130 lines
4.7 KiB
C++
130 lines
4.7 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Object>
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#include <osg/State>
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#include <osg/StateAttribute>
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#include <osg/TexEnv>
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#include <osg/Vec4>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_ENUM_REFLECTOR(osg::TexEnv::Mode)
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I_DeclaringFile("osg/TexEnv");
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I_EnumLabel(osg::TexEnv::DECAL);
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I_EnumLabel(osg::TexEnv::MODULATE);
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I_EnumLabel(osg::TexEnv::BLEND);
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I_EnumLabel(osg::TexEnv::REPLACE);
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I_EnumLabel(osg::TexEnv::ADD);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::TexEnv)
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I_DeclaringFile("osg/TexEnv");
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I_BaseType(osg::StateAttribute);
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I_ConstructorWithDefaults1(IN, osg::TexEnv::Mode, mode, osg::TexEnv::MODULATE,
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Properties::NON_EXPLICIT,
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____TexEnv__Mode,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osg::TexEnv &, texenv, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____TexEnv__C5_TexEnv_R1__C5_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"Return true if this and obj are of the same kind of object. ",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"Return the name of the attribute's library. ",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"Return the name of the attribute's class type. ",
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"");
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I_Method0(osg::StateAttribute::Type, getType,
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Properties::VIRTUAL,
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__Type__getType,
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"Return the Type identifier of the attribute's class type. ",
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"");
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I_Method0(bool, isTextureAttribute,
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Properties::VIRTUAL,
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__bool__isTextureAttribute,
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"Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit. ",
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"");
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I_Method1(int, compare, IN, const osg::StateAttribute &, sa,
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Properties::VIRTUAL,
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__int__compare__C5_StateAttribute_R1,
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"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
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"");
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I_Method1(void, setMode, IN, osg::TexEnv::Mode, mode,
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Properties::NON_VIRTUAL,
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__void__setMode__Mode,
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"",
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"");
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I_Method0(osg::TexEnv::Mode, getMode,
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Properties::NON_VIRTUAL,
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__Mode__getMode,
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"",
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"");
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I_Method1(void, setColor, IN, const osg::Vec4 &, color,
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Properties::NON_VIRTUAL,
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__void__setColor__C5_Vec4_R1,
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"",
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"");
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I_Method0(osg::Vec4 &, getColor,
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Properties::NON_VIRTUAL,
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__Vec4_R1__getColor,
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"",
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"");
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I_Method0(const osg::Vec4 &, getColor,
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Properties::NON_VIRTUAL,
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__C5_Vec4_R1__getColor,
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"",
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"");
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I_Method1(void, apply, IN, osg::State &, x,
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Properties::VIRTUAL,
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__void__apply__State_R1,
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"apply the OpenGL state attributes. ",
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"The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state. ");
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I_SimpleProperty(const osg::Vec4 &, Color,
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__C5_Vec4_R1__getColor,
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__void__setColor__C5_Vec4_R1);
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I_SimpleProperty(osg::TexEnv::Mode, Mode,
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__Mode__getMode,
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__void__setMode__Mode);
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I_SimpleProperty(osg::StateAttribute::Type, Type,
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__Type__getType,
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0);
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END_REFLECTOR
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