Files
OpenSceneGraph/include
Robert Osfield 656a1b6da5 From Frederic Bouvier, "here is my proposal. It is supposed to be used like this :
osg::Camera* c = createCamera();
   c->attach( osg::Camera::COLOR_BUFFER0, texture3d, 0,
osg::Camera::FACE_CONTROLLED_BY_GEOMETRY_SHADER );

it works also for cubemap textures and 2d texture arrays
"
2010-06-01 14:12:03 +00:00
..
2010-01-27 17:09:05 +00:00
2010-06-01 13:32:12 +00:00
2010-05-18 10:12:30 +00:00