143 lines
5.2 KiB
C++
143 lines
5.2 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Matrix>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osg/PositionAttitudeTransform>
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#include <osg/Quat>
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#include <osg/Vec3d>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osg::PositionAttitudeTransform)
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I_DeclaringFile("osg/PositionAttitudeTransform");
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I_BaseType(osg::Transform);
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I_Constructor0(____PositionAttitudeTransform,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osg::PositionAttitudeTransform &, pat, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____PositionAttitudeTransform__C5_PositionAttitudeTransform_R1__C5_CopyOp_R1,
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"",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"clone an object of the same type as the node. ",
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"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"return a clone of a node, with Object* return type. ",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"return true if this and obj are of the same kind of object. ",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the node's class type. ",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the node's library. ",
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"");
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I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
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Properties::VIRTUAL,
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__void__accept__osg_NodeVisitor_R1,
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"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
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"");
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I_Method0(osg::PositionAttitudeTransform *, asPositionAttitudeTransform,
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Properties::VIRTUAL,
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__PositionAttitudeTransform_P1__asPositionAttitudeTransform,
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"",
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"");
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I_Method0(const osg::PositionAttitudeTransform *, asPositionAttitudeTransform,
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Properties::VIRTUAL,
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__C5_PositionAttitudeTransform_P1__asPositionAttitudeTransform,
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"",
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"");
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I_Method1(void, setPosition, IN, const osg::Vec3d &, pos,
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Properties::NON_VIRTUAL,
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__void__setPosition__C5_Vec3d_R1,
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"",
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"");
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I_Method0(const osg::Vec3d &, getPosition,
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Properties::NON_VIRTUAL,
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__C5_Vec3d_R1__getPosition,
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"",
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"");
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I_Method1(void, setAttitude, IN, const osg::Quat &, quat,
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Properties::NON_VIRTUAL,
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__void__setAttitude__C5_Quat_R1,
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"",
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"");
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I_Method0(const osg::Quat &, getAttitude,
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Properties::NON_VIRTUAL,
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__C5_Quat_R1__getAttitude,
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"",
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"");
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I_Method1(void, setScale, IN, const osg::Vec3d &, scale,
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Properties::NON_VIRTUAL,
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__void__setScale__C5_Vec3d_R1,
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"",
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"");
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I_Method0(const osg::Vec3d &, getScale,
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Properties::NON_VIRTUAL,
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__C5_Vec3d_R1__getScale,
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"",
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"");
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I_Method1(void, setPivotPoint, IN, const osg::Vec3d &, pivot,
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Properties::NON_VIRTUAL,
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__void__setPivotPoint__C5_Vec3d_R1,
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"",
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"");
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I_Method0(const osg::Vec3d &, getPivotPoint,
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Properties::NON_VIRTUAL,
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__C5_Vec3d_R1__getPivotPoint,
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"",
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"");
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I_Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv,
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Properties::VIRTUAL,
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__bool__computeLocalToWorldMatrix__Matrix_R1__NodeVisitor_P1,
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"",
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"");
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I_Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv,
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Properties::VIRTUAL,
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__bool__computeWorldToLocalMatrix__Matrix_R1__NodeVisitor_P1,
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"",
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"");
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I_SimpleProperty(const osg::Quat &, Attitude,
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__C5_Quat_R1__getAttitude,
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__void__setAttitude__C5_Quat_R1);
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I_SimpleProperty(const osg::Vec3d &, PivotPoint,
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__C5_Vec3d_R1__getPivotPoint,
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__void__setPivotPoint__C5_Vec3d_R1);
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I_SimpleProperty(const osg::Vec3d &, Position,
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__C5_Vec3d_R1__getPosition,
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__void__setPosition__C5_Vec3d_R1);
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I_SimpleProperty(const osg::Vec3d &, Scale,
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__C5_Vec3d_R1__getScale,
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__void__setScale__C5_Vec3d_R1);
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END_REFLECTOR
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