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FGFS-4.1/OpenSceneGraph
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6a3d9b2aa294d6296252816aa0b1cce432d9cc80
OpenSceneGraph/include
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Robert Osfield a7cc9664c0 Renamed EnvVar header to os_utils in prep for adding more OS related calls to it
2018-01-12 16:48:17 +00:00
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OpenThreads
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osg
Renamed EnvVar header to os_utils in prep for adding more OS related calls to it
2018-01-12 16:48:17 +00:00
osgAnimation
Small readability improvements
2017-11-11 12:45:55 +00:00
osgDB
Replacement of commas with semicolons
2017-10-22 15:04:33 +02:00
osgFX
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osgGA
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osgManipulator
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osgParticle
Introduced Drawable::CreateVertexArrayStateCallback to enable customization of how VertexArrayState objects.
2017-11-29 14:22:31 +00:00
osgPresentation
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osgShadow
Added template addShader() method to make it easier to pass ref_ptr<osg::Shader>
2017-11-27 15:40:21 +00:00
osgSim
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osgTerrain
Typo fix
2017-11-29 21:20:10 +00:00
osgText
Introduced Drawable::CreateVertexArrayStateCallback to enable customization of how VertexArrayState objects.
2017-11-29 14:22:31 +00:00
osgUI
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osgUtil
Added fine grained checking for GL errors in the GLObjectVisitor so that the OSG's default pre compile stage provides better feesback on any GL errors.
2017-12-06 09:51:57 +00:00
osgViewer
Added script to identify Windows version
2017-11-30 12:53:24 +01:00
osgVolume
Added Texture2D include to resolve VS build issue
2017-03-29 09:12:14 +01:00
osgWidget
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