forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction
with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only
a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another
thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is
passed back and the referenceCount never goes to zero.
To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File()
usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of
templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group:
bool addChild(Node* child); // old method which can only be used with a Node*
tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method
These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache
and multi-threaded loaded more robust.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.4@15165 16af8721-9629-0410-8352-f15c8da7e697
1122 lines
39 KiB
C++
1122 lines
39 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgTerrain/GeometryPool>
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#include <osg/Texture1D>
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#include <osg/Texture2D>
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#include <osgDB/ReadFile>
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using namespace osgTerrain;
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const osgTerrain::Locator* osgTerrain::computeMasterLocator(const osgTerrain::TerrainTile* tile)
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{
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const osgTerrain::Layer* elevationLayer = tile->getElevationLayer();
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const osgTerrain::Layer* colorLayer = tile->getColorLayer(0);
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const Locator* elevationLocator = elevationLayer ? elevationLayer->getLocator() : 0;
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const Locator* colorLocator = colorLayer ? colorLayer->getLocator() : 0;
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const Locator* masterLocator = elevationLocator ? elevationLocator : colorLocator;
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if (!masterLocator)
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{
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OSG_NOTICE<<"Problem, no locator found in any of the terrain layers"<<std::endl;
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return 0;
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}
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return masterLocator;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// GeometryPool
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//
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GeometryPool::GeometryPool():
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_rootStateSetAssigned(false)
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{
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_rootStateSet = new osg::StateSet;
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}
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GeometryPool::~GeometryPool()
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{
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}
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bool GeometryPool::createKeyForTile(TerrainTile* tile, GeometryKey& key)
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{
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const osgTerrain::Locator* masterLocator = computeMasterLocator(tile);
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if (masterLocator)
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{
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const osg::Matrixd& matrix = masterLocator->getTransform();
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osg::Vec3d bottom_left = osg::Vec3d(0.0,0.0,0.0) * matrix;
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osg::Vec3d bottom_right = osg::Vec3d(1.0,0.0,0.0) * matrix;
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osg::Vec3d top_left = osg::Vec3d(1.0,1.0,0.0) * matrix;
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key.sx = static_cast<float>((bottom_right-bottom_left).length());
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key.sy = static_cast<float>((top_left-bottom_left).length());
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if (masterLocator->getCoordinateSystemType()==osgTerrain::Locator::GEOCENTRIC)
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{
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// need to differentiate between tiles based of latitude, so use y position of bottom left corner.
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key.y = static_cast<float>(bottom_left.y());
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}
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else
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{
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// when the projection is linear there is no need to differentiate tiles according to their latitude
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key.y = 0.0;
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}
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}
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osgTerrain::HeightFieldLayer* layer = dynamic_cast<osgTerrain::HeightFieldLayer*>(tile->getElevationLayer());
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if (layer)
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{
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osg::HeightField* hf = layer->getHeightField();
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if (hf)
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{
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key.nx = hf->getNumColumns();
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key.ny = hf->getNumRows();
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}
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}
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return true;
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}
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osg::ref_ptr<SharedGeometry> GeometryPool::getOrCreateGeometry(osgTerrain::TerrainTile* tile)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_geometryMapMutex);
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GeometryKey key;
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createKeyForTile(tile, key);
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GeometryMap::iterator itr = _geometryMap.find(key);
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if (itr != _geometryMap.end())
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{
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return itr->second.get();
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}
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osg::ref_ptr<SharedGeometry> geometry = new SharedGeometry;
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_geometryMap[key] = geometry;
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geometry->setUseVertexBufferObjects(true);
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osg::ref_ptr<osg::VertexBufferObject> vbo = new osg::VertexBufferObject;
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SharedGeometry::VertexToHeightFieldMapping& vthfm = geometry->getVertexToHeightFieldMapping();
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osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array(osg::Array::BIND_PER_VERTEX);
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vertices->setVertexBufferObject(vbo.get());
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geometry->setVertexArray(vertices.get());
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osg::ref_ptr<osg::Vec3Array> normals = new osg::Vec3Array(osg::Array::BIND_PER_VERTEX);
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normals->setVertexBufferObject(vbo.get());
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geometry->setNormalArray(normals.get());
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osg::ref_ptr<osg::Vec4Array> colours = new osg::Vec4Array(osg::Array::BIND_OVERALL);
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geometry->setColorArray(colours.get());
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colours->push_back(osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
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osg::ref_ptr<osg::Vec4Array> texcoords = new osg::Vec4Array(osg::Array::BIND_PER_VERTEX);
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texcoords->setVertexBufferObject(vbo.get());
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geometry->setTexCoordArray(texcoords.get());
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int nx = key.nx;
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int ny = key.nx;
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int numVerticesMainBody = nx * ny;
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int numVerticesSkirt = (nx)*2 + (ny)*2;
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int numVertices = numVerticesMainBody + numVerticesSkirt;
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vertices->reserve(numVertices);
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normals->reserve(numVertices);
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texcoords->reserve(numVertices);
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vthfm.reserve(numVertices);
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double c_mult = 1.0/static_cast<double>(nx-1);
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double r_mult = 1.0/static_cast<double>(ny-1);
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typedef std::vector<osg::Vec4d> LocationCoords;
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LocationCoords locationCoords;
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locationCoords.reserve(numVertices);
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osg::Vec3d pos(0.0, 0.0, 0.0);
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osg::Vec3d normal(0.0, 0.0, 1.0);
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osg::Vec2 delta(1.0f/static_cast<float>(nx), 1.0f/static_cast<float>(ny));
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// pass in the delta texcoord per texel via the color array
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(*colours)[0].x() = c_mult;
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(*colours)[0].y() = r_mult;
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osg::Matrixd matrix;
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const osgTerrain::Locator* locator = computeMasterLocator(tile);
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if (locator)
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{
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matrix = locator->getTransform();
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}
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// compute the size of the skirtHeight
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osg::Vec3d bottom_left(0.0,0.0,0.0);
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osg::Vec3d top_right(1.0,1.0,0.0);
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// transform for unit coords to local coords of the tile
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bottom_left = bottom_left * matrix;
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top_right = top_right * matrix;
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// if we have a geocentric database then transform into geocentric coords.
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const osg::EllipsoidModel* em = locator->getEllipsoidModel();
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if (em && locator->getCoordinateSystemType()==osgTerrain::Locator::GEOCENTRIC)
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{
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// note y axis maps to latitude, x axis to longitude
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em->convertLatLongHeightToXYZ(bottom_left.y(), bottom_left.x(), bottom_left.z(), bottom_left.x(), bottom_left.y(), bottom_left.z());
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em->convertLatLongHeightToXYZ(top_right.y(), top_right.x(), top_right.z(), top_right.x(), top_right.y(), top_right.z());
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}
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double diagonalLength = (top_right-bottom_left).length();
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double skirtRatio = 0.02;
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double skirtHeight = -diagonalLength*skirtRatio;
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// set up the vertex data
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{
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// bottom row for skirt
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pos.y () = static_cast<double>(0)*r_mult;
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pos.z() = skirtHeight;
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for(int c=0; c<nx; ++c)
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{
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pos.x() = static_cast<double>(c)*c_mult;
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vertices->push_back(pos);
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normals->push_back(normal);
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texcoords->push_back(osg::Vec4(pos.x(), pos.y(), 1.0f, 1.0f));
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locationCoords.push_back(osg::Vec4d(pos.x(), pos.y(),c_mult, r_mult));
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vthfm.push_back(0*nx + c);
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}
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// main body
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for(int r=0; r<ny; ++r)
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{
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pos.y () = static_cast<double>(r)*r_mult;
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// start skirt vertex
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pos.z() = skirtHeight;
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{
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pos.x() = static_cast<double>(0)*c_mult;
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vertices->push_back(pos);
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normals->push_back(normal);
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texcoords->push_back(osg::Vec4(pos.x(), pos.y(), 1.0f, 1.0f));
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locationCoords.push_back(osg::Vec4d(pos.x(), pos.y(),c_mult, r_mult));
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vthfm.push_back(r*nx + 0);
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}
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pos.z() = 0;
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for(int c=0; c<nx; ++c)
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{
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pos.x() = static_cast<double>(c)*c_mult;
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vertices->push_back(pos);
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normals->push_back(normal);
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texcoords->push_back(osg::Vec4(pos.x(), pos.y(), 1.0f, 1.0f));
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locationCoords.push_back(osg::Vec4d(pos.x(), pos.y(),c_mult, r_mult));
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vthfm.push_back(r*nx + c);
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}
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// end skirt vertex
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pos.z() = skirtHeight;
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{
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pos.x() = static_cast<double>(nx-1)*c_mult;
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vertices->push_back(pos);
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normals->push_back(normal);
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texcoords->push_back(osg::Vec4(pos.x(), pos.y(), 1.0f, 1.0f));
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locationCoords.push_back(osg::Vec4d(pos.x(), pos.y(),c_mult, r_mult));
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vthfm.push_back((r+1)*nx-1);
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}
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}
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// top row skirt
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pos.y () = static_cast<double>(ny-1)*r_mult;
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pos.z() = skirtHeight;
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for(int c=0; c<nx; ++c)
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{
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pos.x() = static_cast<double>(c)*c_mult;
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vertices->push_back(pos);
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normals->push_back(normal);
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texcoords->push_back(osg::Vec4(pos.x(), pos.y(), 1.0f, 1.0f));
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locationCoords.push_back(osg::Vec4d(pos.x(), pos.y(),c_mult, r_mult));
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vthfm.push_back((ny-1)*nx + c);
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}
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}
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#if 0
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bool smallTile = numVertices <= 16384;
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osg::ref_ptr<osg::DrawElements> elements = smallTile ?
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static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_TRIANGLE_STRIP)) :
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static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_TRIANGLE_STRIP));
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elements->reserveElements( (nx-1) * (ny-1) * 2 + (nx-1)*2*2 + (ny-1)*2*2 +(ny)*2);
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geometry->addPrimitiveSet(elements.get());
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// first row containing the skirt
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int il = 0;
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int iu = 0;
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for(int c=0; c<nx; ++c)
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{
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il = c;
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iu = il+nx+1;
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elements->addElement(iu);
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elements->addElement(il);
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}
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elements->addElement(il);
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// center section
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for(int r=0; r<ny-1; ++r)
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{
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il = nx+r*(nx+2);
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iu = il+nx+2;
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elements->addElement(iu);
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for(int c=0; c<nx+2; ++c)
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{
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il = c+nx+r*(nx+2);
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iu = il+nx+2;
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elements->addElement(iu);
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elements->addElement(il);
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}
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elements->addElement(il);
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}
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// top row containing skirt
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il = nx+(ny-1)*(nx+2)+1;
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iu = il+nx+1;
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elements->addElement(iu);
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for(int c=0; c<nx; ++c)
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{
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il = c+nx+(ny-1)*(nx+2)+1;
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iu = il+nx+1;
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elements->addElement(iu);
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elements->addElement(il);
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}
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#else
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bool smallTile = numVertices <= 16384;
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GLenum primitiveTypes = GL_QUADS;
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osg::ref_ptr<osg::DrawElements> elements = smallTile ?
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static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(primitiveTypes)) :
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static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(primitiveTypes));
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elements->reserveElements( (nx-1) * (ny-1) * 4 + (nx-1)*2*4 + (ny-1)*2*4 );
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elements->setElementBufferObject(new osg::ElementBufferObject());
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geometry->setDrawElements(elements.get());
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// first row containing the skirt
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for(int c=0; c<nx-1; ++c)
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{
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int il = c;
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int iu = il+nx+1;
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elements->addElement(il);
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elements->addElement(il+1);
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elements->addElement(iu+1);
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elements->addElement(iu);
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}
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// center section
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for(int r=0; r<ny-1; ++r)
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{
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for(int c=0; c<nx+1; ++c)
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{
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int il = c+nx+r*(nx+2);
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int iu = il+nx+2;
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elements->addElement(il);
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elements->addElement(il+1);
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elements->addElement(iu+1);
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elements->addElement(iu);
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}
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}
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// top row containing skirt
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for(int c=0; c<nx-1; ++c)
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{
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int il = c+nx+(ny-1)*(nx+2)+1;
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int iu = il+nx+1;
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elements->addElement(il);
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elements->addElement(il+1);
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elements->addElement(iu+1);
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elements->addElement(iu);
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}
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#endif
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if (locator)
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{
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matrix = locator->getTransform();
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osg::Vec3d center(0.5, 0.5, 0.0);
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osg::Vec3d bottom_left(0.0,0.0,0.0);
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osg::Vec3d bottom_right(1.0,0.0,0.0);
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osg::Vec3d top_left(0.0,1.0,0.0);
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center = center * matrix;
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bottom_left = bottom_left * matrix;
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bottom_right = bottom_right * matrix;
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top_left = top_left * matrix;
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// shift to center.x() to x=0 and carry all the corners with it.
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bottom_left.x() -= center.x();
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bottom_right.x() -= center.x();
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top_left.x() -= center.x();
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//center.x() = 0.0;
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// OSG_NOTICE<<" in lat/longs : bottom_left = "<<bottom_left<<std::endl;
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// OSG_NOTICE<<" in lat/longs : bottom_right = "<<bottom_right<<std::endl;
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// OSG_NOTICE<<" in lat/longs : top_left = "<<top_left<<std::endl;
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const osg::EllipsoidModel* em = locator->getEllipsoidModel();
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if (em && locator->getCoordinateSystemType()==osgTerrain::Locator::GEOCENTRIC)
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{
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osg::Matrixd localToWorldTransform;
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// note y axis maps to latitude, x axis to longitude
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em->computeLocalToWorldTransformFromLatLongHeight(center.y(), center.x(), center.z(), localToWorldTransform);
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// OSG_NOTICE<<"We have a EllipsoidModel to take account of "<<localToWorldTransform<<std::endl;
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// note y axis maps to latitude, x axis to longitude
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em->convertLatLongHeightToXYZ(center.y(), center.x(), center.z(), center.x(), center.y(),center.z());
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em->convertLatLongHeightToXYZ(bottom_left.y(), bottom_left.x(), bottom_left.z(), bottom_left.x(), bottom_left.y(),bottom_left.z());
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em->convertLatLongHeightToXYZ(bottom_right.y(), bottom_right.x(), bottom_right.z(), bottom_right.x(), bottom_right.y(),bottom_right.z());
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em->convertLatLongHeightToXYZ(top_left.y(), top_left.x(), top_left.z(), top_left.x(), top_left.y(),top_left.z());
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osg::Matrixd worldToLocalTransform;
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worldToLocalTransform.invert(localToWorldTransform);
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center = center * worldToLocalTransform;
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bottom_left = bottom_left * worldToLocalTransform;
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bottom_right = bottom_right * worldToLocalTransform;
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top_left = top_left * worldToLocalTransform;
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for(int i=0; i<numVertices; ++i)
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{
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const osg::Vec4d& location = locationCoords[i];
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double height = (*vertices)[i].z();
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osg::Vec3d pos = osg::Vec3d(location.x(), location.y(), 0.0) * matrix;
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em->convertLatLongHeightToXYZ(pos.y(), pos.x(), height, pos.x(), pos.y(),pos.z());
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osg::Vec4& tc = (*texcoords)[i];
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osg::Vec3d pos_right = osg::Vec3d(location.x()+location[2], location.y(), 0.0) * matrix;
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em->convertLatLongHeightToXYZ(pos_right.y(), pos_right.x(), height, pos_right.x(), pos_right.y(),pos_right.z());
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osg::Vec3d pos_up = osg::Vec3d(location.x(), location.y()+location[3], 0.0) * matrix;
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em->convertLatLongHeightToXYZ(pos_up.y(), pos_up.x(), height, pos_up.x(), pos_up.y(),pos_up.z());
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double length_right = (pos_right-pos).length();
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double length_up = (pos_up-pos).length();
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tc[2] = 1.0/length_right;
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tc[3] = 1.0/length_up;
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|
|
osg::Vec3d normal(pos);
|
|
normal = osg::Matrixd::transform3x3(localToWorldTransform, normal);
|
|
normal.normalize();
|
|
|
|
pos = pos * worldToLocalTransform;
|
|
pos -= center;
|
|
|
|
(*vertices)[i] = pos;
|
|
(*normals)[i] = normal;
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
// double tileWidth = (bottom_right-bottom_left).length();
|
|
// double skirtHeight = tileWidth*0.05;
|
|
|
|
// OSG_NOTICE<<" in local coords : center = "<<center<<std::endl;
|
|
// OSG_NOTICE<<" in local coords : bottom_left = "<<bottom_left<<std::endl;
|
|
// OSG_NOTICE<<" in local coords : bottom_right = "<<bottom_right<<std::endl;
|
|
// OSG_NOTICE<<" in local coords : top_left = "<<top_left<<std::endl;
|
|
// OSG_NOTICE<<" skirtHeight = "<<skirtHeight<<std::endl;
|
|
|
|
|
|
//osgDB::writeNodeFile(*geometry, "geometry.osgt");
|
|
|
|
// OSG_NOTICE<<"Creating new geometry "<<geometry.get()<<std::endl;
|
|
|
|
return geometry;
|
|
}
|
|
|
|
osg::ref_ptr<osg::MatrixTransform> GeometryPool::getTileSubgraph(osgTerrain::TerrainTile* tile)
|
|
{
|
|
// create or reuse Geometry
|
|
osg::ref_ptr<SharedGeometry> geometry = getOrCreateGeometry(tile);
|
|
|
|
|
|
osg::ref_ptr<HeightFieldDrawable> hfDrawable = new HeightFieldDrawable();
|
|
|
|
osgTerrain::HeightFieldLayer* hfl = dynamic_cast<osgTerrain::HeightFieldLayer*>(tile->getElevationLayer());
|
|
osg::HeightField* hf = hfl ? hfl->getHeightField() : 0;
|
|
hfDrawable->setHeightField(hf);
|
|
hfDrawable->setGeometry(geometry.get());
|
|
|
|
|
|
// create a transform to place the geometry in the appropriate place
|
|
osg::ref_ptr<osg::MatrixTransform> transform = new osg::MatrixTransform;
|
|
|
|
// transform->addChild(geometry.get());
|
|
transform->addChild(hfDrawable.get());
|
|
|
|
const osgTerrain::Locator* locator = computeMasterLocator(tile);
|
|
if (locator)
|
|
{
|
|
osg::Matrixd matrix = locator->getTransform();
|
|
|
|
osg::Vec3d center = osg::Vec3d(0.5, 0.5, 0.0) * matrix;
|
|
|
|
// shift to center.x() to x=0 and carry all the corners with it.
|
|
const osg::EllipsoidModel* em = locator->getEllipsoidModel();
|
|
if (em && locator->getCoordinateSystemType()==osgTerrain::Locator::GEOCENTRIC)
|
|
{
|
|
osg::Matrixd localToWorldTransform;
|
|
// note y axis maps to latitude, x axis to longitude
|
|
em->computeLocalToWorldTransformFromLatLongHeight(center.y(), center.x(), center.z(), localToWorldTransform);
|
|
// OSG_NOTICE<<"We have a EllipsoidModel to take account of "<<localToWorldTransform<<std::endl;
|
|
|
|
transform->setMatrix(localToWorldTransform);
|
|
|
|
//osgDB::writeNodeFile(*transform, "subgraph.osgt");
|
|
}
|
|
else
|
|
{
|
|
transform->setMatrix(locator->getTransform());
|
|
}
|
|
}
|
|
|
|
osg::Vec3Array* shared_vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray());
|
|
osg::Vec3Array* shared_normals = dynamic_cast<osg::Vec3Array*>(geometry->getNormalArray());
|
|
osg::FloatArray* heights = hf->getFloatArray();
|
|
const SharedGeometry::VertexToHeightFieldMapping& vthfm = geometry->getVertexToHeightFieldMapping();
|
|
|
|
if (hf && shared_vertices && shared_normals && (shared_vertices->size()==shared_normals->size()))
|
|
{
|
|
if (vthfm.size()==shared_vertices->size())
|
|
{
|
|
// Using cache VertexArray
|
|
unsigned int numVertices = shared_vertices->size();
|
|
osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array;
|
|
vertices->resize(numVertices);
|
|
|
|
for(unsigned int i=0; i<numVertices; ++i)
|
|
{
|
|
unsigned int hi = vthfm[i];
|
|
(*vertices)[i] = (*shared_vertices)[i] + (*shared_normals)[i] * (*heights)[hi];
|
|
}
|
|
|
|
hfDrawable->setVertices(vertices.get());
|
|
}
|
|
else
|
|
{
|
|
// Setting local bounding
|
|
unsigned int nr = hf->getNumRows();
|
|
unsigned int nc = hf->getNumColumns();
|
|
|
|
osg::BoundingBox bb;
|
|
|
|
for(unsigned int r=0; r<nr; ++r)
|
|
{
|
|
for(unsigned int c=0; c<nc; ++c)
|
|
{
|
|
unsigned int i = r*nc+c;
|
|
float h = (*heights)[i];
|
|
const osg::Vec3& v = (*shared_vertices)[i];
|
|
const osg::Vec3& n = (*shared_normals)[i];
|
|
|
|
const osg::Vec3 vt(v+n*h);
|
|
bb.expandBy(vt);
|
|
}
|
|
}
|
|
hfDrawable->setInitialBound(bb);
|
|
// OSG_NOTICE<<"Assigning initial bound ("<<bb.xMin()<<", "<<bb.xMax()<<") , ("<<bb.yMin()<<", "<<bb.yMax()<<") ("<<bb.zMin()<<", "<<bb.zMax()<<")"<< std::endl;
|
|
// bb = hfDrawable->getBoundingBox();
|
|
//OSG_NOTICE<<" getBoundingBox ("<<bb.xMin()<<", "<<bb.xMax()<<") , ("<<bb.yMin()<<", "<<bb.yMax()<<") ("<<bb.zMin()<<", "<<bb.zMax()<<")"<< std::endl;
|
|
|
|
}
|
|
}
|
|
|
|
osg::ref_ptr<osg::StateSet> stateset = transform->getOrCreateStateSet();
|
|
|
|
// apply colour layers
|
|
applyLayers(tile, stateset.get());
|
|
|
|
return transform;
|
|
}
|
|
|
|
osg::ref_ptr<osg::Program> GeometryPool::getOrCreateProgram(LayerTypes& layerTypes)
|
|
{
|
|
//OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_programMapMutex);
|
|
ProgramMap::iterator itr = _programMap.find(layerTypes);
|
|
if (itr!=_programMap.end())
|
|
{
|
|
// OSG_NOTICE<<") returning existing Program "<<itr->second.get()<<std::endl;
|
|
return itr->second.get();
|
|
}
|
|
|
|
#if 1
|
|
unsigned int num_HeightField = 0;
|
|
unsigned int num_Color = 0;
|
|
unsigned int num_Contour = 0;
|
|
for(LayerTypes::iterator itr = layerTypes.begin();
|
|
itr != layerTypes.end();
|
|
++itr)
|
|
{
|
|
switch(*itr)
|
|
{
|
|
case(HEIGHTFIELD_LAYER): ++num_HeightField; break;
|
|
case(COLOR_LAYER): ++num_Color; break;
|
|
case(CONTOUR_LAYER): ++num_Contour; break;
|
|
}
|
|
}
|
|
OSG_NOTICE<<"getOrCreateProgram()"<<std::endl;
|
|
|
|
OSG_NOTICE<<" HeightField "<<num_HeightField<<std::endl;
|
|
OSG_NOTICE<<" Color "<<num_Color<<std::endl;
|
|
OSG_NOTICE<<" Contour "<<num_Contour<<std::endl;
|
|
|
|
#endif
|
|
|
|
osg::ref_ptr<osg::Program> program = new osg::Program;
|
|
_programMap[layerTypes] = program;
|
|
|
|
// add shader that provides the lighting functions
|
|
program->addShader(osgDB::readRefShaderFile("shaders/lighting.vert"));
|
|
|
|
// OSG_NOTICE<<") creating new Program "<<program.get()<<std::endl;
|
|
{
|
|
#include "shaders/terrain_displacement_mapping_vert.cpp"
|
|
program->addShader(osgDB::readRefShaderFileWithFallback(osg::Shader::VERTEX, "shaders/terrain_displacement_mapping.vert", terrain_displacement_mapping_vert));
|
|
}
|
|
|
|
|
|
{
|
|
#include "shaders/terrain_displacement_mapping_geom.cpp"
|
|
program->addShader(osgDB::readRefShaderFileWithFallback(osg::Shader::GEOMETRY, "shaders/terrain_displacement_mapping.geom", terrain_displacement_mapping_geom));
|
|
|
|
program->setParameter( GL_GEOMETRY_VERTICES_OUT, 4 );
|
|
program->setParameter( GL_GEOMETRY_INPUT_TYPE, GL_LINES_ADJACENCY );
|
|
program->setParameter( GL_GEOMETRY_OUTPUT_TYPE, GL_TRIANGLE_STRIP);
|
|
}
|
|
|
|
if (num_Contour>0)
|
|
{
|
|
OSG_NOTICE<<"No support for Contour yet."<<std::endl;
|
|
}
|
|
|
|
{
|
|
#include "shaders/terrain_displacement_mapping_frag.cpp"
|
|
program->addShader(osgDB::readRefShaderFileWithFallback(osg::Shader::FRAGMENT, "shaders/terrain_displacement_mapping.frag", terrain_displacement_mapping_frag));
|
|
}
|
|
|
|
return program;
|
|
}
|
|
|
|
void GeometryPool::applyLayers(osgTerrain::TerrainTile* tile, osg::StateSet* stateset)
|
|
{
|
|
typedef std::map<osgTerrain::Layer*, osg::Texture*> LayerToTextureMap;
|
|
LayerToTextureMap layerToTextureMap;
|
|
|
|
// OSG_NOTICE<<"tile->getNumColorLayers() = "<<tile->getNumColorLayers()<<std::endl;
|
|
|
|
LayerTypes layerTypes;
|
|
|
|
osgTerrain::HeightFieldLayer* hfl = dynamic_cast<osgTerrain::HeightFieldLayer*>(tile->getElevationLayer());
|
|
if (hfl)
|
|
{
|
|
osg::Texture2D* texture2D = dynamic_cast<osg::Texture2D*>(layerToTextureMap[hfl]);
|
|
if (!texture2D)
|
|
{
|
|
texture2D = new osg::Texture2D;
|
|
|
|
osg::ref_ptr<osg::Image> image = new osg::Image;
|
|
|
|
const void* dataPtr = hfl->getHeightField()->getFloatArray()->getDataPointer();
|
|
|
|
image->setImage(hfl->getNumRows(), hfl->getNumColumns(), 1,
|
|
GL_LUMINANCE32F_ARB,
|
|
GL_LUMINANCE, GL_FLOAT,
|
|
reinterpret_cast<unsigned char*>(const_cast<void*>(dataPtr)),
|
|
osg::Image::NO_DELETE);
|
|
|
|
texture2D->setImage(image.get());
|
|
texture2D->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::NEAREST);
|
|
texture2D->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::NEAREST);
|
|
texture2D->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE);
|
|
texture2D->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE);
|
|
texture2D->setBorderColor(osg::Vec4d(0.0,0.0,0.0,0.0));
|
|
texture2D->setResizeNonPowerOfTwoHint(false);
|
|
|
|
layerToTextureMap[hfl] = texture2D;
|
|
}
|
|
|
|
int textureUnit = layerTypes.size();
|
|
stateset->setTextureAttributeAndModes(textureUnit, texture2D, osg::StateAttribute::ON);
|
|
stateset->addUniform(new osg::Uniform("terrainTexture",textureUnit));
|
|
|
|
layerTypes.push_back(HEIGHTFIELD_LAYER);
|
|
}
|
|
#if 1
|
|
int colorLayerNum = 0;
|
|
for(unsigned int layerNum=0; layerNum<tile->getNumColorLayers(); ++layerNum)
|
|
{
|
|
osgTerrain::Layer* colorLayer = tile->getColorLayer(layerNum);
|
|
if (!colorLayer) continue;
|
|
|
|
osgTerrain::SwitchLayer* switchLayer = dynamic_cast<osgTerrain::SwitchLayer*>(colorLayer);
|
|
if (switchLayer)
|
|
{
|
|
if (switchLayer->getActiveLayer()<0 ||
|
|
static_cast<unsigned int>(switchLayer->getActiveLayer())>=switchLayer->getNumLayers())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
colorLayer = switchLayer->getLayer(switchLayer->getActiveLayer());
|
|
if (!colorLayer) continue;
|
|
}
|
|
|
|
osg::Image* image = colorLayer->getImage();
|
|
if (!image) continue;
|
|
|
|
osgTerrain::ImageLayer* imageLayer = dynamic_cast<osgTerrain::ImageLayer*>(colorLayer);
|
|
osgTerrain::ContourLayer* contourLayer = dynamic_cast<osgTerrain::ContourLayer*>(colorLayer);
|
|
if (imageLayer)
|
|
{
|
|
osg::Texture2D* texture2D = dynamic_cast<osg::Texture2D*>(layerToTextureMap[colorLayer]);
|
|
if (!texture2D)
|
|
{
|
|
texture2D = new osg::Texture2D;
|
|
texture2D->setImage(image);
|
|
texture2D->setMaxAnisotropy(16.0f);
|
|
texture2D->setResizeNonPowerOfTwoHint(false);
|
|
|
|
texture2D->setFilter(osg::Texture::MIN_FILTER, colorLayer->getMinFilter());
|
|
texture2D->setFilter(osg::Texture::MAG_FILTER, colorLayer->getMagFilter());
|
|
|
|
texture2D->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE);
|
|
texture2D->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE);
|
|
|
|
bool mipMapping = !(texture2D->getFilter(osg::Texture::MIN_FILTER)==osg::Texture::LINEAR || texture2D->getFilter(osg::Texture::MIN_FILTER)==osg::Texture::NEAREST);
|
|
bool s_NotPowerOfTwo = image->s()==0 || (image->s() & (image->s() - 1));
|
|
bool t_NotPowerOfTwo = image->t()==0 || (image->t() & (image->t() - 1));
|
|
|
|
if (mipMapping && (s_NotPowerOfTwo || t_NotPowerOfTwo))
|
|
{
|
|
OSG_INFO<<"Disabling mipmapping for non power of two tile size("<<image->s()<<", "<<image->t()<<")"<<std::endl;
|
|
texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
|
|
}
|
|
|
|
|
|
layerToTextureMap[colorLayer] = texture2D;
|
|
|
|
// OSG_NOTICE<<"Creating new ImageLayer texture "<<layerNum<<" image->s()="<<image->s()<<" image->t()="<<image->t()<<std::endl;
|
|
|
|
}
|
|
else
|
|
{
|
|
// OSG_NOTICE<<"Reusing ImageLayer texture "<<layerNum<<std::endl;
|
|
}
|
|
|
|
int textureUnit = layerTypes.size();
|
|
stateset->setTextureAttributeAndModes(textureUnit, texture2D, osg::StateAttribute::ON);
|
|
|
|
std::stringstream str;
|
|
str<<"colorTexture"<<colorLayerNum;
|
|
stateset->addUniform(new osg::Uniform(str.str().c_str(),textureUnit));
|
|
|
|
layerTypes.push_back(COLOR_LAYER);
|
|
|
|
++colorLayerNum;
|
|
|
|
}
|
|
else if (contourLayer)
|
|
{
|
|
OSG_NOTICE<<"Warning : GeometryPool does not presently support ContourLayers."<<std::endl;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
// If we have a root StateSet assigned for Terrain?
|
|
// If tile_LayerTypes a subset of root_LayerTypes then toggle on/off locally
|
|
// If tile_LayerTypes a superset of root_LayerTypes then create local Program
|
|
// else no need to set anything
|
|
// else no root StateSet
|
|
// create new StateSet for Program required and assigned with layers required enabled
|
|
//
|
|
|
|
|
|
|
|
//stateset->setDefine("GL_LIGHTING", osg::StateAttribute::ON);
|
|
{
|
|
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_programMapMutex);
|
|
if (!_rootStateSetAssigned)
|
|
{
|
|
_rootStateSetAssigned = true;
|
|
|
|
_rootStateSet->setDefine("LIGHTING");
|
|
|
|
int num_Color = 0;
|
|
for(LayerTypes::iterator itr = layerTypes.begin();
|
|
itr != layerTypes.end();
|
|
++itr)
|
|
{
|
|
switch(*itr)
|
|
{
|
|
case(HEIGHTFIELD_LAYER): _rootStateSet->setDefine("HEIGHTFIELD_LAYER"); break;
|
|
case(COLOR_LAYER): ++num_Color; break;
|
|
case(CONTOUR_LAYER): break; // not supported right now
|
|
}
|
|
}
|
|
|
|
if (num_Color>=1)
|
|
{
|
|
_rootStateSet->setDefine("TEXTURE_2D");
|
|
_rootStateSet->setDefine("COLOR_LAYER0");
|
|
}
|
|
|
|
if (num_Color>=2) _rootStateSet->setDefine("COLOR_LAYER1");
|
|
if (num_Color>=3) _rootStateSet->setDefine("COLOR_LAYER2");
|
|
|
|
osg::ref_ptr<osg::Program> program = getOrCreateProgram(layerTypes);
|
|
if (program.valid())
|
|
{
|
|
_rootStateSet->setAttribute(program.get());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
osg::StateSet* GeometryPool::getRootStateSetForTerrain(Terrain* terrain)
|
|
{
|
|
//OSG_NOTICE<<"getRootStateSetForTerrain("<<terrain<<")"<<std::endl;
|
|
return _rootStateSet.get();
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// SharedGeometry
|
|
//
|
|
SharedGeometry::SharedGeometry()
|
|
{
|
|
setSupportsDisplayList(false);
|
|
_supportsVertexBufferObjects = true;
|
|
}
|
|
|
|
SharedGeometry::SharedGeometry(const SharedGeometry& rhs,const osg::CopyOp& copyop):
|
|
osg::Drawable(rhs, copyop),
|
|
_vertexArray(rhs._vertexArray),
|
|
_normalArray(rhs._normalArray),
|
|
_colorArray(rhs._colorArray),
|
|
_texcoordArray(rhs._texcoordArray),
|
|
_drawElements(rhs._drawElements),
|
|
_vertexToHeightFieldMapping(rhs._vertexToHeightFieldMapping)
|
|
{
|
|
// setSupportsDisplayList(false);
|
|
}
|
|
|
|
SharedGeometry::~SharedGeometry()
|
|
{
|
|
}
|
|
|
|
void SharedGeometry::compileGLObjects(osg::RenderInfo& renderInfo) const
|
|
{
|
|
if (!_vertexArray) return;
|
|
if (_vertexArray->getVertexBufferObject())
|
|
{
|
|
osg::State& state = *renderInfo.getState();
|
|
unsigned int contextID = state.getContextID();
|
|
osg::GLExtensions* extensions = state.get<osg::GLExtensions>();
|
|
if (!extensions) return;
|
|
|
|
{
|
|
osg::BufferObject* vbo = _vertexArray->getVertexBufferObject();
|
|
osg::GLBufferObject* glBufferObject = vbo->getOrCreateGLBufferObject(contextID);
|
|
if (glBufferObject && glBufferObject->isDirty())
|
|
{
|
|
// OSG_NOTICE<<"Compile buffer "<<glBufferObject<<std::endl;
|
|
glBufferObject->compileBuffer();
|
|
}
|
|
}
|
|
|
|
{
|
|
osg::BufferObject* ebo = _drawElements->getElementBufferObject();
|
|
osg::GLBufferObject* glBufferObject = ebo->getOrCreateGLBufferObject(contextID);
|
|
if (glBufferObject && glBufferObject->isDirty())
|
|
{
|
|
// OSG_NOTICE<<"Compile buffer "<<glBufferObject<<std::endl;
|
|
glBufferObject->compileBuffer();
|
|
}
|
|
}
|
|
|
|
// unbind the BufferObjects
|
|
extensions->glBindBuffer(GL_ARRAY_BUFFER_ARB,0);
|
|
extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB,0);
|
|
}
|
|
else
|
|
{
|
|
Drawable::compileGLObjects(renderInfo);
|
|
}
|
|
}
|
|
|
|
void SharedGeometry::resizeGLObjectBuffers(unsigned int maxSize)
|
|
{
|
|
Drawable::resizeGLObjectBuffers(maxSize);
|
|
|
|
osg::BufferObject* vbo = _vertexArray->getVertexBufferObject();
|
|
if (vbo) vbo->resizeGLObjectBuffers(maxSize);
|
|
|
|
osg::BufferObject* ebo = _drawElements->getElementBufferObject();
|
|
if (ebo) ebo->resizeGLObjectBuffers(maxSize);
|
|
}
|
|
|
|
void SharedGeometry::releaseGLObjects(osg::State* state) const
|
|
{
|
|
Drawable::releaseGLObjects(state);
|
|
|
|
osg::BufferObject* vbo = _vertexArray->getVertexBufferObject();
|
|
if (vbo) vbo->releaseGLObjects(state);
|
|
|
|
osg::BufferObject* ebo = _drawElements->getElementBufferObject();
|
|
if (ebo) ebo->releaseGLObjects(state);
|
|
}
|
|
|
|
void SharedGeometry::drawImplementation(osg::RenderInfo& renderInfo) const
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{
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bool computeDiagonals = renderInfo.getState()->supportsShaderRequirement("COMPUTE_DIAGONALS");
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//OSG_NOTICE<<"SharedGeometry "<<computeDiagonals<<std::endl;
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osg::State& state = *renderInfo.getState();
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// state.checkGLErrors("Before SharedGeometry::drawImplementation.");
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bool checkForGLErrors = state.getCheckForGLErrors()==osg::State::ONCE_PER_ATTRIBUTE;
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if (checkForGLErrors) state.checkGLErrors("start of SharedGeometry::drawImplementation()");
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osg::ArrayDispatchers& arrayDispatchers = state.getArrayDispatchers();
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arrayDispatchers.reset();
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arrayDispatchers.setUseVertexAttribAlias(state.getUseVertexAttributeAliasing());
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arrayDispatchers.activateNormalArray(_normalArray.get());
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arrayDispatchers.activateColorArray(_colorArray.get());
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// dispatch any attributes that are bound overall
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arrayDispatchers.dispatch(osg::Array::BIND_OVERALL,0);
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state.lazyDisablingOfVertexAttributes();
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// set up arrays
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if( _vertexArray.valid() )
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state.setVertexPointer(_vertexArray.get());
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if (_normalArray.valid() && _normalArray->getBinding()==osg::Array::BIND_PER_VERTEX)
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state.setNormalPointer(_normalArray.get());
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if (_colorArray.valid() && _colorArray->getBinding()==osg::Array::BIND_PER_VERTEX)
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state.setColorPointer(_colorArray.get());
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|
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if (_texcoordArray.valid() && _texcoordArray->getBinding()==osg::Array::BIND_PER_VERTEX)
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state.setTexCoordPointer(0, _texcoordArray.get());
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|
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state.applyDisablingOfVertexAttributes();
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|
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if (checkForGLErrors) state.checkGLErrors("Geometry::drawImplementation() after vertex arrays setup.");
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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|
// draw the primitives themselves.
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//
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GLenum primitiveType = computeDiagonals ? GL_LINES_ADJACENCY : GL_QUADS;
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osg::GLBufferObject* ebo = _drawElements->getOrCreateGLBufferObject(state.getContextID());
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state.bindElementBufferObject(ebo);
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|
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glDrawElements(primitiveType, _drawElements->getNumIndices(), _drawElements->getDataType(), (const GLvoid *)(ebo->getOffset(_drawElements->getBufferIndex())));
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|
|
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// unbind the VBO's if any are used.
|
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state.unbindVertexBufferObject();
|
|
state.unbindElementBufferObject();
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|
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|
#if 0
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|
if (computeDiagonals)
|
|
{
|
|
if (state.checkGLErrors("End of SharedGeometry::drawImplementation. computeDiagonals=TRUE")) {}
|
|
else OSG_NOTICE<<"SharedGeometry::drawImplementation. OK computeDiagonals=TRUE"<<std::endl;
|
|
}
|
|
else
|
|
{
|
|
if (state.checkGLErrors("End of SharedGeometry::drawImplementation. computeDiagonals=FALSE")) {}
|
|
else OSG_NOTICE<<"SharedGeometry::drawImplementation. OK computeDiagonals=FALSE"<<std::endl;
|
|
}
|
|
#endif
|
|
|
|
if (checkForGLErrors) state.checkGLErrors("end of SharedGeometry::drawImplementation().");
|
|
}
|
|
|
|
void SharedGeometry::accept(osg::Drawable::AttributeFunctor& af)
|
|
{
|
|
osg::AttributeFunctorArrayVisitor afav(af);
|
|
|
|
afav.applyArray(VERTICES,_vertexArray.get());
|
|
afav.applyArray(NORMALS, _normalArray.get());
|
|
afav.applyArray(COLORS, _colorArray.get());
|
|
afav.applyArray(TEXTURE_COORDS_0,_texcoordArray.get());
|
|
}
|
|
|
|
void SharedGeometry::accept(osg::Drawable::ConstAttributeFunctor& af) const
|
|
{
|
|
osg::ConstAttributeFunctorArrayVisitor afav(af);
|
|
|
|
afav.applyArray(VERTICES,_vertexArray.get());
|
|
afav.applyArray(NORMALS, _normalArray.get());
|
|
afav.applyArray(COLORS, _colorArray.get());
|
|
afav.applyArray(TEXTURE_COORDS_0,_texcoordArray.get());
|
|
}
|
|
|
|
void SharedGeometry::accept(osg::PrimitiveFunctor& pf) const
|
|
{
|
|
pf.setVertexArray(_vertexArray->getNumElements(),static_cast<const osg::Vec3*>(_vertexArray->getDataPointer()));
|
|
|
|
_drawElements->accept(pf);
|
|
}
|
|
|
|
void SharedGeometry::accept(osg::PrimitiveIndexFunctor& pif) const
|
|
{
|
|
pif.setVertexArray(_vertexArray->getNumElements(),static_cast<const osg::Vec3*>(_vertexArray->getDataPointer()));
|
|
|
|
_drawElements->accept(pif);
|
|
}
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// HeightFieldDrawable
|
|
//
|
|
HeightFieldDrawable::HeightFieldDrawable()
|
|
{
|
|
setSupportsDisplayList(false);
|
|
}
|
|
|
|
HeightFieldDrawable::HeightFieldDrawable(const HeightFieldDrawable& rhs,const osg::CopyOp& copyop):
|
|
osg::Drawable(rhs, copyop),
|
|
_heightField(rhs._heightField),
|
|
_geometry(rhs._geometry),
|
|
_vertices(rhs._vertices)
|
|
{
|
|
setSupportsDisplayList(false);
|
|
}
|
|
|
|
HeightFieldDrawable::~HeightFieldDrawable()
|
|
{
|
|
}
|
|
|
|
void HeightFieldDrawable::drawImplementation(osg::RenderInfo& renderInfo) const
|
|
{
|
|
if (_geometry.valid()) _geometry->draw(renderInfo);
|
|
}
|
|
|
|
void HeightFieldDrawable::compileGLObjects(osg::RenderInfo& renderInfo) const
|
|
{
|
|
if (_geometry.valid()) _geometry->compileGLObjects(renderInfo);
|
|
}
|
|
|
|
void HeightFieldDrawable::resizeGLObjectBuffers(unsigned int maxSize)
|
|
{
|
|
if (_geometry.valid()) _geometry->resizeGLObjectBuffers(maxSize);
|
|
}
|
|
|
|
void HeightFieldDrawable::releaseGLObjects(osg::State* state) const
|
|
{
|
|
if (_geometry.valid()) _geometry->releaseGLObjects(state);
|
|
}
|
|
|
|
void HeightFieldDrawable::accept(osg::Drawable::AttributeFunctor& af)
|
|
{
|
|
if (_geometry) _geometry->accept(af);
|
|
}
|
|
|
|
void HeightFieldDrawable::accept(osg::Drawable::ConstAttributeFunctor& caf) const
|
|
{
|
|
if (_geometry) _geometry->accept(caf);
|
|
}
|
|
|
|
void HeightFieldDrawable::accept(osg::PrimitiveFunctor& pf) const
|
|
{
|
|
// use the cached vertex positions for PrimitiveFunctor operations
|
|
if (!_geometry) return;
|
|
|
|
if (_vertices.valid())
|
|
{
|
|
pf.setVertexArray(_vertices->size(), &((*_vertices)[0]));
|
|
|
|
const osg::DrawElementsUShort* deus = dynamic_cast<const osg::DrawElementsUShort*>(_geometry->getDrawElements());
|
|
if (deus)
|
|
{
|
|
pf.drawElements(GL_QUADS, deus->size(), &((*deus)[0]));
|
|
}
|
|
else
|
|
{
|
|
const osg::DrawElementsUInt* deui = dynamic_cast<const osg::DrawElementsUInt*>(_geometry->getDrawElements());
|
|
if (deui)
|
|
{
|
|
pf.drawElements(GL_QUADS, deui->size(), &((*deui)[0]));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_geometry->accept(pf);
|
|
}
|
|
}
|
|
|
|
void HeightFieldDrawable::accept(osg::PrimitiveIndexFunctor& pif) const
|
|
{
|
|
if (_vertices.valid())
|
|
{
|
|
pif.setVertexArray(_vertices->size(), &((*_vertices)[0]));
|
|
|
|
const osg::DrawElementsUShort* deus = dynamic_cast<const osg::DrawElementsUShort*>(_geometry->getDrawElements());
|
|
if (deus)
|
|
{
|
|
pif.drawElements(GL_QUADS, deus->size(), &((*deus)[0]));
|
|
}
|
|
else
|
|
{
|
|
const osg::DrawElementsUInt* deui = dynamic_cast<const osg::DrawElementsUInt*>(_geometry->getDrawElements());
|
|
if (deui)
|
|
{
|
|
pif.drawElements(GL_QUADS, deui->size(), &((*deui)[0]));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_geometry->accept(pif);
|
|
}
|
|
}
|