454 lines
22 KiB
HTML
454 lines
22 KiB
HTML
<HTML>
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<HEAD>
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<TITLE>namespace osg</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.3">
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<BODY BGCOLOR="#ffffff">
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<H2>namespace <A HREF="#DOC.DOCU">osg</A></H2>
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<HR>
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<P><DL>
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<DT><A HREF="AlphaFunc.html">class SG_EXPORT <B>AlphaFunc</B></A>
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<DD><I>Encapsulte OpenGL glAlphaFunc</I>
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<DT><A HREF="Billboard.html">class SG_EXPORT <B>Billboard</B></A>
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<DD><I>Billboard - a Geode which orientates its child osg::GeoSet's to face the eye point.</I>
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<DT><A HREF="BoundingBox.html">class SG_EXPORT <B>BoundingBox</B></A>
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<DD><I>General purpose axis-aligned bounding box class for enclosing objects/vertices.</I>
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<DT><A HREF="BoundingSphere.html">class SG_EXPORT <B>BoundingSphere</B></A>
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<DD><I>General purpose bounding sphere class for enclosing nodes/objects/vertices.</I>
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<DT><A HREF="Camera.html">class SG_EXPORT <B>Camera</B></A>
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<DD><I>Camera class for encapsulating the view position and orientation.</I>
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<DT><A HREF="CullFace.html">class SG_EXPORT <B>CullFace</B></A>
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<DD><I>Class to globally enable/disable OpenGL's polygon culling mode (GL_CULL_FACE)</I>
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<DT><A HREF="DCS.html">class SG_EXPORT <B>DCS</B></A>
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<DD><I>DCS - Dynamic Coordinate System a is group which all children are transformed by the the DCS's osg::Matrix.</I>
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<DT><A HREF="DynamicLibrary.html">class SG_EXPORT <B>DynamicLibrary</B></A>
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<DD><I>DynamicLibrary - encapsulates the loading and unloading of dynamic libraries, typically used for loading ReaderWriter plug-ins</I>
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<DT><A HREF="ExtensionSupported.html">SG_EXPORT extern bool <B>ExtensionSupported</B></A>
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<DD><I>return true if OpenGL "extension" is supported.</I>
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<DT><A HREF="Field.html">class SG_EXPORT <B>Field</B></A>
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<DD><I></I>
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<DT><A HREF="FieldReader.html">class SG_EXPORT <B>FieldReader</B></A>
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<DD><I></I>
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<DT><A HREF="FieldReaderIterator.html">class SG_EXPORT <B>FieldReaderIterator</B></A>
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.62"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>SG_EXPORT extern std::string <B>getFilePath</B>(const std::string& filename)
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.63"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>SG_EXPORT extern std::string <B>getFileExtension</B>(const std::string& filename)
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.64"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>SG_EXPORT extern std::string <B>getLowerCaseFileExtension</B>(const std::string& filename)
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.65"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>SG_EXPORT extern std::string <B>getSimpleFileName</B>(const std::string& fileName)
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.66"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>SG_EXPORT extern std::string <B>getStrippedName</B>(const std::string& fileName)
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<DD><I></I>
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<DT><A HREF="Fog.html">class SG_EXPORT <B>Fog</B></A>
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<DD><I>Fog - encapsulates OpenGL fog state.</I>
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<DT><A HREF="GeoSet.html">class SG_EXPORT <B>GeoSet</B></A>
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<DD><I>Encapsulates OpenGL drawing primitives, geometry and optional binding of normal, color and texture coordinates.</I>
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<DT><A HREF="for_each_triangle.html">template<class T> void <B>for_each_triangle</B></A>
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<DD><I>Template function for iterating through a GeoSet operating on triangles with templated functor.</I>
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<DT><A HREF="GeoState.html">class SG_EXPORT <B>GeoState</B></A>
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<DD><I> Encapsulates OpenGL state modes and attributes.</I>
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<DT><A HREF="Geode.html">class SG_EXPORT <B>Geode</B></A>
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<DD><I>Leaf Node for grouping GeoSets</I>
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<DT><A HREF="Group.html">class SG_EXPORT <B>Group</B></A>
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<DD><I>General group node which maintains a list of children.</I>
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<DT><A HREF="Image.html">class SG_EXPORT <B>Image</B></A>
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<DD><I>Image class for encapsulating the storage texture image data</I>
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<DT><A HREF="createGeodeForImage.html">SG_EXPORT extern <!1><A HREF="Geode.html">Geode</A>* <B>createGeodeForImage</B></A>
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<DD><I>Convinience function to be used by images loaders to generate a valid geode to return for readNode().</I>
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<DT><A HREF="createGeodeForImage.2.html">SG_EXPORT extern <!1><A HREF="Geode.html">Geode</A>* <B>createGeodeForImage</B></A>
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<DD><I>Convinience function to be used by images loaders to generate a valid geode to return for readNode().</I>
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<DT><A HREF="Input.html">class SG_EXPORT <B>Input</B></A>
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<DD><I>Class for managing the reading of ASCII osg files</I>
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<DT><A HREF="LOD.html">class SG_EXPORT <B>LOD</B></A>
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<DD><I>LOD - Level Of Detail group node which allows switching between children depending on distance from eye point.</I>
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<DT><A HREF="Light.html">class SG_EXPORT <B>Light</B></A>
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<DD><I>Light state class which encapsulates OpenGL glLight() functionality</I>
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<DT><A HREF="LightSource.html">class SG_EXPORT <B>LightSource</B></A>
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<DD><I>Leaf Node for defining a light in the scene</I>
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<DT><A HREF="Lighting.html">class SG_EXPORT <B>Lighting</B></A>
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<DD><I>Class to globally control OpenGL's lighting</I>
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<DT><A HREF="Material.html">class SG_EXPORT <B>Material</B></A>
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<DD><I></I>
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<DT><A HREF="Matrix.html">class SG_EXPORT <B>Matrix</B></A>
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<DD><I>4x4 Matrix for storage & manipulation of transformations in scene graph.</I>
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<DT>
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<A HREF="#DOC.2.67"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>inline <!1><A HREF="Vec3.html">Vec3</A> <B>Matrix::operator * </B>(const <!1><A HREF="Vec3.html">Vec3</A>& v) const
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.68"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>inline <!1><A HREF="Vec3.html">Vec3</A> <B>operator * </B>(const <!1><A HREF="Vec3.html">Vec3</A>& v, const <!1><A HREF="Matrix.html">Matrix</A>& m)
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<DD><I></I>
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<DT><A HREF="MemoryAdapter.html">class SG_EXPORT <B>MemoryAdapter</B></A>
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<DD><I>Class for adapting the memory management of external data.</I>
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<DT><A HREF="Node.html">class SG_EXPORT <B>Node</B></A>
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<DD><I>Base class for all internal nodes in the scene graph.</I>
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<DT><A HREF="NodePath.html">typedef std::vector<<!1><A HREF="Node.html">Node</A>*> <B>NodePath</B></A>
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<DD><I>A vector of Nodes pointers which is used to describe the path from a root node to a descendant</I>
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<DT><A HREF="NodeVisitor.html">class SG_EXPORT <B>NodeVisitor</B></A>
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<DD><I>Visitor for type safe operations on osg::Node's.</I>
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<DT><A HREF="NodeAcceptOp.html">struct <B>NodeAcceptOp</B></A>
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<DD><I>Convinience functor for assisting visiting of arrays of osg::Node's</I>
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<DT><A HREF="NotifySeverity.html">enum <B>NotifySeverity</B></A>
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.69"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>extern <!1><A HREF="NotifySeverity.html">NotifySeverity</A> <B>g_NotifyLevel</B>
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.70"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>extern ofstream* <B>g_absorbStreamPtr</B>
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.71"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>SG_EXPORT extern void <B>setNotifyLevel</B>(<!1><A HREF="NotifySeverity.html">NotifySeverity</A> severity)
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.72"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>SG_EXPORT extern int <B>getNotifyLevel</B>()
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.73"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>inline ostream& <B>notify</B>(<!1><A HREF="NotifySeverity.html">NotifySeverity</A> severity=INFO)
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.74"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>SG_EXPORT extern ostream& <B>notify</B>(<!1><A HREF="NotifySeverity.html">NotifySeverity</A> severity=INFO)
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<DD><I></I>
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<DT><A HREF="NotifyInit.html">class SG_EXPORT <B>NotifyInit</B></A>
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.75"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>static <!1><A HREF="NotifyInit.html">NotifyInit</A> <B>niftyNotifyInit</B>
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.76"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>SG_EXPORT extern void <B>Init</B>( void )
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.77"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>SG_EXPORT extern void <B>SetFilePath</B>( const char *_path )
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.78"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>SG_EXPORT extern char* <B>FindFile</B>( const char *file )
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.79"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>SG_EXPORT extern char* <B>findDSO</B>( const char *name )
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<DD><I></I>
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<DT><A HREF="Object.html">class SG_EXPORT <B>Object</B></A>
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<DD><I>Base class/standard interface for objects which require IO support, cloning and reference counting.</I>
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<DT><A HREF="Output.html">class SG_EXPORT <B>Output</B></A>
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<DD><I>ofstream wrapper class for adding support for indenting.</I>
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<DT>
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<A HREF="#DOC.2.80"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>template<class T> bool <B>writeArrayBlock</B>(<!1><A HREF="Output.html">Output</A>& fw, T* start, T* finish)
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<DD><I></I>
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<DT><A HREF="Point.html">class SG_EXPORT <B>Point</B></A>
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<DD><I></I>
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<DT><A HREF="PolygonOffset.html">class SG_EXPORT <B>PolygonOffset</B></A>
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<DD><I></I>
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<DT><A HREF="Quat.html">class SG_EXPORT <B>Quat</B></A>
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<DD><I>A quaternion class.</I>
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<DT><A HREF="UnrefOp.html">template<class T> struct <B>UnrefOp</B></A>
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<DD><I>Convience functor for unreferencing objects</I>
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<DT><A HREF="ref_ptr.html">template<class T> class <B>ref_ptr</B></A>
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<DD><I>Smart pointer for handling referenced counted objects</I>
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<DT><A HREF="Referenced.html">class <B>Referenced</B></A>
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<DD><I>Base class from providing referencing counted objects</I>
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<DT>
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<A HREF="#DOC.2.81"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>SG_EXPORT extern <!1><A HREF="Object.html">Object</A>* <B>loadObjectFile</B>(const char *name)
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.82"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>SG_EXPORT extern <!1><A HREF="Image.html">Image</A>* <B>loadImageFile</B>(const char *name)
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.83"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>SG_EXPORT extern <!1><A HREF="Node.html">Node</A>* <B>loadNodeFile</B>(const char *name)
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.84"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>SG_EXPORT extern bool <B>saveObjectFile</B>(<!1><A HREF="Object.html">Object</A>& object, const char *name)
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.85"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>SG_EXPORT extern bool <B>saveImageFile</B>(<!1><A HREF="Image.html">Image</A>& image, const char *name)
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.86"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>SG_EXPORT extern bool <B>saveNodeFile</B>(<!1><A HREF="Node.html">Node</A>& node, const char *name)
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<DD><I></I>
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<DT><A HREF="ReaderWriter.html">class SG_EXPORT <B>ReaderWriter</B></A>
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<DD><I>pure virtual base class for reading and writing of non native formats.</I>
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<DT><A HREF="Registry.html">class SG_EXPORT <B>Registry</B></A>
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<DD><I> Registry is a singleton factory which stores the Objects types available at runtime for loading, and any Object reader or writers which are linked in at runtime for reading non-native file formats.</I>
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<DT><A HREF="RegisterObjectProxy.html">template<class T> class <B>RegisterObjectProxy</B></A>
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<DD><I>Proxy class for automatic registration of reader/writers with the Registry</I>
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<DT><A HREF="RegisterReaderWriterProxy.html">template<class T> class <B>RegisterReaderWriterProxy</B></A>
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<DD><I>Proxy class for automatic registration of reader/writers with the Registry</I>
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<DT><A HREF="Scene.html">class SG_EXPORT <B>Scene</B></A>
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<DD><I>The top level group node in a scene graph.</I>
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<DT><A HREF="Seg.html">class SG_EXPORT <B>Seg</B></A>
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<DD><I>Segment class for representing a line segment</I>
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<DT><A HREF="Sequence.html">class SG_EXPORT <B>Sequence</B></A>
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<DD><I>Sequence - Switch node which allows iterators between children.</I>
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<DT><A HREF="State.html">class SG_EXPORT <B>State</B></A>
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<DD><I></I>
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<DT><A HREF="Switch.html">class SG_EXPORT <B>Switch</B></A>
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<DD><I>Switch - Group node which allows switching between children.</I>
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<DT><A HREF="TexEnv.html">class SG_EXPORT <B>TexEnv</B></A>
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<DD><I></I>
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<DT><A HREF="TexGen.html">class SG_EXPORT <B>TexGen</B></A>
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<DD><I></I>
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<DT><A HREF="TexMat.html">class SG_EXPORT <B>TexMat</B></A>
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<DD><I></I>
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<DT><A HREF="Texture.html">class SG_EXPORT <B>Texture</B></A>
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<DD><I>Texture state class which encapsulates OpenGl texture functionality</I>
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<DT>
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<A HREF="#DOC.2.87"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>typedef __int64 <B>Timer_t</B>
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.88"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>typedef unsigned long long <B>Timer_t</B>
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<DD><I></I>
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<DT><A HREF="Timer.html">class SG_EXPORT <B>Timer</B></A>
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<DD><I></I>
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<DT><A HREF="Transparency.html">class SG_EXPORT <B>Transparency</B></A>
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.89"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>typedef unsigned int <B>uint</B>
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.90"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>typedef unsigned short <B>ushort</B>
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.91"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>typedef unsigned char <B>uchar</B>
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.92"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>typedef <!1><A HREF="osg.html#DOC.2.91">uchar</A> <B>ubyte</B>
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<DD><I></I>
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<A HREF="#DOC.2.93"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>#define <B>M_E</B>
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.94"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>#define <B>M_LOG2E</B>
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.95"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>#define <B>M_LOG10E</B>
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.96"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>#define <B>M_LN2</B>
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.97"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>#define <B>M_LN10</B>
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.98"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>#define <B>M_PI</B>
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.99"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>#define <B>M_PI_2</B>
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.100"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>#define <B>M_PI_4</B>
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.101"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>#define <B>M_1_PI</B>
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.102"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>#define <B>M_2_PI</B>
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.103"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>#define <B>M_2_SQRTPI</B>
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.104"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>#define <B>M_SQRT2</B>
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<DD><I></I>
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<DT>
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<A HREF="#DOC.2.105"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>#define <B>M_SQRT1_2</B>
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<DD><I></I>
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<DT><A HREF="Vec2.html">class <B>Vec2</B></A>
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<DD><I>General purpose float pair, uses include representation of texture coordinates.</I>
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<DT><A HREF="Vec3.html">class <B>Vec3</B></A>
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<DD><I>General purpose float triple for use as vertices, vectors and normals.</I>
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<DT><A HREF="Vec4.html">class <B>Vec4</B></A>
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<DD><I>General purpose float quad, uses include representation of colour coordinates.</I>
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</DL></P>
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<A NAME="DOC.DOCU">
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<HR>
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<H2>Documentation</H2>
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<DL>
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<A NAME="getFilePath">
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<A NAME="DOC.2.62">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>SG_EXPORT extern std::string getFilePath(const std::string& filename)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getFileExtension">
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<A NAME="DOC.2.63">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>SG_EXPORT extern std::string getFileExtension(const std::string& filename)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getLowerCaseFileExtension">
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<A NAME="DOC.2.64">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>SG_EXPORT extern std::string getLowerCaseFileExtension(const std::string& filename)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getSimpleFileName">
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<A NAME="DOC.2.65">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>SG_EXPORT extern std::string getSimpleFileName(const std::string& fileName)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getStrippedName">
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<A NAME="DOC.2.66">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>SG_EXPORT extern std::string getStrippedName(const std::string& fileName)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="Matrix::operator * ">
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<A NAME="DOC.2.67">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> Matrix::operator * (const <!1><A HREF="Vec3.html">Vec3</A>& v) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="operator * ">
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<A NAME="DOC.2.68">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> operator * (const <!1><A HREF="Vec3.html">Vec3</A>& v, const <!1><A HREF="Matrix.html">Matrix</A>& m)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="g_NotifyLevel">
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<A NAME="DOC.2.69">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>extern <!1><A HREF="NotifySeverity.html">NotifySeverity</A> g_NotifyLevel</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="g_absorbStreamPtr">
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<A NAME="DOC.2.70">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>extern ofstream* g_absorbStreamPtr</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setNotifyLevel">
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<A NAME="DOC.2.71">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>SG_EXPORT extern void setNotifyLevel(<!1><A HREF="NotifySeverity.html">NotifySeverity</A> severity)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getNotifyLevel">
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<A NAME="DOC.2.72">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>SG_EXPORT extern int getNotifyLevel()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="notify">
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<A NAME="DOC.2.73">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline ostream& notify(<!1><A HREF="NotifySeverity.html">NotifySeverity</A> severity=INFO)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="notify">
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|
<A NAME="DOC.2.74">
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|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>SG_EXPORT extern ostream& notify(<!1><A HREF="NotifySeverity.html">NotifySeverity</A> severity=INFO)</B></TT>
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<DL><DT><DD></DL><P>
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|
<A NAME="niftyNotifyInit">
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|
<A NAME="DOC.2.75">
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|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static <!1><A HREF="NotifyInit.html">NotifyInit</A> niftyNotifyInit</B></TT>
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<DL><DT><DD></DL><P>
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|
<A NAME="Init">
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|
<A NAME="DOC.2.76">
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|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>SG_EXPORT extern void Init( void )</B></TT>
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|
<DL><DT><DD></DL><P>
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|
<A NAME="SetFilePath">
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|
<A NAME="DOC.2.77">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>SG_EXPORT extern void SetFilePath( const char *_path )</B></TT>
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<DL><DT><DD></DL><P>
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|
<A NAME="FindFile">
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|
<A NAME="DOC.2.78">
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>SG_EXPORT extern char* FindFile( const char *file )</B></TT>
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<DL><DT><DD></DL><P>
|
|
<A NAME="findDSO">
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|
<A NAME="DOC.2.79">
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>SG_EXPORT extern char* findDSO( const char *name )</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="writeArrayBlock">
|
|
<A NAME="DOC.2.80">
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|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>template<class T> bool writeArrayBlock(<!1><A HREF="Output.html">Output</A>& fw, T* start, T* finish)</B></TT>
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<DL><DT><DD></DL><P>
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|
<A NAME="loadObjectFile">
|
|
<A NAME="DOC.2.81">
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>SG_EXPORT extern <!1><A HREF="Object.html">Object</A>* loadObjectFile(const char *name)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="loadImageFile">
|
|
<A NAME="DOC.2.82">
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>SG_EXPORT extern <!1><A HREF="Image.html">Image</A>* loadImageFile(const char *name)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="loadNodeFile">
|
|
<A NAME="DOC.2.83">
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>SG_EXPORT extern <!1><A HREF="Node.html">Node</A>* loadNodeFile(const char *name)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="saveObjectFile">
|
|
<A NAME="DOC.2.84">
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>SG_EXPORT extern bool saveObjectFile(<!1><A HREF="Object.html">Object</A>& object, const char *name)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="saveImageFile">
|
|
<A NAME="DOC.2.85">
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>SG_EXPORT extern bool saveImageFile(<!1><A HREF="Image.html">Image</A>& image, const char *name)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="saveNodeFile">
|
|
<A NAME="DOC.2.86">
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>SG_EXPORT extern bool saveNodeFile(<!1><A HREF="Node.html">Node</A>& node, const char *name)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="Timer_t">
|
|
<A NAME="DOC.2.87">
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef __int64 Timer_t</B></TT>
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|
<DL><DT><DD></DL><P>
|
|
<A NAME="Timer_t">
|
|
<A NAME="DOC.2.88">
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef unsigned long long Timer_t</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="uint">
|
|
<A NAME="DOC.2.89">
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef unsigned int uint</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="ushort">
|
|
<A NAME="DOC.2.90">
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef unsigned short ushort</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="uchar">
|
|
<A NAME="DOC.2.91">
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef unsigned char uchar</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="ubyte">
|
|
<A NAME="DOC.2.92">
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef <!1><A HREF="osg.html#DOC.2.91">uchar</A> ubyte</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="M_E">
|
|
<A NAME="DOC.2.93">
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>#define M_E</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="M_LOG2E">
|
|
<A NAME="DOC.2.94">
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>#define M_LOG2E</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="M_LOG10E">
|
|
<A NAME="DOC.2.95">
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>#define M_LOG10E</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="M_LN2">
|
|
<A NAME="DOC.2.96">
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>#define M_LN2</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="M_LN10">
|
|
<A NAME="DOC.2.97">
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>#define M_LN10</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="M_PI">
|
|
<A NAME="DOC.2.98">
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>#define M_PI</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="M_PI_2">
|
|
<A NAME="DOC.2.99">
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>#define M_PI_2</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="M_PI_4">
|
|
<A NAME="DOC.2.100">
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>#define M_PI_4</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="M_1_PI">
|
|
<A NAME="DOC.2.101">
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>#define M_1_PI</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="M_2_PI">
|
|
<A NAME="DOC.2.102">
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>#define M_2_PI</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="M_2_SQRTPI">
|
|
<A NAME="DOC.2.103">
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>#define M_2_SQRTPI</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="M_SQRT2">
|
|
<A NAME="DOC.2.104">
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>#define M_SQRT2</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="M_SQRT1_2">
|
|
<A NAME="DOC.2.105">
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>#define M_SQRT1_2</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
<DL><DT><DD></DL><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I><P><HR>
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