Files
OpenSceneGraph/src/osgManipulator/RotateCylinderDragger.cpp

212 lines
7.5 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
#include <osgManipulator/RotateCylinderDragger>
#include <osgManipulator/Command>
#include <osg/ShapeDrawable>
#include <osg/Geometry>
#include <osg/Material>
using namespace osgManipulator;
namespace
{
//------------------------------------------------------------------------------
osg::Geometry* createDiskGeometry(float radius, float offset, float z, unsigned int numSegments
)
{
const float angleDelta = 2.0f*osg::PI/float(numSegments);
const unsigned int numPoints = (numSegments+1) * 2;
float angle = 0.0f;
osg::Vec3Array* vertexArray = new osg::Vec3Array(numPoints);
osg::Vec3Array* normalArray = new osg::Vec3Array(numPoints);
unsigned int p = 0;
for(unsigned int i = 0; i < numSegments; ++i,angle+=angleDelta)
{
float c = cosf(angle);
float s = sinf(angle);
// Outer point
(*vertexArray)[p].set(radius*c, radius*s, z);
(*normalArray)[p].set(0.0, 0.0, -1.0);
++p;
// Inner point
(*vertexArray)[p].set((radius-offset)*c, (radius-offset)*s, z);
(*normalArray)[p].set(0.0, 0.0, -1.0);
++p;
}
// do last points by hand to ensure no round off errors.
(*vertexArray)[p] = (*vertexArray)[0];
(*normalArray)[p] = (*normalArray)[0];
++p;
(*vertexArray)[p] = (*vertexArray)[1];
(*normalArray)[p] = (*normalArray)[1];
osg::Geometry* geometry = new osg::Geometry;
geometry->setVertexArray(vertexArray);
geometry->setNormalArray(normalArray, osg::Array::BIND_PER_VERTEX);
geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::TRIANGLE_STRIP, 0, vertexArray->size()));
return geometry;
}
}
RotateCylinderDragger::RotateCylinderDragger()
{
_projector = new CylinderPlaneProjector();
setColor(osg::Vec4(0.0f, 1.0f, 0.0f, 1.0f));
setPickColor(osg::Vec4(1.0f, 1.0f, 0.0f, 1.0f));
}
RotateCylinderDragger::~RotateCylinderDragger()
{
}
bool RotateCylinderDragger::handle(const PointerInfo& pointer, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
// Check if the dragger node is in the nodepath.
if (!pointer.contains(this)) return false;
switch (ea.getEventType())
{
// Pick start.
case (osgGA::GUIEventAdapter::PUSH):
{
// Get the LocalToWorld matrix for this node and set it for the projector.
osg::NodePath nodePathToRoot;
computeNodePathToRoot(*this,nodePathToRoot);
osg::Matrix localToWorld = osg::computeLocalToWorld(nodePathToRoot);
_projector->setLocalToWorld(localToWorld);
_startLocalToWorld = _projector->getLocalToWorld();
_startWorldToLocal = _projector->getWorldToLocal();
if (_projector->isPointInFront(pointer, _startLocalToWorld))
_projector->setFront(true);
else
_projector->setFront(false);
osg::Vec3d projectedPoint;
if (_projector->project(pointer, projectedPoint))
{
// Generate the motion command.
osg::ref_ptr<Rotate3DCommand> cmd = new Rotate3DCommand();
cmd->setStage(MotionCommand::START);
cmd->setLocalToWorldAndWorldToLocal(_startLocalToWorld,_startWorldToLocal);
// Dispatch command.
dispatch(*cmd);
// Set color to pick color.
setMaterialColor(_pickColor,*this);
_prevWorldProjPt = projectedPoint * _projector->getLocalToWorld();
_prevRotation = osg::Quat();
aa.requestRedraw();
}
return true;
}
// Pick move.
case (osgGA::GUIEventAdapter::DRAG):
{
// Get the LocalToWorld matrix for this node and set it for the projector.
osg::Matrix localToWorld = osg::Matrix(_prevRotation) * _startLocalToWorld;
_projector->setLocalToWorld(localToWorld);
osg::Vec3d projectedPoint;
if (_projector->project(pointer, projectedPoint))
{
osg::Vec3d prevProjectedPoint = _prevWorldProjPt * _projector->getWorldToLocal();
osg::Quat deltaRotation = _projector->getRotation(prevProjectedPoint,
projectedPoint);
osg::Quat rotation = deltaRotation * _prevRotation;
// Generate the motion command.
osg::ref_ptr<Rotate3DCommand> cmd = new Rotate3DCommand();
cmd->setStage(MotionCommand::MOVE);
cmd->setLocalToWorldAndWorldToLocal(_startLocalToWorld,_startWorldToLocal);
cmd->setRotation(rotation);
// Dispatch command.
dispatch(*cmd);
_prevWorldProjPt = projectedPoint * _projector->getLocalToWorld();
_prevRotation = rotation;
aa.requestRedraw();
}
return true;
}
// Pick finish.
case (osgGA::GUIEventAdapter::RELEASE):
{
osg::ref_ptr<Rotate3DCommand> cmd = new Rotate3DCommand();
cmd->setStage(MotionCommand::FINISH);
cmd->setLocalToWorldAndWorldToLocal(_startLocalToWorld,_startWorldToLocal);
// Dispatch command.
dispatch(*cmd);
// Reset color.
setMaterialColor(_color,*this);
aa.requestRedraw();
return true;
}
default:
return false;
}
}
void RotateCylinderDragger::setupDefaultGeometry()
{
osg::Geode* geode = new osg::Geode;
{
osg::TessellationHints* hints = new osg::TessellationHints;
hints->setCreateTop(false);
hints->setCreateBottom(false);
hints->setCreateBackFace(false);
float radius = 1.0f;
float height = 0.1f;
float thickness = 0.1f;
// outer cylinder
osg::Cylinder* cylinder = new osg::Cylinder;
cylinder->setHeight(height);
cylinder->setRadius(radius);
osg::ShapeDrawable* cylinderDrawable = new osg::ShapeDrawable(cylinder, hints);
geode->addDrawable(cylinderDrawable);
// inner cylinder
osg::Cylinder* cylinder1 = const_cast<osg::Cylinder*>(_projector->getCylinder());
cylinder1->setHeight(height);
cylinder1->setRadius(radius-thickness);
osg::ShapeDrawable* cylinderDrawable1 = new osg::ShapeDrawable(cylinder1, hints);
geode->addDrawable(cylinderDrawable1);
// top
geode->addDrawable(createDiskGeometry(radius, thickness, height/2, 100));
// bottom
geode->addDrawable(createDiskGeometry(radius, thickness, -height/2, 100));
}
addChild(geode);
}