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OpenSceneGraph/src/osg/dxtctool.cpp

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// dxtctool.cpp: implementation of DXTC Tools functions.
//
// Copyright (C) 2002 Tanguy Fautré.
// For conditions of distribution and use,
// see copyright notice in dxtctool.h
//
//////////////////////////////////////////////////////////////////////
#include "dxtctool.h"
namespace dxtc_tool {
const size_t dxtc_pixels::BSIZE_DXT1 = 8;
const size_t dxtc_pixels::BSIZE_DXT3 = 16;
const size_t dxtc_pixels::BSIZE_DXT5 = 16;
const size_t dxtc_pixels::BSIZE_ALPHA_DXT3 = 8;
const size_t dxtc_pixels::BSIZE_ALPHA_DXT5 = 8;
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////
// Members Functions
//////////////////////////////////////////////////////////////////////
bool dxtc_pixels::OpenGLSize() const
{
size_t Width = m_Width;
size_t Height = m_Height;
// size_t TotalTrueBits = 0;
if ((Width == 0) || (Height == 0))
return false;
for (; (Width % 2) == 0; Width /= 2);
for (; (Height % 2) == 0; Height /= 2);
if ((Width != 1) || (Height != 1))
return false;
else
return true;
}
bool dxtc_pixels::VFlip() const
{
// Check that the given dimensions are 2^x, 2^y
if (! OpenGLSize())
return false;
// Check that the given format are supported
if (! SupportedFormat())
return false;
// Nothing to do if Height == 1
if (m_Height == 1)
return true;
if (DXT1())
VFlip_DXT1();
else if (DXT3())
VFlip_DXT3();
else if (DXT5())
VFlip_DXT5();
else
return false; // We should never get there
return true;
}
void dxtc_pixels::VFlip_DXT1() const
{
// const size_t Size = ((m_Width + 3) / 4) * ((m_Height + 3) / 4) * BSIZE_DXT1;
dxtc_int8 * pPixels = (dxtc_int8 * ) m_pPixels;
if (m_Height == 2)
for (size_t j = 0; j < (m_Width + 3) / 4; ++j)
BVF_Color_H2(pPixels + j * BSIZE_DXT1);
if (m_Height == 4)
for (size_t j = 0; j < (m_Width + 3) / 4; ++j)
BVF_Color_H4(pPixels + j * BSIZE_DXT1);
if (m_Height > 4)
for (size_t i = 0; i < ((m_Height + 7) / 8); ++i)
for (size_t j = 0; j < (m_Width + 3) / 4; ++j) {
const size_t TargetRow = ((m_Height + 3) / 4) - (i + 1);
BVF_Color(GetBlock(i, j, BSIZE_DXT1), GetBlock(TargetRow, j, BSIZE_DXT1));
}
}
void dxtc_pixels::VFlip_DXT3() const
{
// const size_t Size = ((m_Width + 3) / 4) * ((m_Height + 3) / 4) * BSIZE_DXT3;
// dxtc_int8 * const pPixels = (dxtc_int8 * const) m_pPixels;
if (m_Height == 2)
for (size_t j = 0; j < (m_Width + 3) / 4; ++j) {
BVF_Alpha_DXT3_H2(((dxtc_int8 * ) m_pPixels) + (j * BSIZE_DXT3));
BVF_Color_H2(((dxtc_int8 * ) m_pPixels) + (j * BSIZE_DXT3 + BSIZE_ALPHA_DXT3));
}
if (m_Height == 4)
for (size_t j = 0; j < (m_Width + 3) / 4; ++j) {
BVF_Alpha_DXT3_H4(((dxtc_int8 * ) m_pPixels) + (j * BSIZE_DXT3));
BVF_Color_H4(((dxtc_int8 * ) m_pPixels) + (j * BSIZE_DXT3 + BSIZE_ALPHA_DXT3));
}
if (m_Height > 4)
for (size_t i = 0; i < ((m_Height + 7) / 8); ++i)
for (size_t j = 0; j < (m_Width + 3) / 4; ++j) {
const size_t TargetRow = ((m_Height + 3) / 4) - (i + 1);
BVF_Alpha_DXT3(GetBlock(i, j, BSIZE_DXT3), GetBlock(TargetRow, j, BSIZE_DXT3));
BVF_Color(((dxtc_int8 * ) GetBlock(i, j, BSIZE_DXT3)) + BSIZE_ALPHA_DXT3,
((dxtc_int8 * ) GetBlock(TargetRow, j, BSIZE_DXT3)) + BSIZE_ALPHA_DXT3);
}
}
void dxtc_pixels::VFlip_DXT5() const
{
// const size_t Size = ((m_Width + 3) / 4) * ((m_Height + 3) / 4) * BSIZE_DXT5;
// dxtc_int8 * const pPixels = (dxtc_int8 * const) m_pPixels;
if (m_Height == 2)
for (size_t j = 0; j < (m_Width + 3) / 4; ++j) {
BVF_Alpha_DXT5_H2(((dxtc_int8 * ) m_pPixels) + (j * BSIZE_DXT5));
BVF_Color_H2(((dxtc_int8 * ) m_pPixels) + (j * BSIZE_DXT5 + BSIZE_ALPHA_DXT5));
}
if (m_Height == 4)
for (size_t j = 0; j < (m_Width + 3) / 4; ++j) {
BVF_Alpha_DXT5_H4(((dxtc_int8 * ) m_pPixels) + (j * BSIZE_DXT5));
BVF_Color_H4(((dxtc_int8 * ) m_pPixels) + (j * BSIZE_DXT5 + BSIZE_ALPHA_DXT5));
}
if (m_Height > 4)
for (size_t i = 0; i < ((m_Height + 7) / 8); ++i)
for (size_t j = 0; j < (m_Width + 3) / 4; ++j) {
const size_t TargetRow = ((m_Height + 3) / 4) - (i + 1);
BVF_Alpha_DXT5(GetBlock(i, j, BSIZE_DXT5), GetBlock(TargetRow, j, BSIZE_DXT5));
BVF_Color(((dxtc_int8 * ) GetBlock(i, j, BSIZE_DXT5)) + BSIZE_ALPHA_DXT5,
((dxtc_int8 * ) GetBlock(TargetRow, j, BSIZE_DXT5)) + BSIZE_ALPHA_DXT5);
}
}
//
// Structure of a DXT-1 compressed texture block
// see page "Opaque and 1-Bit Alpha Textures (Direct3D 9)" on http://msdn.microsoft.com
// url at time of writing http://msdn.microsoft.com/en-us/library/bb147243(v=VS.85).aspx
//
struct DXT1TexelsBlock
{
unsigned short color_0; // colors at their
unsigned short color_1; // extreme
unsigned int texels4x4; // interpolated colors (2 bits per texel)
};
struct DXT3TexelsBlock
{
unsigned short alpha4[4]; // alpha values (4 bits per texel) - 64 bits
unsigned short color_0; // colors at their
unsigned short color_1; // extreme
unsigned int texels4x4; // interpolated colors (2 bits per texel)
};
struct DXT5TexelsBlock
{
unsigned char alpha_0; // alpha at their
unsigned char alpha_1; // extreme
unsigned char alpha3[6]; // alpha index values (3 bits per texel)
unsigned short color_0; // colors at their
unsigned short color_1; // extreme
unsigned int texels4x4; // interpolated colors (2 bits per texel)
};
bool isCompressedImageTranslucent(size_t width, size_t height, GLenum format, void * imageData)
{
// OSG_NOTICE<<"isCompressedImageTranslucent("<<width<<", "<<height<<", "<<format<<", "<<imageData<<")"<<std::endl;
int blockCount = ((width + 3) >> 2) * ((height + 3) >> 2);
switch(format)
{
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT):
return false;
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT):
{
const DXT1TexelsBlock *texelsBlock = reinterpret_cast<const DXT1TexelsBlock*>(imageData);
// Only do the check on the first mipmap level, and stop when we
// see the first alpha texel
int i = blockCount;
while (i>0)
{
// See if this block might contain transparent texels
if (texelsBlock->color_0<=texelsBlock->color_1)
{
// Scan the texels block for the '11' bit pattern that
// indicates a transparent texel
int j = 0;
while (j < 32)
{
// Check for the '11' bit pattern on this texel
if ( ((texelsBlock->texels4x4 >> j) & 0x03) == 0x03)
{
// Texture is using the 1-bit alpha encoding, so we
return true;
}
// Next texel
j += 2;
}
}
// Next block
--i;
++texelsBlock;
}
return false;
}
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT):
{
const DXT3TexelsBlock *texelsBlock = reinterpret_cast<const DXT3TexelsBlock*>(imageData);
// Only do the check on the first mipmap level, and stop when we see the first alpha texel
int i = blockCount;
while (i>0)
{
for (int j =0; j < 4; ++j)
if ( texelsBlock->alpha4[j] != 0xFFFF) //4 pixels at once
return true; //not fully opaque
// Next block
--i;
++texelsBlock;
}
return false;
}
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT):
{
const DXT5TexelsBlock *texelsBlock = reinterpret_cast<const DXT5TexelsBlock*>(imageData);
// Only do the check on the first mipmap level, and stop when we see the first alpha texel
int i = blockCount;
unsigned char alphaBlock[8];
while (i>0)
{
bool eightStep = texelsBlock->alpha_0 > texelsBlock->alpha_1;
alphaBlock[0] = texelsBlock->alpha_0;
alphaBlock[1] = texelsBlock->alpha_1;
if (eightStep) {
if (texelsBlock->alpha_0 < 255) return true; //not fully opaque
alphaBlock[2] = (6 * alphaBlock[0] + 1 * alphaBlock[1] + 3) / 7; // bit code 010
alphaBlock[3] = (5 * alphaBlock[0] + 2 * alphaBlock[1] + 3) / 7; // bit code 011
alphaBlock[4] = (4 * alphaBlock[0] + 3 * alphaBlock[1] + 3) / 7; // bit code 100
alphaBlock[5] = (3 * alphaBlock[0] + 4 * alphaBlock[1] + 3) / 7; // bit code 101
alphaBlock[6] = (2 * alphaBlock[0] + 5 * alphaBlock[1] + 3) / 7; // bit code 110
alphaBlock[7] = (1 * alphaBlock[0] + 6 * alphaBlock[1] + 3) / 7; // bit code 111
} else {
alphaBlock[2] = (4 * alphaBlock[0] + 1 * alphaBlock[1] + 2) / 5; // bit code 010
alphaBlock[3] = (3 * alphaBlock[0] + 2 * alphaBlock[1] + 2) / 5; // bit code 011
alphaBlock[4] = (2 * alphaBlock[0] + 3 * alphaBlock[1] + 2) / 5; // bit code 100
alphaBlock[5] = (1 * alphaBlock[0] + 4 * alphaBlock[1] + 2) / 5; // bit code 101
alphaBlock[6] = 0; // bit code 110
alphaBlock[7] = 255; // bit code 111
}
int last_added_byte = 1;
unsigned short running_a_index = texelsBlock->alpha3[0] + (((unsigned short)texelsBlock->alpha3[last_added_byte]) << 8);
for (int j = 0; j < 16; ++j) {
unsigned char alphaIndex = running_a_index & 0x7;
if (alphaBlock[alphaIndex] < 255) return true; //not fully opaque
running_a_index >>= 3;
if ((3 * j / 8) == last_added_byte) {
++last_added_byte;
//(&texelsBlock->alpha3[0]) to avoid gcc warning: array subscript is above array bounds [-Warray-bounds]
running_a_index += (((unsigned short)(&(texelsBlock->alpha3[0]))[last_added_byte]) << (8 - (3 * j & 0x7)));
}
}
// Next block
--i;
++texelsBlock;
}
return false;
}
default:
break;
}
return false;
}
unsigned short interpolateColors21(unsigned short color1, unsigned short color2) {
unsigned short result = (((color1 >> 11) * 2 + (color2 >> 11) + 1) / 3) << 11;
result += (((color1 >> 5 & 0x3F) * 2 + (color2 >> 5 & 0x3F) + 1) / 3) << 5;
result += (((color1 & 0x1F) * 2 + (color2 & 0x1F) + 1) / 3);
return result;
}
unsigned short interpolateColors11(unsigned short color1, unsigned short color2) {
unsigned short result = (((color1 >> 11) + (color2 >> 11) ) / 2) << 11;
result += (((color1 >> 5 & 0x3F) + (color2 >> 5 & 0x3F)) / 2) << 5;
result += (((color1 & 0x1F) + (color2 & 0x1F) ) / 2);
return result;
}
bool CompressedImageGetColor(unsigned char color[4], unsigned int s, unsigned int t, unsigned int r, int width, int height, int depth, GLenum format, unsigned char *imageData)
{
unsigned short color16 = 0;//RGB 5:6:5 format
unsigned int slab4Count = (depth & ~0x3); //4*floor(d/4)
unsigned int col = (s >> 2);//(floor(x/4)
unsigned int row = (t >> 2);//(floor(y/4)
unsigned int blockWidth = (width + 3) >> 2;//ceil(w/4)
unsigned int blockHeight = (height + 3) >> 2;//ceil(h/4)
int blockNumber = col + blockWidth * row ; // block to jump to
if (depth > 1) {
// https://www.opengl.org/registry/specs/NV/texture_compression_vtc.txt
// if (z >= 4*floor(d/4)) {
// blockIndex = blocksize * (ceil(w/4) * ceil(h/4) * 4*floor(d/4) + floor(x/4) + ceil(w/4) * (floor(y/4) + ceil(h/4) * (z-4*floor(d/4)) ));
// } else {
// blockIndex = blocksize * 4 * (floor(x/4) + ceil(w/4) * (floor(y/4) + ceil(h/4) * floor(z/4)));
// }
// note floor(a/4) = (a >> 2)
// note 4*floor(a/4) = a & ~0x3
// note ceil(a/4) = ((a + 3) >> 2)
//
// rewrite: this describes the final blocks as consecutive 4x4x1 blocks - and thats not in the wording of the specs
// if (r >= slab4Count) {
// blockNumber = (blockWidth * blockHeight * slab4Count + col + blockWidth * (row + blockHeight * (r-slab4Count) ));
// } else {
// blockNumber = 4 * (col + blockWidth * (row + blockHeight * (r >> 2)) );
// }
// or in the version of the openGL specs:
// if (z >= 4*floor(d/4)) {
// blockIndex = blocksize * (ceil(w/4) * ceil(h/4) * 4*floor(d/4) + (z - 4*floor(d/4)) * ( (floor(x/4) + ceil(w/4) * (floor(y/4) );
// } else {
// blockIndex = blocksize * 4 * (floor(x/4) + ceil(w/4) * (floor(y/4) + ceil(h/4) * floor(z/4)));
// }
unsigned int sub_r = r & 0x3;//(r-slab4Count)
if (r >= slab4Count) { //slice number beyond 4x4x4 slabs
unsigned int blockDepth = depth & 0x3;// equals: depth - slab4Count;//depth of this final block: 1/2/3 in case of 4x4x1; 4x4x2 or 4x4x3 bricks
blockNumber = (blockWidth * blockHeight * slab4Count //jump full 4x4x4 slabs
+ blockDepth * ( col + blockWidth * row )
+ sub_r);
} else {
blockNumber = 4 * (col + blockWidth * (row + blockHeight * (r >> 2)) ) + sub_r;
}
}
int sub_s = s & 0x3;
int sub_t = t & 0x3;
switch (format)
{
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT) :
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) :
{
const DXT1TexelsBlock *texelsBlock = reinterpret_cast<const DXT1TexelsBlock*>(imageData);
texelsBlock += blockNumber; //jump to block
char index = (texelsBlock->texels4x4 >> (2 * sub_s + 8 * sub_t)) & 0x3; //two bit "index value"
color[3] = 255;
switch (index) {
case 0:
color16 = texelsBlock->color_0;
break;
case 1:
color16 = texelsBlock->color_1;
break;
case 2:
if (texelsBlock->color_0 > texelsBlock->color_1) {
color16 = interpolateColors21(texelsBlock->color_0, texelsBlock->color_1);
}
else {
color16 = interpolateColors11(texelsBlock->color_0, texelsBlock->color_1);
}
break;
case 3:
if (texelsBlock->color_0 > texelsBlock->color_1) {
color16 = interpolateColors21(texelsBlock->color_1, texelsBlock->color_0);
}
else {
color16 = 0;//black
if (format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) color[3] = 0;//transparent
}
break;
}
break;
}
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT) :
{
const DXT3TexelsBlock *texelsBlock = reinterpret_cast<const DXT3TexelsBlock*>(imageData);
texelsBlock += blockNumber; //jump to block
color[3] = 17 * (texelsBlock->alpha4[sub_t] >> 4 * sub_s & 0xF);
char index = (texelsBlock->texels4x4 >> (2 * sub_s + 8 * sub_t)) & 0x3; //two bit "index value"
switch (index) {
case 0:
color16 = texelsBlock->color_0;
break;
case 1:
color16 = texelsBlock->color_1;
break;
case 2:
color16 = interpolateColors21(texelsBlock->color_0, texelsBlock->color_1);
break;
case 3:
color16 = interpolateColors21(texelsBlock->color_1, texelsBlock->color_0);
break;
}
break;
}
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT) :
{
const DXT5TexelsBlock *texelsBlock = reinterpret_cast<const DXT5TexelsBlock*>(imageData);
texelsBlock += blockNumber; //jump to block
char index = (texelsBlock->texels4x4 >> (2 * sub_s + 8 * sub_t)) & 0x3; //two bit "index value"
switch (index) {
case 0:
color16 = texelsBlock->color_0;
break;
case 1:
color16 = texelsBlock->color_1;
break;
case 2:
color16 = interpolateColors21(texelsBlock->color_0, texelsBlock->color_1);
break;
case 3:
color16 = interpolateColors21(texelsBlock->color_1, texelsBlock->color_0);
break;
}
char pixel = sub_s + 4 * sub_t;//pixel number in block: 0 - 15
char firstBit = 3 * pixel;//least significant bit: range 0 - 45
unsigned char alpha_index;
if ((firstBit & 0x7) < 6) {
alpha_index = texelsBlock->alpha3[firstBit >> 3] >> (firstBit & 0x7) & 0x7;//grab byte containing least significant bit; shift and get 3 bits
} else {
alpha_index = texelsBlock->alpha3[firstBit >> 3] >> (firstBit & 0x7);
alpha_index |= texelsBlock->alpha3[1 + (firstBit >> 3)] << (8 - (firstBit & 0x7));
alpha_index &= 0x7;
}
if (alpha_index == 0) {
color[3] = texelsBlock->alpha_0;
} else {
if (alpha_index == 1) {
color[3] = texelsBlock->alpha_1;
} else {
if (texelsBlock->alpha_0 > texelsBlock->alpha_1) {
color[3] = ((unsigned short)texelsBlock->alpha_0 * (8 - alpha_index) + (unsigned short)texelsBlock->alpha_1 * (alpha_index - 1) + 3) / 7;
} else {
if (alpha_index < 6) {
color[3] = ((unsigned short)texelsBlock->alpha_0 * (6 - alpha_index) + (unsigned short)texelsBlock->alpha_1 * (alpha_index - 1) + 3) / 5;
} else {
if (alpha_index == 6) {
color[3] = 0;
} else {
color[3] = 255;
}
}
}
}
}
break;
}
default:
return false;
}
unsigned short colorChannel = color16 >> 11;//red - 5 bits
color[0] = colorChannel << 3 | colorChannel >> 2 ;
colorChannel = color16 >> 5 & 0x3F;//green - 6 bits
color[1] = colorChannel << 2 | colorChannel >> 3;
colorChannel = color16 & 0x1F;//blue - 5 bits
color[2] = colorChannel << 3 | colorChannel >> 2;
return true;
}
void compressedBlockOrientationConversion(const GLenum format, const unsigned char *src_block, unsigned char *dst_block, const osg::Vec3i& srcOrigin, const osg::Vec3i& rowDelta, const osg::Vec3i& columnDelta)
{
unsigned int src_texels4x4;
unsigned int *dst_texels4x4 = NULL;
switch (format)
{
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT) :
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) :
{
const DXT1TexelsBlock *src_texelsBlock = reinterpret_cast<const DXT1TexelsBlock*>(src_block);
//make a copy as source might be equal to destination
src_texels4x4 = src_texelsBlock->texels4x4; // interpolated colors (2 bits per texel)
DXT1TexelsBlock *dst_texelsBlock = reinterpret_cast<DXT1TexelsBlock*>(dst_block);
dst_texels4x4 = &dst_texelsBlock->texels4x4;
break;
}
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT) :
{
const DXT3TexelsBlock *src_texelsBlock = reinterpret_cast<const DXT3TexelsBlock*>(src_block);
//make a copy as source might be equal to destination
src_texels4x4 = src_texelsBlock->texels4x4; // interpolated colors (2 bits per texel)
DXT3TexelsBlock *dst_texelsBlock = reinterpret_cast<DXT3TexelsBlock*>(dst_block);
dst_texels4x4 = &dst_texelsBlock->texels4x4;
unsigned short src_alpha4[4]; // alpha values (4 bits per texel) - 64 bits
memcpy(src_alpha4, src_texelsBlock->alpha4, 4 * sizeof(unsigned short));//make a copy as source might be equal to destination
memset(dst_texelsBlock->alpha4, 0, 4 * sizeof(unsigned short)); //clear
osg::Vec3i source_pixel(srcOrigin);
for (int r = 0; r<4; r++)//rows
{
for (int c = 0; c<4; c++)//columns
{
int sub_s = source_pixel.x() & 0x3;
int sub_t = source_pixel.y() & 0x3;
int shiftBits = 4 * sub_s;
unsigned int alpha_value = src_alpha4[sub_t] >> shiftBits & 0xf; //four bit alpha values
shiftBits = 4 * c;//destination
alpha_value <<= shiftBits;
dst_texelsBlock->alpha4[r] |= alpha_value;
source_pixel = source_pixel + rowDelta;
}
source_pixel = source_pixel + columnDelta;
}
break;
}
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT) :
{
const DXT5TexelsBlock *src_texelsBlock = reinterpret_cast<const DXT5TexelsBlock*>(src_block);
//make a copy as source might be equal to destination
src_texels4x4 = src_texelsBlock->texels4x4; // interpolated colors (2 bits per texel)
DXT5TexelsBlock *dst_texelsBlock = reinterpret_cast<DXT5TexelsBlock*>(dst_block);
dst_texels4x4 = &dst_texelsBlock->texels4x4;
unsigned char src_alpha3[6]; // alpha index values (3 bits per texel)
memcpy(src_alpha3, src_texelsBlock->alpha3, 6 * sizeof(unsigned char));//make a copy as source might be equal to destination
memset(dst_texelsBlock->alpha3, 0, 6 * sizeof(unsigned char)); //clear
osg::Vec3i source_pixel(srcOrigin);
unsigned int last_added_byte = 1;
unsigned short running_a_index = src_texelsBlock->alpha3[0] + (((unsigned short)src_texelsBlock->alpha3[last_added_byte]) << 8);
unsigned int j = 0;
for (int r = 0; r<4; r++)//rows
{
for (int c = 0; c<4; c++)//columns
{
int sub_s = source_pixel.x() & 0x3;
int sub_t = source_pixel.y() & 0x3;
unsigned char alphaIndex = running_a_index & 0x7;
//store alphaIndex in output position:
int shiftBits = 3 * sub_s + 12 * sub_t;//LSB
dst_texelsBlock->alpha3[shiftBits >> 3] |= alphaIndex << (shiftBits & 0x7);
if ((shiftBits & 0x7) > 5) {
dst_texelsBlock->alpha3[1 + (shiftBits >> 3)] |= alphaIndex >> (8 - (shiftBits & 0x7));
}
running_a_index >>= 3;
if ((3 * ++j / 8) == last_added_byte) {
++last_added_byte;
//(&texelsBlock->alpha3[0]) to avoid gcc warning: array subscript is above array bounds [-Warray-bounds]
running_a_index += (((unsigned short)(&(src_texelsBlock->alpha3[0]))[last_added_byte]) << (8 - (3 * j & 0x7)));
}
source_pixel = source_pixel + rowDelta;
}
source_pixel = source_pixel + columnDelta;
}
break;
}
default:
return;
}//switch
//all formats: rearrange the colors
*dst_texels4x4 = 0;//clear
osg::Vec3i source_pixel(srcOrigin);
for (int r = 0; r<4; r++)//rows
{
for (int c = 0; c<4; c++)//columns
{
int sub_s = source_pixel.x() & 0x3;
int sub_t = source_pixel.y() & 0x3;
int shiftBits = 2 * sub_s + 8 * sub_t;
unsigned int index = (src_texels4x4 >> (shiftBits)) & 0x3; //two bit "index value"
shiftBits = 2 * c + 8 * r;//destination
index <<= shiftBits;
*dst_texels4x4 |= index;
source_pixel = source_pixel + rowDelta;
}
source_pixel = source_pixel + columnDelta;
}
}
void compressedBlockStripAlhpa(const GLenum format, const unsigned char *src_block, unsigned char *dst_block) {
unsigned int src_texels4x4;
char reshuffle[4] = { 1, 0, 3, 2 };
switch (format)
{
default:
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT) :
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) :
{
const DXT1TexelsBlock *src_texelsBlock = reinterpret_cast<const DXT1TexelsBlock*>(src_block);
//make a copy as source might be equal to destination
src_texels4x4 = src_texelsBlock->texels4x4; // interpolated colors (2 bits per texel)
DXT1TexelsBlock *dst_texelsBlock = reinterpret_cast<DXT1TexelsBlock*>(dst_block);
if (src_texelsBlock->color_0 > src_texelsBlock->color_1) {
// Four-color block
memcpy(dst_texelsBlock, src_texelsBlock, sizeof(DXT1TexelsBlock));
} else {
dst_texelsBlock->color_0 = src_texelsBlock->color_1;
dst_texelsBlock->color_1 = src_texelsBlock->color_0;
dst_texelsBlock->texels4x4 = 0;
for (unsigned int shiftBits = 0; shiftBits < 32; shiftBits += 2) {
unsigned char index = src_texels4x4 >> shiftBits & 0x3; //two bit "index value"
dst_texelsBlock->texels4x4 |= reshuffle[index] << shiftBits;
}
}
break;
}
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT) :
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT) :
{
const DXT3TexelsBlock *src_texelsBlock = reinterpret_cast<const DXT3TexelsBlock*>(src_block);
//make a copy as source might be equal to destination
src_texels4x4 = src_texelsBlock->texels4x4; // interpolated colors (2 bits per texel)
DXT1TexelsBlock *dst_texelsBlock = reinterpret_cast<DXT1TexelsBlock*>(dst_block);
if (src_texelsBlock->color_0 > src_texelsBlock->color_1) {
// Four-color block
memcpy(dst_texelsBlock, src_texelsBlock, sizeof(DXT3TexelsBlock));
}
else {
dst_texelsBlock->color_0 = src_texelsBlock->color_1;
dst_texelsBlock->color_1 = src_texelsBlock->color_0;
dst_texelsBlock->texels4x4 = 0;
for (unsigned int shiftBits = 0; shiftBits < 32; shiftBits += 2) {
unsigned char index = src_texels4x4 >> shiftBits & 0x3; //two bit "index value"
dst_texelsBlock->texels4x4 |= reshuffle[index] << shiftBits;
}
}
break;
}
}
}
} // namespace dxtc_tool