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6bddbdf074e4d8fa4c50375dcff4e054601a60ee
OpenSceneGraph/examples/osgfpdepth
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Robert Osfield 485709f708 Moved GL2Extensions functionality into the include/osg/GLExtensions header and new GLExtensions object.
Moved the #defines into new include/osg/GLDefines
Converted all GL2Extensions usage to GLExtensions usage


git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14593 16af8721-9629-0410-8352-f15c8da7e697
2014-12-10 10:38:12 +00:00
..
CMakeLists.txt
From Tim Moore, "This contains a couple of fixes to support changing FrameBufferObject configurations on the fly; the user changes the camera attachments and calls Renderer::setCameraRequiresSetUp(). The major part of this submission is a comprehensive example of setting up floating point depth buffers. The user can change the near plane value and cycle through the available combinations of depth format and multisample buffer formats."
2010-04-19 11:43:06 +00:00
osgfpdepth.cpp
Moved GL2Extensions functionality into the include/osg/GLExtensions header and new GLExtensions object.
2014-12-10 10:38:12 +00:00
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