Files
OpenSceneGraph/src/osgWrappers/osg/PositionAttitudeTransform.cpp
Robert Osfield c8a5db6a71 Updated wrappers
2007-06-08 10:42:52 +00:00

143 lines
5.2 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Matrix>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/PositionAttitudeTransform>
#include <osg/Quat>
#include <osg/Vec3d>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osg::PositionAttitudeTransform)
I_DeclaringFile("osg/PositionAttitudeTransform");
I_BaseType(osg::Transform);
I_Constructor0(____PositionAttitudeTransform,
"",
"");
I_ConstructorWithDefaults2(IN, const osg::PositionAttitudeTransform &, pat, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____PositionAttitudeTransform__C5_PositionAttitudeTransform_R1__C5_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"clone an object of the same type as the node. ",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"return a clone of a node, with Object* return type. ",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"return true if this and obj are of the same kind of object. ",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the node's class type. ",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the node's library. ",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__accept__osg_NodeVisitor_R1,
"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
"");
I_Method0(osg::PositionAttitudeTransform *, asPositionAttitudeTransform,
Properties::VIRTUAL,
__PositionAttitudeTransform_P1__asPositionAttitudeTransform,
"",
"");
I_Method0(const osg::PositionAttitudeTransform *, asPositionAttitudeTransform,
Properties::VIRTUAL,
__C5_PositionAttitudeTransform_P1__asPositionAttitudeTransform,
"",
"");
I_Method1(void, setPosition, IN, const osg::Vec3d &, pos,
Properties::NON_VIRTUAL,
__void__setPosition__C5_Vec3d_R1,
"",
"");
I_Method0(const osg::Vec3d &, getPosition,
Properties::NON_VIRTUAL,
__C5_Vec3d_R1__getPosition,
"",
"");
I_Method1(void, setAttitude, IN, const osg::Quat &, quat,
Properties::NON_VIRTUAL,
__void__setAttitude__C5_Quat_R1,
"",
"");
I_Method0(const osg::Quat &, getAttitude,
Properties::NON_VIRTUAL,
__C5_Quat_R1__getAttitude,
"",
"");
I_Method1(void, setScale, IN, const osg::Vec3d &, scale,
Properties::NON_VIRTUAL,
__void__setScale__C5_Vec3d_R1,
"",
"");
I_Method0(const osg::Vec3d &, getScale,
Properties::NON_VIRTUAL,
__C5_Vec3d_R1__getScale,
"",
"");
I_Method1(void, setPivotPoint, IN, const osg::Vec3d &, pivot,
Properties::NON_VIRTUAL,
__void__setPivotPoint__C5_Vec3d_R1,
"",
"");
I_Method0(const osg::Vec3d &, getPivotPoint,
Properties::NON_VIRTUAL,
__C5_Vec3d_R1__getPivotPoint,
"",
"");
I_Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv,
Properties::VIRTUAL,
__bool__computeLocalToWorldMatrix__Matrix_R1__NodeVisitor_P1,
"",
"");
I_Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, nv,
Properties::VIRTUAL,
__bool__computeWorldToLocalMatrix__Matrix_R1__NodeVisitor_P1,
"",
"");
I_SimpleProperty(const osg::Quat &, Attitude,
__C5_Quat_R1__getAttitude,
__void__setAttitude__C5_Quat_R1);
I_SimpleProperty(const osg::Vec3d &, PivotPoint,
__C5_Vec3d_R1__getPivotPoint,
__void__setPivotPoint__C5_Vec3d_R1);
I_SimpleProperty(const osg::Vec3d &, Position,
__C5_Vec3d_R1__getPosition,
__void__setPosition__C5_Vec3d_R1);
I_SimpleProperty(const osg::Vec3d &, Scale,
__C5_Vec3d_R1__getScale,
__void__setScale__C5_Vec3d_R1);
END_REFLECTOR