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OpenSceneGraph/include/osg/Transparency
2001-01-10 16:32:10 +00:00

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#ifndef OSG_TRANSPARENCY
#define OSG_TRANSPARENCY 1
#include <osg/Export>
#include <osg/Object>
#include <osg/GL>
namespace osg {
class SG_EXPORT Transparency : public Object
{
public :
enum TransparencyMode {
DST_ALPHA = GL_DST_ALPHA,
DST_COLOR = GL_DST_COLOR,
ONE = GL_ONE,
ONE_MINUS_DST_ALPHA = GL_ONE_MINUS_DST_ALPHA,
ONE_MINUS_DST_COLOR = GL_ONE_MINUS_DST_COLOR,
ONE_MINUS_SRC_ALPHA = GL_ONE_MINUS_SRC_ALPHA,
ONE_MINUS_SRC_COLOR = GL_ONE_MINUS_SRC_COLOR,
SRC_ALPHA = GL_SRC_ALPHA,
SRC_ALPHA_SATURATE = GL_SRC_ALPHA_SATURATE,
SRC_COLOR = GL_SRC_COLOR,
ZERO = GL_ZERO
};
Transparency();
static Transparency * instance();
virtual Object* clone() const { return new Transparency(); }
virtual bool isSameKindAs(Object* obj) { return dynamic_cast<Transparency*>(obj)!=NULL; }
virtual const char* className() const { return "Transparency"; }
void setFunction( int source, int destination );
static void enable( void );
static void disable( void );
void apply( void );
protected :
virtual ~Transparency();
int _source_factor;
int _destination_factor;
};
};
#endif