Files
OpenSceneGraph/src/osgPlugins/fbx/WriterNodeVisitor.cpp
Michael PLATINGS 6ec0e11b2a
2010-02-24 10:25:50 +00:00

741 lines
26 KiB
C++

// -*-c++-*-
/*
* FBX writer for Open Scene Graph
*
* Copyright (C) 2009
*
* Writing support added 2009 by Thibault Caporal and Sukender (Benoit Neil - http://sukender.free.fr)
*
* The Open Scene Graph (OSG) is a cross platform C++/OpenGL library for
* real-time rendering of large 3D photo-realistic models.
* The OSG homepage is http://www.openscenegraph.org/
*/
#include <cassert>
#include <sstream>
#include <map>
#include <osg/CullFace>
#include <osg/Math>
#include <osg/MatrixTransform>
#include <osg/NodeVisitor>
#include <osg/PrimitiveSet>
#include <osgDB/FileUtils>
#include <osgDB/WriteFile>
#include "WriterNodeVisitor.h"
#include <limits.h>
/** writes all primitives of a primitive-set out to a stream, decomposes quads to triangles, line-strips to lines etc */
class PrimitiveIndexWriter : public osg::PrimitiveIndexFunctor
{
public:
PrimitiveIndexWriter(const osg::Geometry* geo,
ListTriangle& listTriangles,
unsigned int drawable_n,
unsigned int material) :
_hasNormalCoords(geo->getNormalArray() != NULL),
_hasTexCoords(geo->getTexCoordArray(0) != NULL),
_geo(geo),
_lastFaceIndex(0),
_listTriangles(listTriangles),
_drawable_n(drawable_n),
_material(material)
{
}
unsigned int getNextFaceIndex() { return _lastFaceIndex; }
virtual void setVertexArray(unsigned int, const osg::Vec2*) {}
virtual void setVertexArray(unsigned int, const osg::Vec3*) {}
virtual void setVertexArray(unsigned int, const osg::Vec4*) {}
virtual void setVertexArray(unsigned int, const osg::Vec2d*) {}
virtual void setVertexArray(unsigned int, const osg::Vec3d*) {}
virtual void setVertexArray(unsigned int, const osg::Vec4d*) {}
// operator for triangles
void writeTriangle(unsigned int i1, unsigned int i2, unsigned int i3)
{
Triangle triangle;
triangle.t1 = i1;
triangle.t2 = i2;
triangle.t3 = i3;
triangle.material = _material;
_listTriangles.push_back(std::make_pair(triangle, _drawable_n));
}
virtual void begin(GLenum mode)
{
_modeCache = mode;
_indexCache.clear();
}
virtual void vertex(unsigned int vert)
{
_indexCache.push_back(vert);
}
virtual void end()
{
if (!_indexCache.empty())
{
drawElements(_modeCache, _indexCache.size(), &_indexCache.front());
}
}
virtual void drawArrays(GLenum mode, GLint first, GLsizei count);
virtual void drawElements(GLenum mode, GLsizei count, const GLubyte* indices)
{
drawElementsImplementation<GLubyte>(mode, count, indices);
}
virtual void drawElements(GLenum mode, GLsizei count, const GLushort* indices)
{
drawElementsImplementation<GLushort>(mode, count, indices);
}
virtual void drawElements(GLenum mode, GLsizei count, const GLuint* indices)
{
drawElementsImplementation<GLuint>(mode, count, indices);
}
protected:
template <typename T> void drawElementsImplementation(GLenum mode, GLsizei count, const T* indices)
{
if (indices==0 || count==0) return;
typedef const T* IndexPointer;
switch (mode)
{
case GL_TRIANGLES:
{
IndexPointer ilast = indices + count;
for (IndexPointer iptr = indices; iptr < ilast; iptr+=3)
writeTriangle(iptr[0], iptr[1], iptr[2]);
break;
}
case GL_TRIANGLE_STRIP:
{
IndexPointer iptr = indices;
for (GLsizei i = 2; i < count; ++i, ++iptr)
{
if (i & 1) writeTriangle(iptr[0], iptr[2], iptr[1]);
else writeTriangle(iptr[0], iptr[1], iptr[2]);
}
break;
}
case GL_QUADS:
{
IndexPointer iptr = indices;
for (GLsizei i = 3; i < count; i += 4, iptr += 4)
{
writeTriangle(iptr[0], iptr[1], iptr[2]);
writeTriangle(iptr[0], iptr[2], iptr[3]);
}
break;
}
case GL_QUAD_STRIP:
{
IndexPointer iptr = indices;
for (GLsizei i = 3; i < count; i += 2, iptr += 2)
{
writeTriangle(iptr[0], iptr[1], iptr[2]);
writeTriangle(iptr[1], iptr[3], iptr[2]);
}
break;
}
case GL_POLYGON: // treat polygons as GL_TRIANGLE_FAN
case GL_TRIANGLE_FAN:
{
IndexPointer iptr = indices;
unsigned int first = *iptr;
++iptr;
for (GLsizei i = 2; i < count; ++i, ++iptr)
{
writeTriangle(first, iptr[0], iptr[1]);
}
break;
}
case GL_POINTS:
case GL_LINES:
case GL_LINE_STRIP:
case GL_LINE_LOOP:
// Not handled
break;
default:
// uhm should never come to this point :)
break;
}
}
private:
PrimitiveIndexWriter& operator = (const PrimitiveIndexWriter&) { return *this; }
unsigned int _drawable_n;
ListTriangle& _listTriangles;
GLenum _modeCache;
std::vector<GLuint> _indexCache;
bool _hasNormalCoords, _hasTexCoords;
const osg::Geometry* _geo;
unsigned int _lastFaceIndex;
int _material;
KFbxMesh* _mesh;
};
void PrimitiveIndexWriter::drawArrays(GLenum mode,GLint first,GLsizei count)
{
unsigned int pos=first;
switch (mode)
{
case GL_TRIANGLES:
for (GLsizei i = 2; i < count; i += 3, pos += 3)
{
writeTriangle(pos, pos + 1, pos + 2);
}
break;
case GL_TRIANGLE_STRIP:
for (GLsizei i = 2; i < count; ++i, ++pos)
{
if (i & 1) writeTriangle(pos, pos + 2, pos + 1);
else writeTriangle(pos, pos + 1, pos + 2);
}
break;
case GL_QUADS:
for (GLsizei i = 3; i < count; i += 4, pos += 4)
{
writeTriangle(pos, pos + 1, pos + 2);
writeTriangle(pos, pos + 2, pos + 3);
}
break;
case GL_QUAD_STRIP:
for (GLsizei i = 3; i < count; i += 2, pos += 2)
{
writeTriangle(pos, pos + 1, pos + 2);
writeTriangle(pos + 1, pos + 3, pos + 2);
}
break;
case GL_POLYGON: // treat polygons as GL_TRIANGLE_FAN
case GL_TRIANGLE_FAN:
pos = first + 1;
for (GLsizei i = 2; i < count; ++i, ++pos)
{
writeTriangle(first, pos, pos+1);
}
break;
case GL_POINTS:
case GL_LINES:
case GL_LINE_STRIP:
case GL_LINE_LOOP:
default:
osg::notify(osg::WARN) << "WriterNodeVisitor :: can't handle mode " << mode << std::endl;
break;
}
}
// If 'to' is in a subdirectory of 'from' then this function returns the
// subpath. Otherwise it just returns the file name.
std::string getPathRelative(const std::string& from/*directory*/,
const std::string& to/*file path*/)
{
std::string::size_type slash = to.find_last_of('/');
std::string::size_type backslash = to.find_last_of('\\');
if (slash == std::string::npos)
{
if (backslash == std::string::npos) return to;
slash = backslash;
}
else if (backslash != std::string::npos && backslash > slash)
{
slash = backslash;
}
if (from.empty() || from.length() > to.length())
return osgDB::getSimpleFileName(to);
std::string::const_iterator itTo = to.begin();
for (std::string::const_iterator itFrom = from.begin();
itFrom != from.end(); ++itFrom, ++itTo)
{
char a = tolower(*itFrom), b = tolower(*itTo);
if (a == '\\') a = '/';
if (b == '\\') b = '/';
if (a != b || itTo == to.begin() + slash + 1)
{
return osgDB::getSimpleFileName(to);
}
}
while (itTo != to.end() && (*itTo == '\\' || *itTo == '/'))
{
++itTo;
}
return std::string(itTo, to.end());
}
//std::string testA = getPathRelative("C:\\a\\b", "C:\\a/b/d/f");
//std::string testB = getPathRelative("C:\\a\\d", "C:\\a/b/d/f");
//std::string testC = getPathRelative("C:\\ab", "C:\\a/b/d/f");
//std::string testD = getPathRelative("a/d", "a/d");
WriterNodeVisitor::Material::Material(WriterNodeVisitor& writerNodeVisitor,
const std::string& srcDirectory,
const osg::StateSet* stateset,
const osg::Material* mat,
const osg::Texture* tex,
KFbxSdkManager* pSdkManager,
const std::string& directory,
ImageSet& imageSet,
ImageFilenameSet& imageFilenameSet,
unsigned int& lastGeneratedImageFileName,
int index) :
_index(index),
_fbxMaterial(NULL),
_fbxTexture(NULL),
_osgImage(NULL),
_directory(directory)
{
osg::Vec4 diffuse(1,1,1,1),
ambient(0.2,0.2,0.2,1),
specular(0,0,0,1),
emission(1,1,1,1);
float shininess(0);
float transparency(0);
if (mat)
{
assert(stateset);
diffuse = mat->getDiffuse(osg::Material::FRONT);
ambient = mat->getAmbient(osg::Material::FRONT);
specular = mat->getSpecular(osg::Material::FRONT);
shininess = mat->getShininess(osg::Material::FRONT);
emission = mat->getEmission(osg::Material::FRONT);
transparency = 1 - diffuse.w();
const osg::StateAttribute* attribute = stateset->getAttribute(osg::StateAttribute::CULLFACE);
if (attribute)
{
assert(dynamic_cast<const osg::CullFace*>(attribute));
osg::CullFace::Mode mode = static_cast<const osg::CullFace*>(attribute)->getMode();
if (mode == osg::CullFace::FRONT)
{
osg::notify(osg::WARN) << "FBX Writer: Reversed face (culled FRONT) not supported yet." << std::endl;
}
else if (mode != osg::CullFace::BACK)
{
assert(mode == osg::CullFace::FRONT_AND_BACK);
osg::notify(osg::WARN) << "FBX Writer: Invisible face (culled FRONT_AND_BACK) not supported yet." << std::endl;
}
}
_fbxMaterial = KFbxSurfacePhong::Create(pSdkManager, mat->getName().c_str());
if (_fbxMaterial)
{
_fbxMaterial->GetDiffuseFactor().Set(1, true);
_fbxMaterial->GetDiffuseColor().Set(fbxDouble3(
diffuse.x(),
diffuse.y(),
diffuse.z()));
_fbxMaterial->GetTransparencyFactor().Set(transparency);
_fbxMaterial->GetAmbientColor().Set(fbxDouble3(
ambient.x(),
ambient.y(),
ambient.z()));
_fbxMaterial->GetEmissiveColor().Set(fbxDouble3(
emission.x(),
emission.y(),
emission.z()));
_fbxMaterial->GetSpecularColor().Set(fbxDouble3(
specular.x(),
specular.y(),
specular.z()));
_fbxMaterial->GetShininess().Set(shininess);
}
}
if (tex && tex->getImage(0))
{
_osgImage = tex->getImage(0);
ImageSet::iterator it = imageSet.find(_osgImage);
if (it == imageSet.end())
{
std::string canonicalPath( osgDB::getRealPath(osgDB::convertFileNameToNativeStyle(_osgImage->getFileName())) );
std::string destPath;
std::string relativePath;
if (canonicalPath.empty())
{
static const unsigned int MAX_IMAGE_NUMBER = UINT_MAX-1; // -1 to allow doing +1 without an overflow
unsigned int imageNumber;
for (imageNumber=lastGeneratedImageFileName+1; imageNumber<MAX_IMAGE_NUMBER; ++imageNumber)
{
std::ostringstream oss;
oss << "Image_" << imageNumber << ".tga";
relativePath = oss.str();
destPath = osgDB::concatPaths(_directory, relativePath);
if (imageFilenameSet.find(destPath) != imageFilenameSet.end()) break;
}
lastGeneratedImageFileName = imageNumber;
osgDB::writeImageFile(*_osgImage, destPath);
}
else
{
relativePath = getPathRelative(srcDirectory, canonicalPath);
destPath = osgDB::getRealPath(osgDB::convertFileNameToNativeStyle( osgDB::concatPaths(_directory, relativePath) ));
if (destPath != canonicalPath)
{
osgDB::writeImageFile(*_osgImage, destPath);
}
}
assert(!destPath.empty()); // Else the implementation is to be fixed
assert(!relativePath.empty()); // ditto
it = imageSet.insert(ImageSet::value_type(_osgImage, relativePath)).first;
imageFilenameSet.insert(destPath);
}
_fbxTexture = KFbxTexture::Create(pSdkManager, it->second.c_str());
_fbxTexture->SetFileName(it->second.c_str());
}
}
int WriterNodeVisitor::processStateSet(const osg::StateSet* ss)
{
//osg::notify(osg::ALWAYS) << "Trying Adding " << ss->getAttribute(osg::StateAttribute::MATERIAL)->getName() << std::endl;
MaterialMap::iterator itr = _materialMap.find(MaterialMap::key_type(ss));
if (itr != _materialMap.end())
{
if (itr->second.getIndex() < 0)
itr->second.setIndex(_lastMaterialIndex++);
return itr->second.getIndex();
}
const osg::Material* mat = dynamic_cast<const osg::Material*>(ss->getAttribute(osg::StateAttribute::MATERIAL));
const osg::Texture* tex = dynamic_cast<const osg::Texture*>(ss->getTextureAttribute(0, osg::StateAttribute::TEXTURE));
if (mat || tex)
{
int matNum = _lastMaterialIndex;
_materialMap.insert(MaterialMap::value_type(MaterialMap::key_type(ss),
Material(*this, _srcDirectory, ss, mat, tex, _pSdkManager, _directory, _imageSet, _imageFilenameSet, _lastGeneratedImageFileName, matNum)));
++_lastMaterialIndex;
return matNum;
}
return -1;
}
/**
* Add a vertex to the index and link him with the Triangle index and the drawable.
* \param index_vert is the map where the vertices are stored.
* \param index is the index of the vertices position in the vec3.
* \param drawable_n is the number of the drawable.
* \return the position of the vertex in the final mesh.
*/
unsigned int
WriterNodeVisitor::getMeshIndexForGeometryIndex(MapIndices& index_vert,
unsigned int index,
unsigned int drawable_n)
{
MapIndices::iterator itIndex = index_vert.find(std::make_pair(index, drawable_n));
if (itIndex == index_vert.end())
{
unsigned int indexMesh = index_vert.size();
index_vert.insert(std::make_pair(std::make_pair(index, drawable_n), indexMesh));
return indexMesh;
}
return itIndex->second;
}
void
WriterNodeVisitor::setLayerTextureAndMaterial(KFbxMesh* mesh)
{
KFbxLayerElementTexture* lTextureDiffuseLayer = KFbxLayerElementTexture::Create(mesh, "Diffuse");
lTextureDiffuseLayer->SetMappingMode(KFbxLayerElement::eBY_POLYGON);
lTextureDiffuseLayer->SetReferenceMode(KFbxLayerElement::eINDEX_TO_DIRECT);
KFbxLayerElementMaterial* lMaterialLayer = KFbxLayerElementMaterial::Create(mesh, "materialLayer");
lMaterialLayer->SetMappingMode(KFbxLayerElement::eBY_POLYGON);
lMaterialLayer->SetReferenceMode(KFbxLayerElement::eINDEX_TO_DIRECT);
lTextureDiffuseLayer->GetDirectArray().SetCount(_lastMaterialIndex);
lMaterialLayer->GetDirectArray().SetCount(_lastMaterialIndex);
for (MaterialMap::iterator it = _materialMap.begin(); it != _materialMap.end(); ++it)
{
if (it->second.getIndex() != -1)
{
KFbxSurfaceMaterial* lMaterial = it->second.getFbxMaterial();
KFbxTexture* lTexture = it->second.getFbxTexture();
lTextureDiffuseLayer->GetDirectArray().SetAt(it->second.getIndex(), lTexture);
lMaterialLayer->GetDirectArray().SetAt(it->second.getIndex(), lMaterial);
}
}
mesh->GetLayer(0)->SetMaterials(lMaterialLayer);
mesh->GetLayer(0)->SetDiffuseTextures(lTextureDiffuseLayer);
}
void
WriterNodeVisitor::setControlPointAndNormalsAndUV(const osg::Geode& geo,
MapIndices& index_vert,
bool texcoords,
KFbxMesh* mesh)
{
mesh->InitControlPoints(index_vert.size());
KFbxLayerElementNormal* lLayerElementNormal= KFbxLayerElementNormal::Create(mesh, "");
lLayerElementNormal->SetMappingMode(KFbxLayerElement::eBY_CONTROL_POINT);
lLayerElementNormal->SetReferenceMode(KFbxLayerElement::eDIRECT);
lLayerElementNormal->GetDirectArray().SetCount(index_vert.size());
mesh->GetLayer(0)->SetNormals(lLayerElementNormal);
KFbxLayerElementUV* lUVDiffuseLayer = KFbxLayerElementUV::Create(mesh, "DiffuseUV");
if (texcoords)
{
lUVDiffuseLayer->SetMappingMode(KFbxLayerElement::eBY_CONTROL_POINT);
lUVDiffuseLayer->SetReferenceMode(KFbxLayerElement::eDIRECT);
lUVDiffuseLayer->GetDirectArray().SetCount(index_vert.size());
mesh->GetLayer(0)->SetUVs(lUVDiffuseLayer, KFbxLayerElement::eDIFFUSE_TEXTURES);
}
for (MapIndices::iterator it = index_vert.begin(); it != index_vert.end(); ++it)
{
const osg::Geometry* pGeometry = geo.getDrawable(it->first.second)->asGeometry();
assert(pGeometry->getVertexArray());
if (pGeometry->getVertexArray()->getType() != osg::Array::Vec3ArrayType)
{
throw "Vertex array is not Vec3. Not implemented"; // TODO
}
const osg::Vec3Array* vecs= static_cast<const osg::Vec3Array*>(pGeometry->getVertexArray());
if (vecs)
{
mesh->SetControlPointAt(*new KFbxVector4(
(*vecs)[it->first.first].x(),
(*vecs)[it->first.first].y(),
(*vecs)[it->first.first].z()), it->second);
}
const osg::Vec3Array* pNormals = static_cast<const osg::Vec3Array*>(pGeometry->getNormalArray());
if (pNormals)
{
switch (pGeometry->getNormalBinding())
{
case osg::Geometry::BIND_PER_PRIMITIVE_SET:
case osg::Geometry::BIND_PER_PRIMITIVE:
lLayerElementNormal->GetDirectArray().SetAt(it->second,
KFbxVector4(
(*pNormals)[0].x(),
(*pNormals)[0].y(),
(*pNormals)[0].z(), 0));
break;
case osg::Geometry::BIND_PER_VERTEX:
lLayerElementNormal->GetDirectArray().SetAt(it->second,
KFbxVector4(
(*pNormals)[it->first.first].x(),
(*pNormals)[it->first.first].y(),
(*pNormals)[it->first.first].z(), 0));
break;
}
}
if (texcoords)
{
const osg::Vec2Array* vec2= static_cast<const osg::Vec2Array*>(pGeometry->getTexCoordArray(0));
if (vec2)
lUVDiffuseLayer->GetDirectArray().SetAt(it->second, KFbxVector2((*vec2)[it->first.first].x(), (*vec2)[it->first.first].y()));
}
}
}
void WriterNodeVisitor::buildFaces(const osg::Geode& geo,
ListTriangle& listTriangles,
bool texcoords)
{
MapIndices index_vert;
KFbxMesh* mesh = KFbxMesh::Create(_pSdkManager, geo.getName().c_str());
_curFbxNode->AddNodeAttribute(mesh);
_curFbxNode->SetShadingMode(KFbxNode::eTEXTURE_SHADING);
KFbxLayer* lLayer = mesh->GetLayer(0);
if (lLayer == NULL)
{
mesh->CreateLayer();
lLayer = mesh->GetLayer(0);
}
setLayerTextureAndMaterial(mesh);
lLayer->GetDiffuseTextures()->GetIndexArray().SetCount(listTriangles.size());
lLayer->GetMaterials()->GetIndexArray().SetCount(listTriangles.size());
unsigned int i = 0;
for (ListTriangle::iterator it = listTriangles.begin(); it != listTriangles.end(); ++it, ++i) //Go through the triangle list to define meshs
{
if (it->first.material == -1)
{
mesh->BeginPolygon();
}
else
{
mesh->BeginPolygon(i);
lLayer->GetDiffuseTextures()->GetIndexArray().SetAt(i, it->first.material);
lLayer->GetMaterials()->GetIndexArray().SetAt(i, it->first.material);
}
mesh->AddPolygon(getMeshIndexForGeometryIndex(index_vert, it->first.t1, it->second));
mesh->AddPolygon(getMeshIndexForGeometryIndex(index_vert, it->first.t2, it->second));
mesh->AddPolygon(getMeshIndexForGeometryIndex(index_vert, it->first.t3, it->second));
mesh->EndPolygon();
}
setControlPointAndNormalsAndUV(geo, index_vert, texcoords, mesh);
}
void WriterNodeVisitor::createListTriangle(const osg::Geometry* geo,
ListTriangle& listTriangles,
bool& texcoords,
unsigned int& drawable_n)
{
unsigned int nbVertices = 0;
{
if (geo->getVertexArray() && geo->getVertexArray()->getType() != osg::Array::Vec3ArrayType)
{
throw "Vertex array is not Vec3. Not implemented"; // TODO
}
const osg::Vec3Array* vecs = static_cast<const osg::Vec3Array*>(geo->getVertexArray());
if (vecs)
{
nbVertices = geo->getVertexArray()->getNumElements();
// Texture coords
if (geo->getTexCoordArray(0) && geo->getTexCoordArray(0)->getType() != osg::Array::Vec2ArrayType)
{
throw "Texture coords array is not Vec2. Not implemented"; // TODO
}
const osg::Vec2Array* texvecs = static_cast<const osg::Vec2Array*>(geo->getTexCoordArray(0));
if (texvecs)
{
unsigned int nb = geo->getTexCoordArray(0)->getNumElements();
if (nb != geo->getVertexArray()->getNumElements())
{
throw "There are more/less texture coords than vertices!";
}
texcoords = true;
}
}
}
if (nbVertices==0) return;
int material = processStateSet(_currentStateSet.get());
for (unsigned int i = 0; i < geo->getNumPrimitiveSets(); ++i) //Fill the Triangle List
{
const osg::PrimitiveSet* ps = geo->getPrimitiveSet(i);
PrimitiveIndexWriter pif(geo, listTriangles, drawable_n, material);
const_cast<osg::PrimitiveSet*>(ps)->accept(pif);
}
}
void WriterNodeVisitor::apply(osg::Geode& node)
{
KFbxNode* parent = _curFbxNode;
KFbxNode* nodeFBX = KFbxNode::Create(_pSdkManager, node.getName().empty() ? "DefaultName" : node.getName().c_str());
_curFbxNode->AddChild(nodeFBX);
_curFbxNode = nodeFBX;
if (false)
{
KFbxProperty lProperty = KFbxProperty::Create(_curFbxNode, "nameGeode", DTString, "label2");
std::ostringstream oss;
oss << node.getName().c_str() << ".metaData";
lProperty.Set(new KString(oss.str().c_str()), eSTRING);
}
unsigned int count = node.getNumDrawables();
ListTriangle listTriangles;
bool texcoords = false;
for (MaterialMap::iterator it = _materialMap.begin(); it != _materialMap.end(); ++it)
it->second.setIndex(-1);
_lastMaterialIndex = 0;
for (unsigned int i = 0; i < count; ++i)
{
const osg::Geometry* g = node.getDrawable(i)->asGeometry();
if (g != NULL)
{
pushStateSet(g->getStateSet());
createListTriangle(g, listTriangles, texcoords, i);
popStateSet(g->getStateSet());
}
}
if (count > 0)
{
buildFaces(node, listTriangles, texcoords);
}
if (succeedLastApply())
traverse(node);
_curFbxNode = parent;
}
void WriterNodeVisitor::apply(osg::Group& node)
{
KFbxNode* parent = _curFbxNode;
KFbxNode* nodeFBX = KFbxNode::Create(_pSdkManager, node.getName().empty() ? "DefaultName" : node.getName().c_str());
_curFbxNode->AddChild(nodeFBX);
_curFbxNode = nodeFBX;
if (false)
{
KFbxProperty lProperty = KFbxProperty::Create(_curFbxNode, "nameGeode", DTString, "label2");
std::ostringstream oss;
oss << node.getName().c_str() << ".metaData";
lProperty.Set(new KString(oss.str().c_str()), eSTRING);
}
traverse(node);
_curFbxNode = parent;
}
void WriterNodeVisitor::apply(osg::MatrixTransform& node)
{
KFbxNode* parent = _curFbxNode;
_curFbxNode = KFbxNode::Create(_pSdkManager, node.getName().empty() ? "DefaultName" : node.getName().c_str());
parent->AddChild(_curFbxNode);
if (false)
{
KFbxProperty lProperty = KFbxProperty::Create(_curFbxNode, "nameGeode", DTString, "label2");
std::ostringstream oss;
oss << node.getName().c_str() << ".metaData";
lProperty.Set(new KString(oss.str().c_str()), eSTRING);
}
const osg::Matrix& matrix = node.getMatrix();
osg::Vec3d pos, scl;
osg::Quat rot, so;
matrix.decompose(pos, rot, scl, so);
_curFbxNode->LclTranslation.Set(fbxDouble3(pos.x(), pos.y(), pos.z()));
_curFbxNode->LclScaling.Set(fbxDouble3(scl.x(), scl.y(), scl.z()));
KFbxXMatrix mat;
KFbxQuaternion q(rot.x(), rot.y(), rot.z(), rot.w());
mat.SetQ(q);
KFbxVector4 vec4 = mat.GetR();
_curFbxNode->LclRotation.Set(fbxDouble3(vec4[0], vec4[1], vec4[2]));
traverse(node);
_curFbxNode = parent;
}