Files
OpenSceneGraph/doc/osg/ViewState.html
2001-01-10 16:32:10 +00:00

186 lines
7.0 KiB
HTML

<HTML>
<HEAD>
<TITLE>class SG_EXPORT osg::ViewState</TITLE>
<META NAME="GENERATOR" CONTENT="DOC++ 3.4.3">
</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::ViewState</A>: public <!1><A HREF="Referenced.html#DOC.2.35.4">Referenced</A></H2>
<BLOCKQUOTE>Container class for encapsulating the viewing state in local coordinates, during the cull traversal</BLOCKQUOTE>
<HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="CReferenced,MReferenced.html,CViewState,MViewState.html">
<param name=before value="M,M">
<param name=after value="Md_,M">
<param name=indent value="0,1">
<param name=arrowdir value="down">
</APPLET>
<HR>
<DL>
<P><DL>
<DT><H3>Public Fields</H3><DD><DT>
<A HREF="#DOC.2.40.2"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A><!1><A HREF="Matrix.html">Matrix</A>* <B>_matrix</B>
<DD><I></I>
<DT>
<A HREF="#DOC.2.40.3"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A><!1><A HREF="Matrix.html">Matrix</A>* <B>_inverse</B>
<DD><I></I>
<DT>
<A HREF="#DOC.2.40.4"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A><!1><A HREF="Vec3.html">Vec3</A> <B>_eyePoint</B>
<DD><I></I>
<DT>
<A HREF="#DOC.2.40.5"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A><!1><A HREF="Vec3.html">Vec3</A> <B>_centerPoint</B>
<DD><I></I>
<DT>
<A HREF="#DOC.2.40.6"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A><!1><A HREF="Vec3.html">Vec3</A> <B>_lookVector</B>
<DD><I></I>
<DT>
<A HREF="#DOC.2.40.7"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A><!1><A HREF="Vec3.html">Vec3</A> <B>_upVector</B>
<DD><I></I>
<DT>
<A HREF="#DOC.2.40.8"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A><!1><A HREF="Vec3.html">Vec3</A> <B>_frustumTopNormal</B>
<DD><I></I>
<DT>
<A HREF="#DOC.2.40.9"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A><!1><A HREF="Vec3.html">Vec3</A> <B>_frustumBottomNormal</B>
<DD><I></I>
<DT>
<A HREF="#DOC.2.40.10"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A><!1><A HREF="Vec3.html">Vec3</A> <B>_frustumLeftNormal</B>
<DD><I></I>
<DT>
<A HREF="#DOC.2.40.11"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A><!1><A HREF="Vec3.html">Vec3</A> <B>_frustumRightNormal</B>
<DD><I></I>
<DT>
<A HREF="#DOC.2.40.12"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>float <B>_ratio</B>
<DD><I></I>
<DT>
<A HREF="#DOC.2.40.13"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>bool <B>_viewFrustumCullingActive</B>
<DD><I></I>
<DT>
<A HREF="#DOC.2.40.14"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>bool <B>_smallFeatureCullingActive</B>
<DD><I></I>
</DL></P>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<A HREF="#DOC.2.40.1"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A> <B>ViewState</B>()
<DD><I></I>
<DT>
<A HREF="#DOC.2.40.15"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>bool <B>isCulled</B>(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; sp)
<DD><I></I>
<DT>
<A HREF="#DOC.2.40.16"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>bool <B>isCulled</B>(const <!1><A HREF="BoundingBox.html">BoundingBox</A>&amp; bb)
<DD><I></I>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<A HREF="#DOC.2.40.17"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A> <B>~ViewState</B>()
<DD><I></I>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Referenced.html#DOC.2.35.4">Referenced</A>&amp; <B>operator = </B>(<!1><A HREF="Referenced.html#DOC.2.35.4">Referenced</A>&amp;)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>ref</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>unref</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>int <B>referenceCount</B>()
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>int <B>_reference</B>
</DL></P>
</DL>
<A NAME="DOC.DOCU">
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>Container class for encapsulating the viewing state in local
coordinates, during the cull traversal</BLOCKQUOTE>
<DL>
<A NAME="ViewState">
<A NAME="DOC.2.40.1">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ViewState()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_matrix">
<A NAME="DOC.2.40.2">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Matrix.html">Matrix</A>* _matrix</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_inverse">
<A NAME="DOC.2.40.3">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Matrix.html">Matrix</A>* _inverse</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_eyePoint">
<A NAME="DOC.2.40.4">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _eyePoint</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_centerPoint">
<A NAME="DOC.2.40.5">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _centerPoint</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_lookVector">
<A NAME="DOC.2.40.6">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _lookVector</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_upVector">
<A NAME="DOC.2.40.7">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _upVector</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_frustumTopNormal">
<A NAME="DOC.2.40.8">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _frustumTopNormal</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_frustumBottomNormal">
<A NAME="DOC.2.40.9">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _frustumBottomNormal</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_frustumLeftNormal">
<A NAME="DOC.2.40.10">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _frustumLeftNormal</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_frustumRightNormal">
<A NAME="DOC.2.40.11">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _frustumRightNormal</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_ratio">
<A NAME="DOC.2.40.12">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _ratio</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_viewFrustumCullingActive">
<A NAME="DOC.2.40.13">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _viewFrustumCullingActive</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_smallFeatureCullingActive">
<A NAME="DOC.2.40.14">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _smallFeatureCullingActive</B></TT>
<DL><DT><DD></DL><P>
<A NAME="isCulled">
<A NAME="DOC.2.40.15">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool isCulled(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; sp)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="isCulled">
<A NAME="DOC.2.40.16">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool isCulled(const <!1><A HREF="BoundingBox.html">BoundingBox</A>&amp; bb)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~ViewState">
<A NAME="DOC.2.40.17">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~ViewState()</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
<DL><DT><DD></DL><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I><P><HR>
<BR>
This page was generated with the help of <A HREF="http://www.linuxsupportline.com/~doc++">DOC++</A>.
</BODY>