45 lines
709 B
C++
45 lines
709 B
C++
// TexturePaletteRecord.cpp
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#include "flt.h"
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#include "Registry.h"
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#include "TexturePaletteRecord.h"
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using namespace flt;
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////////////////////////////////////////////////////////////////////
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//
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// TexturePaletteRecord
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//
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////////////////////////////////////////////////////////////////////
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RegisterRecordProxy<TexturePaletteRecord> g_TexturePaletteProxy;
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TexturePaletteRecord::TexturePaletteRecord()
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{
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}
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// virtual
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TexturePaletteRecord::~TexturePaletteRecord()
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{
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}
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// virtual
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void TexturePaletteRecord::endian()
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{
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STexturePalette *pSTexture = (STexturePalette*)getData();
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ENDIAN( pSTexture->diIndex );
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ENDIAN( pSTexture->diX );
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ENDIAN( pSTexture->diY );
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}
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