36 lines
1.3 KiB
C++
36 lines
1.3 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgUtil/HighlightMapGenerator>
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using namespace osgUtil;
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HighlightMapGenerator::HighlightMapGenerator(const osg::Vec3 &light_direction,
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const osg::Vec4 &light_color,
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float specular_exponent,
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int texture_size)
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: CubeMapGenerator(texture_size),
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ldir_(light_direction),
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lcol_(light_color),
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sexp_(specular_exponent)
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{
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ldir_.normalize();
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}
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HighlightMapGenerator::HighlightMapGenerator(const HighlightMapGenerator ©, const osg::CopyOp ©op)
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: CubeMapGenerator(copy, copyop),
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ldir_(copy.ldir_),
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lcol_(copy.lcol_),
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sexp_(copy.sexp_)
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{
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}
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