Files
OpenSceneGraph/src/osgWrappers/osgManipulator/Constraint.cpp
Robert Osfield c8a5db6a71 Updated wrappers
2007-06-08 10:42:52 +00:00

146 lines
5.2 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/Node>
#include <osg/Vec3d>
#include <osgManipulator/Command>
#include <osgManipulator/Constraint>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgManipulator::Constraint)
I_DeclaringFile("osgManipulator/Constraint");
I_BaseType(osg::Referenced);
I_Method1(bool, constrain, IN, osgManipulator::MotionCommand &, x,
Properties::VIRTUAL,
__bool__constrain__MotionCommand_R1,
"",
"");
I_Method1(bool, constrain, IN, osgManipulator::TranslateInLineCommand &, command,
Properties::VIRTUAL,
__bool__constrain__TranslateInLineCommand_R1,
"",
"");
I_Method1(bool, constrain, IN, osgManipulator::TranslateInPlaneCommand &, command,
Properties::VIRTUAL,
__bool__constrain__TranslateInPlaneCommand_R1,
"",
"");
I_Method1(bool, constrain, IN, osgManipulator::Scale1DCommand &, command,
Properties::VIRTUAL,
__bool__constrain__Scale1DCommand_R1,
"",
"");
I_Method1(bool, constrain, IN, osgManipulator::Scale2DCommand &, command,
Properties::VIRTUAL,
__bool__constrain__Scale2DCommand_R1,
"",
"");
I_Method1(bool, constrain, IN, osgManipulator::ScaleUniformCommand &, command,
Properties::VIRTUAL,
__bool__constrain__ScaleUniformCommand_R1,
"",
"");
I_ProtectedConstructor1(IN, osg::Node &, refNode,
Properties::NON_EXPLICIT,
____Constraint__osg_Node_R1,
"",
"");
I_ProtectedMethod0(osg::Node &, getReferenceNode,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__osg_Node_R1__getReferenceNode,
"",
"");
I_ProtectedMethod0(const osg::Node &, getReferenceNode,
Properties::NON_VIRTUAL,
Properties::CONST,
__C5_osg_Node_R1__getReferenceNode,
"",
"");
I_ProtectedMethod0(const osg::Matrix &, getLocalToWorld,
Properties::NON_VIRTUAL,
Properties::CONST,
__C5_osg_Matrix_R1__getLocalToWorld,
"",
"");
I_ProtectedMethod0(const osg::Matrix &, getWorldToLocal,
Properties::NON_VIRTUAL,
Properties::CONST,
__C5_osg_Matrix_R1__getWorldToLocal,
"",
"");
I_ProtectedMethod0(void, computeLocalToWorldAndWorldToLocal,
Properties::NON_VIRTUAL,
Properties::CONST,
__void__computeLocalToWorldAndWorldToLocal,
"",
"");
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgManipulator::GridConstraint)
I_DeclaringFile("osgManipulator/Constraint");
I_BaseType(osgManipulator::Constraint);
I_Constructor3(IN, osg::Node &, refNode, IN, const osg::Vec3d &, origin, IN, const osg::Vec3d &, spacing,
____GridConstraint__osg_Node_R1__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1,
"",
"");
I_Method1(void, setOrigin, IN, const osg::Vec3d, origin,
Properties::NON_VIRTUAL,
__void__setOrigin__C5_osg_Vec3d,
"",
"");
I_Method1(void, setSpacing, IN, const osg::Vec3d, spacing,
Properties::NON_VIRTUAL,
__void__setSpacing__C5_osg_Vec3d,
"",
"");
I_Method1(bool, constrain, IN, osgManipulator::TranslateInLineCommand &, command,
Properties::VIRTUAL,
__bool__constrain__TranslateInLineCommand_R1,
"",
"");
I_Method1(bool, constrain, IN, osgManipulator::TranslateInPlaneCommand &, command,
Properties::VIRTUAL,
__bool__constrain__TranslateInPlaneCommand_R1,
"",
"");
I_Method1(bool, constrain, IN, osgManipulator::Scale1DCommand &, command,
Properties::VIRTUAL,
__bool__constrain__Scale1DCommand_R1,
"",
"");
I_Method1(bool, constrain, IN, osgManipulator::Scale2DCommand &, command,
Properties::VIRTUAL,
__bool__constrain__Scale2DCommand_R1,
"",
"");
I_Method1(bool, constrain, IN, osgManipulator::ScaleUniformCommand &, command,
Properties::VIRTUAL,
__bool__constrain__ScaleUniformCommand_R1,
"",
"");
I_SimpleProperty(const osg::Vec3d, Origin,
0,
__void__setOrigin__C5_osg_Vec3d);
I_SimpleProperty(const osg::Vec3d, Spacing,
0,
__void__setSpacing__C5_osg_Vec3d);
END_REFLECTOR