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OpenSceneGraph/src/osgPlugins/dae/daeWriter.cpp

180 lines
5.0 KiB
C++

/*
* Copyright 2006 Sony Computer Entertainment Inc.
*
* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
* file except in compliance with the License. You may obtain a copy of the License at:
* http://research.scea.com/scea_shared_source_license.html
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
* implied. See the License for the specific language governing permissions and limitations under the
* License.
*/
#include "daeWriter.h"
#include <dom/domCOLLADA.h>
#include <dom/domNode.h>
#include <dom/domConstants.h>
#include <sstream>
using namespace osgdae;
daeWriter::daeWriter( DAE *dae_, const std::string &fname,bool _usePolygons ) : osg::NodeVisitor( TRAVERSE_ALL_CHILDREN ),
dae(dae_),
usePolygons (_usePolygons)
{
success = true;
dae->setDatabase( NULL );
dae->setIOPlugin( NULL );
//create document
dae->getDatabase()->createDocument( fname.c_str(), &doc );
dom = (domCOLLADA*)doc->getDomRoot();
//create scene and instance visual scene
domCOLLADA::domScene *scene = daeSafeCast< domCOLLADA::domScene >( dom->createAndPlace( COLLADA_ELEMENT_SCENE ) );
domInstanceWithExtra *ivs = daeSafeCast< domInstanceWithExtra >( scene->createAndPlace( "instance_visual_scene" ) );
ivs->setUrl( "#defaultScene" );
//create library visual scenes and a visual scene and the root node
lib_vis_scenes = daeSafeCast<domLibrary_visual_scenes>( dom->createAndPlace( COLLADA_ELEMENT_LIBRARY_VISUAL_SCENES ) );
vs = daeSafeCast< domVisual_scene >( lib_vis_scenes->createAndPlace( COLLADA_ELEMENT_VISUAL_SCENE ) );
vs->setId( "defaultScene" );
currentNode = daeSafeCast< domNode >( vs->createAndPlace( COLLADA_ELEMENT_NODE ) );
currentNode->setId( "sceneRoot" );
//create Asset
createAssetTag();
lib_cameras = NULL;
lib_effects = NULL;
lib_geoms = NULL;
lib_lights = NULL;
lib_mats = NULL;
lastDepth = 0;
currentStateSet = new osg::StateSet();
}
daeWriter::~daeWriter()
{
}
void daeWriter::debugPrint( osg::Node &node )
{
std::string indent = "";
for ( unsigned int i = 0; i < _nodePath.size(); i++ )
{
indent += " ";
}
osg::notify( osg::INFO ) << indent << node.className() << std::endl;
}
bool daeWriter::writeFile()
{
if ( dae->save( (daeUInt)0 ) != DAE_OK )
{
success = false;
}
return success;
}
void daeWriter::setRootNode( const osg::Node &node )
{
std::string fname = osgDB::findDataFile( node.getName() );
//rootName = fname.c_str();
//rootName.validate();
}
//### provide a name to node
std::string daeWriter::getNodeName(const osg::Node & node,const std::string & defaultName)
{
std::string nodeName;
if ((node.getName().empty()) || (node.getName()!=""))
nodeName=uniquify(defaultName);
else
nodeName=node.getName();
return nodeName;
}
//NODE
void daeWriter::apply( osg::Node &node )
{
#ifdef _DEBUG
debugPrint( node );
#endif
osg::notify( osg::INFO ) << "generic node\n";
lastVisited = NODE;
traverse( node );
}
std::string daeWriter::uniquify( const std::string &name )
{
std::map< std::string, int >::iterator iter = uniqueNames.find( name );
if ( iter != uniqueNames.end() )
{
iter->second++;
std::ostringstream num;
num << std::dec << iter->second;
return name + "_" + num.str();
}
else
{
uniqueNames.insert( std::make_pair( name, 0 ) );
return name;
}
return "";
}
void daeWriter::createAssetTag()
{
domAsset *asset = daeSafeCast< domAsset >(dom->createAndPlace( COLLADA_ELEMENT_ASSET ) );
domAsset::domCreated *c = daeSafeCast< domAsset::domCreated >( asset->createAndPlace( "created" ) );
domAsset::domModified *m = daeSafeCast< domAsset::domModified >( asset->createAndPlace( "modified" ) );
domAsset::domUnit *u = daeSafeCast< domAsset::domUnit >( asset->createAndPlace( "unit" ) );
//TODO : set date and time
c->setValue( "2006-07-25T00:00:00Z" );
m->setValue( "2006-07-25T00:00:00Z" );
u->setName( "meter" );
u->setMeter( 1 );
}
void daeWriter::traverse (osg::Node &node)
{
pushStateSet(node.getStateSet());
osg::NodeVisitor::traverse( node );
popStateSet(node.getStateSet());
}
void daeWriter::pushStateSet(osg::StateSet* ss)
{
if (NULL!=ss) {
// Save our current stateset
stateSetStack.push(currentStateSet.get());
// merge with node stateset
currentStateSet = static_cast<osg::StateSet*>(currentStateSet->clone(osg::CopyOp::SHALLOW_COPY));
currentStateSet->merge(*ss);
}
}
void daeWriter::popStateSet(osg::StateSet* ss)
{
if (NULL!=ss) {
// restore the previous stateset
currentStateSet = stateSetStack.top();
stateSetStack.pop();
}
}