Files
OpenSceneGraph/src/osgFX/Scribe.cpp

100 lines
3.0 KiB
C++

#include <osgFX/Scribe>
#include <osgFX/Registry>
#include <osg/GL>
#include <osg/PolygonOffset>
#include <osg/Material>
#include <osg/LineWidth>
#include <osg/PolygonMode>
#include <string.h>
using namespace osgFX;
namespace
{
// register a prototype for this effect
Registry::Proxy proxy(new Scribe);
// default technique class
class DefaultTechnique: public Technique {
public:
DefaultTechnique(osg::Material* wf_mat, osg::LineWidth* wf_lw)
: Technique(), _wf_mat(wf_mat), _wf_lw(wf_lw) {}
bool validate(osg::State& ) const
{
return strncmp((const char*)glGetString(GL_VERSION), "1.1", 3) >= 0;
}
protected:
void define_passes()
{
// implement pass #1
{
osg::ref_ptr<osg::StateSet> ss = new osg::StateSet;
osg::ref_ptr<osg::PolygonOffset> polyoffset = new osg::PolygonOffset;
polyoffset->setFactor(1.0f);
polyoffset->setUnits(1.0f);
ss->setAttributeAndModes(polyoffset.get(), osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
addPass(ss.get());
}
// implement pass #2
{
osg::ref_ptr<osg::StateSet> ss = new osg::StateSet;
osg::ref_ptr<osg::PolygonMode> polymode = new osg::PolygonMode;
polymode->setMode(osg::PolygonMode::FRONT_AND_BACK, osg::PolygonMode::LINE);
ss->setAttributeAndModes(polymode.get(), osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
ss->setAttributeAndModes(_wf_lw.get(), osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
ss->setAttributeAndModes(_wf_mat.get(), osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
ss->setMode(GL_LIGHTING, osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
ss->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE|osg::StateAttribute::OFF);
addPass(ss.get());
}
}
private:
osg::ref_ptr<osg::Material> _wf_mat;
osg::ref_ptr<osg::LineWidth> _wf_lw;
};
}
Scribe::Scribe()
: Effect(),
_wf_mat(new osg::Material),
_wf_lw(new osg::LineWidth)
{
_wf_lw->setWidth(1.0f);
_wf_mat->setColorMode(osg::Material::OFF);
_wf_mat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
_wf_mat->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
_wf_mat->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
_wf_mat->setEmission(osg::Material::FRONT_AND_BACK, osg::Vec4(1.0f,1.0f,1.0f,1.0f));
}
Scribe::Scribe(const Scribe& copy, const osg::CopyOp& copyop)
: Effect(copy, copyop),
_wf_mat(static_cast<osg::Material*>(copyop(copy._wf_mat.get()))),
_wf_lw(static_cast<osg::LineWidth*>(copyop(copy._wf_lw.get())))
{
}
bool Scribe::define_techniques()
{
addTechnique(new DefaultTechnique(_wf_mat.get(), _wf_lw.get()));
return true;
}