133 lines
5.6 KiB
C++
133 lines
5.6 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/ClampColor>
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#include <osg/CopyOp>
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#include <osg/Object>
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#include <osg/State>
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#include <osg/StateAttribute>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osg::ClampColor)
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I_DeclaringFile("osg/ClampColor");
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I_BaseType(osg::StateAttribute);
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I_Constructor0(____ClampColor,
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"",
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"");
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I_Constructor3(IN, GLenum, vertexMode, IN, GLenum, fragmentMode, IN, GLenum, readMode,
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____ClampColor__GLenum__GLenum__GLenum,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osg::ClampColor &, rhs, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____ClampColor__C5_ClampColor_R1__C5_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"Return true if this and obj are of the same kind of object. ",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"Return the name of the attribute's library. ",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"Return the name of the attribute's class type. ",
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"");
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I_Method0(osg::StateAttribute::Type, getType,
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Properties::VIRTUAL,
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__Type__getType,
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"Return the Type identifier of the attribute's class type. ",
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"");
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I_Method1(int, compare, IN, const osg::StateAttribute &, sa,
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Properties::VIRTUAL,
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__int__compare__C5_StateAttribute_R1,
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"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
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"");
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I_Method1(void, setClampVertexColor, IN, GLenum, mode,
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Properties::NON_VIRTUAL,
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__void__setClampVertexColor__GLenum,
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"",
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"");
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I_Method0(GLenum, getClampVertexColor,
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Properties::NON_VIRTUAL,
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__GLenum__getClampVertexColor,
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"",
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"");
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I_Method1(void, setClampFragmentColor, IN, GLenum, mode,
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Properties::NON_VIRTUAL,
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__void__setClampFragmentColor__GLenum,
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"",
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"");
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I_Method0(GLenum, getClampFragmentColor,
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Properties::NON_VIRTUAL,
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__GLenum__getClampFragmentColor,
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"",
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"");
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I_Method1(void, setClampReadColor, IN, GLenum, mode,
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Properties::NON_VIRTUAL,
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__void__setClampReadColor__GLenum,
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"",
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"");
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I_Method0(GLenum, getClampReadColor,
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Properties::NON_VIRTUAL,
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__GLenum__getClampReadColor,
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"",
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"");
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I_Method1(void, apply, IN, osg::State &, x,
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Properties::VIRTUAL,
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__void__apply__State_R1,
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"apply the OpenGL state attributes. ",
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"The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state. ");
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I_StaticMethod2(osg::ClampColor::Extensions *, getExtensions, IN, unsigned int, contextID, IN, bool, createIfNotInitalized,
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__Extensions_P1__getExtensions__unsigned_int__bool_S,
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"Returns the Extensions object for the given context. ",
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"If createIfNotInitalized is true and the Extensions object doesn't exist, getExtensions() creates it on the given context. Returns NULL if createIfNotInitalized is false and the Extensions object doesn't exist. ");
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I_StaticMethod2(void, setExtensions, IN, unsigned int, contextID, IN, osg::ClampColor::Extensions *, extensions,
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__void__setExtensions__unsigned_int__Extensions_P1_S,
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"setExtensions() allows users to override the extensions across graphics contexts. ",
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"Typically used when you have different extensions supported across graphics pipes, but need to ensure that they all use the same low common denominator extensions. ");
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I_SimpleProperty(GLenum, ClampFragmentColor,
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__GLenum__getClampFragmentColor,
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__void__setClampFragmentColor__GLenum);
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I_SimpleProperty(GLenum, ClampReadColor,
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__GLenum__getClampReadColor,
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__void__setClampReadColor__GLenum);
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I_SimpleProperty(GLenum, ClampVertexColor,
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__GLenum__getClampVertexColor,
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__void__setClampVertexColor__GLenum);
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I_SimpleProperty(osg::StateAttribute::Type, Type,
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__Type__getType,
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0);
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END_REFLECTOR
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