFunctor.html">AttributeFunctor</A>&) const </B></TT>
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<DD>return true, osg::Geometry does support accept(AttributeFunctor&)
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<DL><DT><DD></DL><P>
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<A NAME="accept"></A>
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<A NAME="DOC.2.82.110"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="AttributeFunctor.html">AttributeFunctor</A>& af)</B></TT>
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<DD>accept an AttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has
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<DL><DT><DD></DL><P>
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<A NAME="supports"></A>
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<A NAME="DOC.2.82.111"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool supports(<!1><A HREF="ConstAttributeFunctor.html">ConstAttributeFunctor</A>&) const </B></TT>
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<DD>return true, osg::Geometry does support accept(ConstAttributeFunctor&)
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<DL><DT><DD></DL><P>
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<A NAME="accept"></A>
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<A NAME="DOC.2.82.112"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="ConstAttributeFunctor.html">ConstAttributeFunctor</A>& af) const </B></TT>
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<DD>accept an ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has
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<DL><DT><DD></DL><P>
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<A NAME="supports"></A>
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<A NAME="DOC.2.82.113"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool supports(<!1><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A>&) const </B></TT>
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<DD>return true, osg::Geometry does support accept(PrimitiveFunctor&)
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<DL><DT><DD></DL><P>
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<A NAME="accept"></A>
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<A NAME="DOC.2.82.114"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A>& pf) const </B></TT>
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<DD>accept a PrimitiveFunctor and call its methods to tell it about the interal primitives that this Drawable has
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<DL><DT><DD></DL><P>
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<A NAME="operator = "></A>
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<A NAME="DOC.2.82.115"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html">Geometry</A>& operator = (const <!1><A HREF="Geometry.html">Geometry</A>&)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="~Geometry"></A>
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<A NAME="DOC.2.82.116"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Geometry()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_primitives"></A>
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<A NAME="DOC.2.82.117"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.82.92">PrimitiveSetList</A> _primitives</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_attributeList"></A>
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<A NAME="DOC.2.82.118"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.82.74">AttributeList</A> _attributeList</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_vertexArray"></A>
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<A NAME="DOC.2.82.119"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Array.html">Array</A>> _vertexArray</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_vertexIndices"></A>
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<A NAME="DOC.2.82.120"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="IndexArray.html">IndexArray</A>> _vertexIndices</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_vertexOffset"></A>
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<A NAME="DOC.2.82.121"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable unsigned int _vertexOffset</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_normalBinding"></A>
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<A NAME="DOC.2.82.122"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> _normalBinding</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_normalArray"></A>
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<A NAME="DOC.2.82.123"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="osg.html#DOC.2.20">Vec3Array</A>> _normalArray</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_normalIndices"></A>
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<A NAME="DOC.2.82.124"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="IndexArray.html">IndexArray</A>> _normalIndices</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_normalOffset"></A>
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<A NAME="DOC.2.82.125"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable unsigned int _normalOffset</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_colorBinding"></A>
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<A NAME="DOC.2.82.126"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> _colorBinding</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_colorArray"></A>
|
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<A NAME="DOC.2.82.127"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Array.html">Array</A>> _colorArray</B></TT>
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<DL><DT><DD></DL><P>
|
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<A NAME="_colorIndices"></A>
|
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<A NAME="DOC.2.82.128"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="IndexArray.html">IndexArray</A>> _colorIndices</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_colorOffset"></A>
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<A NAME="DOC.2.82.129"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable unsigned int _colorOffset</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_secondaryColorBinding"></A>
|
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<A NAME="DOC.2.82.130"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> _secondaryColorBinding</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_secondaryColorArray"></A>
|
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<A NAME="DOC.2.82.131"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Array.html">Array</A>> _secondaryColorArray</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_secondaryColorIndices"></A>
|
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<A NAME="DOC.2.82.132"></A>
|
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="IndexArray.html">IndexArray</A>> _secondaryColorIndices</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_secondaryColorOffset"></A>
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<A NAME="DOC.2.82.133"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable unsigned int _secondaryColorOffset</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_fogCoordBinding"></A>
|
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<A NAME="DOC.2.82.134"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="Geometry.html#DOC.2.82.10">AttributeBinding</A> _fogCoordBinding</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_fogCoordArray"></A>
|
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<A NAME="DOC.2.82.135"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Array.html">Array</A>> _fogCoordArray</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_fogCoordIndices"></A>
|
|
<A NAME="DOC.2.82.136"></A>
|
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="IndexArray.html">IndexArray</A>> _fogCoordIndices</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_fogCoordOffset"></A>
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<A NAME="DOC.2.82.137"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable unsigned int _fogCoordOffset</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_texCoordList"></A>
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<A NAME="DOC.2.82.138"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.82.51">TexCoordArrayList</A> _texCoordList</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_vertexAttribList"></A>
|
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<A NAME="DOC.2.82.139"></A>
|
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Geometry.html#DOC.2.82.79">VertexAttribArrayList</A> _vertexAttribList</B></TT>
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<DL><DT><DD></DL><P>
|
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<A NAME="_vertexAttribBindingList"></A>
|
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<A NAME="DOC.2.82.140"></A>
|
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="Geometry.html#DOC.2.82.80">VertexAttribBindingList</A> _vertexAttribBindingList</B></TT>
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<DL><DT><DD></DL><P>
|
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<A NAME="_fastPath"></A>
|
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<A NAME="DOC.2.82.141"></A>
|
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable bool _fastPath</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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<BR>
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This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
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