Files
OpenSceneGraph/src/osgPlugins/iv
Robert Osfield 0a5ed26940 Moved the new osg::IndexedGeometry class over the top of the the existing
osg::Geometry class, and removed the temporary IndexedGeometry.  Port the rest
of the OSG across to account for the change in method calls -
osg::Geometry::addPrimitive(..) becomes osg::addPrimitiveSet(..)
2002-10-02 13:12:16 +00:00
..
2002-07-27 21:35:21 +00:00
2002-07-27 21:35:21 +00:00
2002-07-27 21:35:21 +00:00
2002-07-27 21:35:21 +00:00
2002-07-27 21:35:21 +00:00
2002-08-28 18:38:33 +00:00
2002-08-02 19:11:06 +00:00
2002-07-31 15:16:14 +00:00

This shared library can load both VRML1.0 and Inventor (they are practically
the same, only changes the header).

Features:

* Polygonal geometry (IndexedFaceSet)
* Materials
* Transformations
* External Textures (no inline ones)
* Doesn't crash when unknown nodes or attributes are found, only ignores
them.

To-Do:

* Use the new Geometry node of osg 0.9.0 that has support of vertex arrays
* Use the front face attribute (clockwise/counterclockwise) 
* Implement more nodes. Maybe the cone, sphere, etc could be implemented
  with a fixed number of polygons, always the same, or maybe as a LOD node,
  that uses more or less polys depending on the distance to the camera.

Ruben lopez <ryu@gpul.org>